SUPER DRAGON BALL HEROES WORLD MISSION similar games & best alternatives
SUPER DRAGON BALL HEROES WORLD MISSION
2019
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Quick resume
SUPER DRAGON BALL HEROES WORLD MISSION is a Tactical-Card game packed with exhilarating confrontation, deep card game strategy and a thrilling storyline taking place in the wide Dragon Ball Heroes universe!
Global score
83/100
Genres
Strategy, Card & Board Game, Puzzle, Turn-based strategy (TBS)
Pros
- Extensive card collection and customization
- No microtransactions, all content earned by playing
- Large roster of characters including fanservice and what-if forms
- Deep strategic gameplay with timing and stamina management
- Multiple game modes including story, arcade, online, and creation
Cons
- High price at full cost, recommended to buy on sale
- Long and repetitive animations can cause tedium
- Online multiplayer is mostly inactive or dead
- Graphics and sound quality are dated and low fidelity
- Story is formulaic and not engaging for all players
Motivations
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Autonomy4
"Players build and customize their own card decks and teams, create custom cards and missions, and choose strategies in battles, showing high player control and freedom."
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Competence3
"The game involves strategic deck building, timing-based quick-time events, and managing stamina and team synergy, providing skill challenges and feedback."
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Competition2
"Includes online multiplayer and ranked modes, but multiplayer is reported as dead or inactive, so competition is present but limited."
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Continuation4
"Players report long playtimes, addictive collecting, and extensive content encouraging habitual play and long sessions."
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Cooperation-3
"Gameplay is primarily single-player or player versus player; cooperation or teamwork with others is minimal or absent."
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Creativity5
"Strong emphasis on creating custom cards, customizing decks, and designing missions, enabling extensive player creativity."
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Domination-2
"No evidence of exerting control or superiority over others beyond standard competitive play; interactions appear balanced."
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Escapism4
"Players use the game as a fanservice-filled fantasy experience with imaginative characters and scenarios, providing escapism."
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Expectation-4
"Players engage voluntarily out of personal interest and fandom, with no microtransaction pressure or obligation reported."
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Experimenting4
"Players experiment with many cards, team compositions, and custom creations, exploring mechanics and strategies."
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Exploration2
"Story mode and missions offer some exploration of new areas and scenarios, though mostly structured and familiar."
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Expression5
"Customization of cards, avatars, and missions allows players to express themselves and personalize their experience."
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Fantasy5
"The game features extensive fanservice, improbable fusions, alternate timelines, and imaginative Dragon Ball lore."
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Fellowship-3
"Social interaction is limited; online multiplayer is mostly inactive, so players mainly engage individually."
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Growth3
"Players develop skills in deck building, timing, and strategy; progression systems reward learning and mastery."
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Health-5
"No physical activity involved; gameplay is sedentary and typical of card-based video games."
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Idle2
"Gameplay includes some downtime watching animations and waiting for timed inputs, but requires active attention."
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Intimacy-4
"Minimal social or emotional connection; interactions are mostly surface-level or absent."
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Leadership-3
"No evidence of leading others; players manage their own decks and strategies without group leadership roles."
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Progression4
"Strong progression through collecting cards, leveling avatars, and unlocking abilities and custom content."
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Relaxation2
"Some players find the game relaxing and nostalgic, but lengthy animations and grind can cause tedium."
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Sensation3
"The game provides flashy visual effects, animations, and sound effects that stimulate sensory enjoyment."
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Status1
"Some recognition through online modes and leaderboards, but limited by low multiplayer activity."
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Story2
"Includes a story mode with original and fanservice narrative elements, though story is considered formulaic."
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Strategy4
"Requires strategic deck building, stamina management, timing, and countering opponent tactics."
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Thrill2
"Some thrill from timed button presses and critical impact clashes, but overall gameplay is predictable."
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Value-1
"Mixed opinions on price; many recommend buying on sale due to high full price but good content value."
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Violence1
"Combat involves attacks and super moves, but presented in a stylized card game format without graphic violence."
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Survival1
"Battles involve managing stamina and health to avoid defeat, but threats are predictable and low risk."
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Last update: 06/03/2026