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SUPER DRAGON BALL HEROES WORLD MISSION

Nintendo Switch, PC (Microsoft Windows) • 2019

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Quick resume

SUPER DRAGON BALL HEROES WORLD MISSION is a Tactical-Card game packed with exhilarating confrontation, deep card game strategy and a thrilling storyline taking place in the wide Dragon Ball Heroes universe!

Global score

83/100

Genres

Strategy, Card & Board Game, Puzzle, Turn-based strategy (TBS)

Pros

  • Extensive card collection and customization
  • No microtransactions, all content earned by playing
  • Large roster of characters including fanservice and what-if forms
  • Deep strategic gameplay with timing and stamina management
  • Multiple game modes including story, arcade, online, and creation

Cons

  • High price at full cost, recommended to buy on sale
  • Long and repetitive animations can cause tedium
  • Online multiplayer is mostly inactive or dead
  • Graphics and sound quality are dated and low fidelity
  • Story is formulaic and not engaging for all players

Motivations

  • Autonomy
    4

    "Players build and customize their own card decks and teams, create custom cards and missions, and choose strategies in battles, showing high player control and freedom."

  • Competence
    3

    "The game involves strategic deck building, timing-based quick-time events, and managing stamina and team synergy, providing skill challenges and feedback."

  • Competition
    2

    "Includes online multiplayer and ranked modes, but multiplayer is reported as dead or inactive, so competition is present but limited."

  • Continuation
    4

    "Players report long playtimes, addictive collecting, and extensive content encouraging habitual play and long sessions."

  • Cooperation
    -3

    "Gameplay is primarily single-player or player versus player; cooperation or teamwork with others is minimal or absent."

  • Creativity
    5

    "Strong emphasis on creating custom cards, customizing decks, and designing missions, enabling extensive player creativity."

  • Domination
    -2

    "No evidence of exerting control or superiority over others beyond standard competitive play; interactions appear balanced."

  • Escapism
    4

    "Players use the game as a fanservice-filled fantasy experience with imaginative characters and scenarios, providing escapism."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and fandom, with no microtransaction pressure or obligation reported."

  • Experimenting
    4

    "Players experiment with many cards, team compositions, and custom creations, exploring mechanics and strategies."

  • Exploration
    2

    "Story mode and missions offer some exploration of new areas and scenarios, though mostly structured and familiar."

  • Expression
    5

    "Customization of cards, avatars, and missions allows players to express themselves and personalize their experience."

  • Fantasy
    5

    "The game features extensive fanservice, improbable fusions, alternate timelines, and imaginative Dragon Ball lore."

  • Fellowship
    -3

    "Social interaction is limited; online multiplayer is mostly inactive, so players mainly engage individually."

  • Growth
    3

    "Players develop skills in deck building, timing, and strategy; progression systems reward learning and mastery."

  • Health
    -5

    "No physical activity involved; gameplay is sedentary and typical of card-based video games."

  • Idle
    2

    "Gameplay includes some downtime watching animations and waiting for timed inputs, but requires active attention."

  • Intimacy
    -4

    "Minimal social or emotional connection; interactions are mostly surface-level or absent."

  • Leadership
    -3

    "No evidence of leading others; players manage their own decks and strategies without group leadership roles."

  • Progression
    4

    "Strong progression through collecting cards, leveling avatars, and unlocking abilities and custom content."

  • Relaxation
    2

    "Some players find the game relaxing and nostalgic, but lengthy animations and grind can cause tedium."

  • Sensation
    3

    "The game provides flashy visual effects, animations, and sound effects that stimulate sensory enjoyment."

  • Status
    1

    "Some recognition through online modes and leaderboards, but limited by low multiplayer activity."

  • Story
    2

    "Includes a story mode with original and fanservice narrative elements, though story is considered formulaic."

  • Strategy
    4

    "Requires strategic deck building, stamina management, timing, and countering opponent tactics."

  • Thrill
    2

    "Some thrill from timed button presses and critical impact clashes, but overall gameplay is predictable."

  • Value
    -1

    "Mixed opinions on price; many recommend buying on sale due to high full price but good content value."

  • Violence
    1

    "Combat involves attacks and super moves, but presented in a stylized card game format without graphic violence."

  • Survival
    1

    "Battles involve managing stamina and health to avoid defeat, but threats are predictable and low risk."

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    Last update: 06/03/2026