Ni no Kuni™ II: Revenant Kingdom similar games & best alternatives

Ni no Kuni™ II: Revenant Kingdom

PlayStation 4, PC (Microsoft Windows), Xbox One, Nintendo Switch • 2018

Should you play it?

Join the young king Evan as he sets out on an epic quest to found a new kingdom and, with the help of some new friends, unite his world, saving its people from a terrible evil.

What works
  • Engaging and accessible combat system
  • Charming art style and music
  • Addictive kingdom building and side content
  • Relaxing and positive story
  • Varied gameplay modes
Things to keep in mind
  • Simplistic and predictable story
  • Some grinding and tedious side quests
  • Clunky ai companions
  • Skirmish battles can be dull
  • Limited voice acting and character customization

What to play next

Top picks

Games that feel the closest overall

  • Idle Wizard

  • DRAGON QUEST BUILDERS™ 2

  • DRAGON QUEST® XI S: Echoes of an Elusive Age™ - Definitive Edition

  • Monster Hunter Stories 3: Twisted Reflection

  • Sea of Stars: Sunset Edition

  • Monster Hunter Stories

  • Idle Champions of the Forgotten Realms

  • DRAGON QUEST VII Reimagined

  • Atelier Lulua ~The Scion of Arland~

Hidden Gems

Less popular games with surprisingly high similarity

  • Vanguard Galaxy

  • Windward Horizon

  • Bloobs Adventure Idle

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Cornucopia®

  • Fantasy

    Hoa

  • Continuation

    SUPER DRAGON BALL HEROES WORLD MISSION

From the same developer

From the same developer, ranked by motivational fit.

  • FANTASY LIFE i: The Girl Who Steals Time

  • INAZUMA ELEVEN: Victory Road

  • Ni no Kuni Wrath of the White Witch™ Remastered

  • The Quest

  • Watch

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Ni no Kuni™ II: Revenant Kingdom: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Idle, Leadership. It leans lower than usual among comparable games on Survival.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players can choose characters, customize them, and select game modes, indicating moderate control over actions."

    Capsule for Seal: WHAT the FUN Seal: WHAT the FUN

    "Players can choose party members, manage kingdom building, and engage in multiple gameplay modes, indicating moderate player control and decision-making."

  • Competence

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    "Combat is accessible and satisfying but somewhat repetitive and not very complex; some skill required but not highly challenging."

    Capsule for Omensight: Definitive Edition Omensight: Definitive Edition

    "Combat is accessible and fun but not highly challenging; some grinding and strategy involved especially in harder difficulties and kingdom management."

  • Competition

    Game with the same Competition vibe

    -2

    "Focus is on personal progression and mastery rather than direct competition; no ranked modes or leaderboards mentioned."

    Capsule for Savara Savara

    "Focus is on personal progression and kingdom building rather than direct competition; no mention of ranked modes or leaderboards."

  • Continuation

    Game with the same Continuation vibe

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    "Players report long playtimes, addictive collecting, and extensive content encouraging habitual play and long sessions."

    Capsule for SUPER DRAGON BALL HEROES WORLD MISSION SUPER DRAGON BALL HEROES WORLD MISSION

    "Many players report long playtimes, addictive kingdom building, and extensive side content encouraging habitual and extended play."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Party-based combat with some teamwork elements, but primarily single-player experience with limited multiplayer or social cooperation."

    Capsule for Atelier Ryza: Ever Darkness & the Secret Hideout Atelier Ryza: Ever Darkness & the Secret Hideout

    "Party-based combat with AI teammates and some tactical army battles, but limited direct multiplayer cooperation."

  • Creativity

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    "Players customize characters and develop strategies; kingdom building and unlocks add creative choices."

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    "Kingdom building and customization of citizens and buildings provide creative engagement beyond combat."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize shared experiences and mutual respect; no evidence of trash talk or power imposition."

    Capsule for Spirits Abyss Spirits Abyss

    "Interactions emphasize shared goals and mutual respect; no evidence of trash talk or power imposition."

  • Escapism

    Game with the same Escapism vibe

    5

    "Players use the game as a relaxing, immersive escape with stress relief and engaging fantasy elements."

    Capsule for Cornucopia® Cornucopia®

    "Players use the game as a relaxing, comforting escape with a positive, feel-good story and immersive fantasy world."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and personal interest; no indication of obligation or external pressure."

    Capsule for Escape Academy Escape Academy

    "Players engage voluntarily for enjoyment and personal interest; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

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    "Exploration of changing environments and multiple endings encourages some experimentation, though gameplay is mostly established routines."

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    "Multiple gameplay systems and character builds encourage some experimentation, though some routines and grinding are present."

  • Exploration

    Game with the same Exploration vibe

    3

    "Open world with dungeons, secrets, and side quests encourages discovery."

