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Obama Maze

PC (Microsoft Windows) • 2022

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Quick resume

Obama Maze is a 3D horror experience with the former United States president, Barack Obama. You must navigate through his courses collecting all 7 of his "Obamiums." Collect all 7 in order to leave his maze.

Global score

90/100

Genres

Casual, Indie, Free To Play, Early Access

Pros

  • Highly immersive and scary horror experience
  • Challenging and skill-based gameplay
  • Free to play
  • Strong community and multiplayer anticipation
  • Meaningful narrative and lore

Cons

  • Early access with some bugs and glitches
  • Lack of character customization
  • High difficulty may frustrate some players
  • Some performance and optimization issues
  • No sexual content despite player requests

Motivations

  • Autonomy
    3

    "Players have control over navigation and item usage in a maze, with some freedom in strategy and exploration."

  • Competence
    4

    "The game is challenging with difficult maze navigation, stamina management, and skillful evasion of Obama, requiring significant player skill."

  • Competition
    1

    "Some evidence of leaderboard and achievement chasing, but mostly focused on personal challenge rather than direct competition."

  • Continuation
    4

    "Many players report long playtimes, addiction, and habitual play despite difficulty and horror elements."

  • Cooperation
    2

    "Multiplayer is anticipated and some players have played with friends, but the game is primarily single-player focused currently."

  • Creativity
    2

    "Players experiment with strategies and use items like traps creatively, but the maze structure is preset and limited."

  • Domination
    -3

    "Interactions emphasize survival and evasion rather than exerting control or superiority over others."

  • Escapism
    5

    "Strong escapism reported; players use the game to relieve stress, find joy, and escape real-life problems."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and personal desire, with no indication of obligation or pressure."

  • Experimenting
    3

    "Players try different tactics, explore maze layouts, and experiment with item usage to survive."

  • Exploration
    4

    "Randomly generated mazes encourage discovery and searching for hidden Obamium items."

  • Expression
    -4

    "Minimal customization or personalization options; mostly standardized character and environment presentation."

  • Fantasy
    4

    "Imaginative fiction with surreal elements like being chased by Obama in a maze, blending horror and humor."

  • Fellowship
    1

    "Some community interaction via Discord and multiplayer anticipation, but mostly individual play experiences."

  • Growth
    3

    "Players develop skills in navigation, stamina management, and strategy over time."

  • Health
    -4

    "Sedentary gameplay with reports of physical strain and health issues from long sessions."

  • Idle
    -3

    "Requires continuous attention and focus due to high difficulty and threat presence."

  • Intimacy
    -4

    "Social interactions are limited and mostly surface-level; no evidence of close relationship formation."

  • Leadership
    Insufficient data
  • Progression
    4

    "Collecting Obamium and completing maze objectives provide clear progression and rewards."

  • Relaxation
    -4

    "High tension and fear dominate the experience; not designed for relaxation."

  • Sensation
    4

    "Strong sensory stimulation through scary visuals, sound design, and jump scares."

  • Status
    1

    "Some recognition through achievements and community status, but mostly individual focus."

  • Story
    3

    "Some lore and narrative elements present, with players noting a meaningful and immersive story."

  • Strategy
    4

    "Requires planning, resource management, and tactical use of items to evade Obama and complete objectives."

  • Thrill
    5

    "High suspense and thrill from being hunted and jump scares; core to the horror experience."

  • Value
    5

    "Free to play with high perceived value; players report life-changing experiences and strong engagement."

  • Violence
    3

    "Combat is indirect but involves evading a threatening pursuer; some violent tension implied."

  • Survival
    5

    "Core motivation is to avoid capture and survive the maze; resource and stamina management critical."

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    Last update: 06/03/2026