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Eiyuden Chronicle: Rising

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2022

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Quick resume

Eiyuden Chronicle: Rising is an action RPG set in the same world as Eiyuden Chronicle: Hundred Heroes. Features town-upgrading mechanics, fast-paced combat. A prequel to the world of the Eiyuden Chronicle: Hundred Heroes.

Global score

86/100

Genres

Action, Adventure, Indie, Role-playing (RPG)

Pros

  • Beautiful 2.5d graphics and art style
  • Engaging characters and charming story
  • Accessible and satisfying combat system
  • Addictive town building and progression
  • Good value for price and length

Cons

  • Repetitive fetch quests and backtracking
  • Combat can feel clunky or too easy early on
  • Limited challenge and depth in gameplay
  • Some pacing issues with story and dialogue
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    3

    "Players can freely explore dungeons, choose quests, and upgrade town and characters, though the game has some linear progression and quest structure."

  • Competence
    2

    "Combat has some skill and strategy with character switching and combos, but overall is easy and accessible with limited challenge."

  • Competition
    -4

    "Focus is on personal progression and story; no mention of PvP or leaderboards, and gameplay is casual and solo."

  • Continuation
    3

    "Players engage in long sessions with many sidequests and town building, though some find grind repetitive and may disengage."

  • Cooperation
    -3

    "Gameplay is single-player focused with no multiplayer or cooperative elements; players control a party but no social cooperation."

  • Creativity
    1

    "Town building and character upgrades provide some creative expression, but gameplay mostly follows predefined quests and structures."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are cooperative and story-driven."

  • Escapism
    4

    "Game offers a relaxing, charming fantasy world with engaging story and characters, serving as a stress relief and distraction."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, with no obligation or pressure reported."

  • Experimenting
    2

    "Players experiment with combat combos, character switching, and exploration, though quest structure is repetitive."

  • Exploration
    3

    "Players explore multiple dungeons and unlock new areas with abilities, though world size is limited and some backtracking occurs."

  • Expression
    2

    "Character and town visual upgrades allow some self-expression, but customization is limited."

  • Fantasy
    5

    "Strong fantasy setting with imaginative characters, magic, and story elements inspired by JRPG and Suikoden legacy."

  • Fellowship
    -3

    "Single-player experience with limited social interaction; some community feeling through shared fandom but not in-game."

  • Growth
    4

    "Players develop skills, upgrade equipment, and progress story and town, with learning curve in combat and exploration."

  • Health
    -5

    "Typical sedentary gaming experience with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during combat and questing; not a background or idle game."

  • Intimacy
    -4

    "Social interactions are limited to scripted NPC dialogue; no deep relationship building or emotional sharing."

  • Leadership
    -4

    "Players follow established quests and storylines; no evidence of leading others or managing groups."

  • Progression
    4

    "Strong emphasis on accumulating upgrades, town development, and character growth through quests and crafting."

  • Relaxation
    4

    "Game provides a relaxing, low-stress experience with balanced challenge and enjoyable flow."

  • Sensation
    3

    "Visuals and music are praised for being beautiful and immersive, providing sensory enjoyment."

  • Status
    -4

    "No social status or recognition systems; focus is on personal experience and story."

  • Story
    3

    "Narrative immersion with character development and plot twists, though story is light and sometimes slow to start."

  • Strategy
    2

    "Combat involves some tactical character switching and skill use, but overall gameplay is straightforward."

  • Thrill
    -2

    "Game is mostly easy and relaxing with minimal suspense or risk; some boss fights add mild tension."

  • Value
    4

    "Players perceive good value for time and money, especially given price and content relative to expectations."

  • Violence
    2

    "Combat involves fighting monsters and bosses, but violence is stylized and not emphasized as a core appeal."

  • Survival
    -3

    "Game operates in relatively stable conditions with low risk; survival elements are minimal or absent."

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    Last update: 06/03/2026