    Capsule for Cat Quest Cat Quest

    "Open world with diverse locations and side quests encourages discovery despite some procedural dungeons."

  • Expression

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    "Character customization through equipment and build choices allows some self-expression, though cosmetic customization is limited."

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    "Customization through kingdom building and equipment choices allows some self-expression, though character appearance options are limited."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy elements with fairy tale themes, magical creatures, and imaginative environments inspired by Studio Ghibli."

    Capsule for Hoa Hoa

    "Strong fantasy setting with magical creatures, a young king, and a whimsical, Studio Ghibli-inspired world."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Some sense of community through story and party, but primarily a single-player experience."

    Capsule for Atelier Ryza: Ever Darkness & the Secret Hideout DX Atelier Ryza: Ever Darkness & the Secret Hideout DX

    "Some sense of community through recruiting citizens and party interactions, but mostly single-player experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills, unlock abilities, and improve equipment, supporting learning and personal development."

    Capsule for Sword Art Online: Hollow Realization Deluxe Edition Sword Art Online: Hollow Realization Deluxe Edition

    "Players develop skills, characters, and kingdom infrastructure, supporting learning and personal development."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with long sessions and grinding."

    Capsule for Tales of Vesperia: Definitive Edition Tales of Vesperia: Definitive Edition

    "Primarily sedentary gameplay with some reports of long grinding sessions and AFK mechanics."

  • Idle

    Game with the same Idle vibe

    3

    "Gameplay includes waiting periods for resource gathering and building, allowing for casual, intermittent attention."

    Capsule for The Happy Hereafter The Happy Hereafter

    "Kingdom building involves waiting for timers and passive progression, encouraging background play and intermittent attention."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Social interactions are limited and mostly surface-level; emotional connections are minimal."

    Capsule for Europa Universalis V Europa Universalis V

    "Social interactions are limited to party and kingdom citizens with minimal emotional depth or close relationships."

  • Leadership

    Game with the same Leadership vibe

    4

    "Players lead armies, manage territories, and guide historical figures, embodying a leadership role."

    Capsule for NOBUNAGA'S AMBITION: Souzou NOBUNAGA'S AMBITION: Souzou

    "Players lead a kingdom, manage citizens, and command armies, embodying leadership roles."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating resources, upgrading buildings, recruiting troops, and expanding estates."

    Capsule for Stronghold 2: Steam Edition Stronghold 2: Steam Edition

    "Strong emphasis on accumulating upgrades, recruiting citizens, and expanding the kingdom."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Game provides a relaxing, low-stress experience with balanced challenge and enjoyable flow."

    Capsule for Eiyuden Chronicle: Rising Eiyuden Chronicle: Rising

    "Game provides a relaxing, low-stress experience with a positive tone and accessible combat."

  • Sensation

    Game with the same Sensation vibe

    3

    "Pleasant visuals, music, and charming art style provide sensory enjoyment."

    Capsule for A Tiny Sticker Tale A Tiny Sticker Tale

    "Vibrant visuals, charming art style, and pleasant music provide sensory enjoyment."

  • Status

    Game with the same Status vibe

    -2

    "Focus is on personal achievement and progression rather than social recognition or popularity."

    Capsule for GOD EATER 3 GOD EATER 3

    "Focus is on personal achievement and kingdom building rather than social recognition or popularity."

  • Story

    Game with the same Story vibe

    2

    "Narrative immersion with characters and plot, though story is simple and sometimes criticized."

    Capsule for Akimbot Akimbot

    "Narrative immersion with character-driven story and worldbuilding, though some find it simplistic or childish."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat and resource management require planning and tactical decision-making."

    Capsule for ICY: Frostbite Edition ICY: Frostbite Edition

    "Combat and kingdom management require planning and tactical decision-making."

  • Thrill

    Game with the same Thrill vibe

    -1

    "Game is mostly calm and casual; some challenge in combat but no strong thrill or suspense reported."

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    "Combat can be challenging but overall the game is low on suspense and risk, focusing on comfort."

  • Value

    Game with the same Value vibe

    3

    "Players report good value especially when purchased on sale, with many hours of content."

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    "Players report good value especially when purchased on sale, with many hours of content."

  • Violence

    Game with the same Violence vibe

    -1

    "Combat involves fighting enemies but is not focused on destruction or chaos; also includes constructive puzzle elements."

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    "Combat involves fighting monsters but is not focused on destruction or chaos; cooperative and constructive elements present."

  • Survival

    Game with the same Survival vibe

    -2

    "Gameplay involves low-risk battles with limited threat; survival elements are minimal."

    Capsule for Black & White Black & White

    "Game is generally low-risk with some challenging fights; survival elements are minimal."

Last update: 11/07/2026