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Eiyuden Chronicle: Rising similar games & best alternatives

Eiyuden Chronicle: Rising

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2022

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Quick resume

Eiyuden Chronicle: Rising is an action RPG set in the same world as Eiyuden Chronicle: Hundred Heroes. Features town-upgrading mechanics, fast-paced combat. A prequel to the world of the Eiyuden Chronicle: Hundred Heroes.

Global score

86/100

Genres

Action, Adventure, Indie, Role-playing (RPG)

Similar games

    Pros

    • Beautiful 2.5d graphics and art style
    • Engaging characters and charming story
    • Accessible and satisfying combat system
    • Addictive town building and progression
    • Good value for price and length

    Cons

    • Repetitive fetch quests and backtracking
    • Combat can feel clunky or too easy early on
    • Limited challenge and depth in gameplay
    • Some pacing issues with story and dialogue
    • Lack of multiplayer or social features

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Violence, Expression, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can freely explore dungeons, choose quests, and upgrade town and characters, though the game has some linear progression and quest structure."

    • Competence
      2

      "Combat has some skill and strategy with character switching and combos, but overall is easy and accessible with limited challenge."

    • Competition
      -4

      "Focus is on personal progression and story; no mention of PvP or leaderboards, and gameplay is casual and solo."

    • Continuation
      3

      "Players engage in long sessions with many sidequests and town building, though some find grind repetitive and may disengage."

    • Cooperation
      -3

      "Gameplay is single-player focused with no multiplayer or cooperative elements; players control a party but no social cooperation."

    • Creativity
      1

      "Town building and character upgrades provide some creative expression, but gameplay mostly follows predefined quests and structures."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; interactions are cooperative and story-driven."

    • Escapism
      4

      "Game offers a relaxing, charming fantasy world with engaging story and characters, serving as a stress relief and distraction."

    • Expectation
      -4

      "Players engage voluntarily out of interest and enjoyment, with no obligation or pressure reported."

    • Experimenting
      2

      "Players experiment with combat combos, character switching, and exploration, though quest structure is repetitive."

    • Exploration
      3

      "Players explore multiple dungeons and unlock new areas with abilities, though world size is limited and some backtracking occurs."

    • Expression
      2

      "Character and town visual upgrades allow some self-expression, but customization is limited."

    • Fantasy
      5

      "Strong fantasy setting with imaginative characters, magic, and story elements inspired by JRPG and Suikoden legacy."

    • Fellowship
      -3

      "Single-player experience with limited social interaction; some community feeling through shared fandom but not in-game."

    • Growth
      4

      "Players develop skills, upgrade equipment, and progress story and town, with learning curve in combat and exploration."

    • Health
      -5

      "Typical sedentary gaming experience with no physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention during combat and questing; not a background or idle game."

    • Intimacy
      -4

      "Social interactions are limited to scripted NPC dialogue; no deep relationship building or emotional sharing."

    • Leadership
      -4

      "Players follow established quests and storylines; no evidence of leading others or managing groups."

    • Progression
      4

      "Strong emphasis on accumulating upgrades, town development, and character growth through quests and crafting."

    • Relaxation
      4

      "Game provides a relaxing, low-stress experience with balanced challenge and enjoyable flow."

    • Sensation
      3

      "Visuals and music are praised for being beautiful and immersive, providing sensory enjoyment."

    • Status
      -4

      "No social status or recognition systems; focus is on personal experience and story."

    • Story
      3

      "Narrative immersion with character development and plot twists, though story is light and sometimes slow to start."

    • Strategy
      2

      "Combat involves some tactical character switching and skill use, but overall gameplay is straightforward."

    • Thrill
      -2

      "Game is mostly easy and relaxing with minimal suspense or risk; some boss fights add mild tension."

    • Value
      4

      "Players perceive good value for time and money, especially given price and content relative to expectations."

    • Violence
      2

      "Combat involves fighting monsters and bosses, but violence is stylized and not emphasized as a core appeal."

    • Survival
      -3

      "Game operates in relatively stable conditions with low risk; survival elements are minimal or absent."

    Where to buy

    Last update: 29/04/2026