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Cry of Fear

PC (Microsoft Windows) • 2013

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Quick resume

Cry of Fear is a psychological single-player and co-op horror game set in a deserted town filled with horrific creatures and nightmarish delusions. You play as a young man desperately searching for answers in the cold Scandinavian night, finding his way through the city as he slowly descends into madness.

Global score

89/100

Genres

Action, Adventure, Indie, Shooter

Pros

  • Deep psychological horror and atmosphere
  • Engaging story with multiple endings
  • Challenging survival gameplay
  • Free to play with extensive content
  • Co-op multiplayer mode available

Cons

  • Outdated graphics and engine limitations
  • Some bugs and crashes reported
  • Clunky controls and platforming sections
  • Multiplayer can be unstable and hard to set up
  • Inventory and save system can be frustrating

Motivations

  • Autonomy
    3

    "Players have freedom to explore, make choices affecting endings, and manage inventory, though some scripted sequences and puzzles impose constraints."

  • Competence
    4

    "The game challenges players with resource management, combat difficulty, and puzzle solving requiring skill and strategy."

  • Competition
    -3

    "Focus is primarily on single-player experience and personal progression; multiplayer co-op exists but is secondary and not competitive."

  • Continuation
    4

    "Players report long playtimes, replayability with multiple endings and unlockables, and habitual engagement despite difficulty."

  • Cooperation
    2

    "Co-op mode for up to 4 players exists with separate campaign, but is less stable and less emphasized than single-player."

  • Creativity
    3

    "Players engage with puzzles, exploration, and some customization (costumes, unlockables), though within a structured narrative."

  • Domination
    -4

    "Interactions focus on survival and cooperation rather than exerting power or superiority over others."

  • Escapism
    5

    "Strong psychological horror and depressive themes provide deep immersion and escape from reality."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic interest in horror and story; no indication of obligation or external pressure."

  • Experimenting
    2

    "Players explore different strategies, weapons, and endings, though gameplay follows established survival horror conventions."

  • Exploration
    3

    "Game features multiple varied locations with secrets and puzzles encouraging discovery."

  • Expression
    2

    "Limited character customization via unlockable costumes, mainly for self-expression within narrative constraints."

  • Fantasy
    4

    "The game presents surreal, psychological horror with monsters and hallucinations, emphasizing imaginative fiction."

  • Fellowship
    1

    "Some social interaction through co-op and community, but primary experience is solitary and personal."

  • Growth
    3

    "Players develop skills in combat, puzzle solving, and resource management, learning through challenge."

  • Health
    -4

    "Sedentary gameplay with no physical activity; themes include mental illness but no physical health engagement."

  • Idle
    -3

    "Requires focused attention due to tension, combat, and puzzles; not suited for casual or background play."

  • Intimacy
    -2

    "Limited social bonding; some emotional connection to story and characters but minimal direct social interaction."

  • Leadership
    -3

    "No leadership roles; players act individually or cooperatively without hierarchical control."

  • Progression
    4

    "Players collect weapons, ammo, unlock costumes and endings, progressing through story and gameplay challenges."

  • Relaxation
    -4

    "Sustained tension, fear, and anxiety dominate; game is designed to induce stress rather than relaxation."

  • Sensation
    4

    "Strong sensory stimulation through atmospheric audio, visual horror elements, and emotional impact."

  • Status
    -3

    "No social status or recognition mechanics; focus is on personal experience and survival."

  • Story
    5

    "Narrative immersion is central, with psychological themes, multiple endings, and character-driven plot."

  • Strategy
    4

    "Requires planning resource use, combat tactics, puzzle solving, and decision making affecting outcomes."

  • Thrill
    5

    "High suspense and thrill from unpredictable enemies, jump scares, and survival challenges."

  • Value
    5

    "Free game with high replay value, extensive content, and strong player appreciation."

  • Violence
    4

    "Combat and violence against monsters is a core gameplay element, with graphic depictions."

  • Survival
    5

    "Survival horror mechanics emphasize avoiding death, managing scarce resources, and overcoming threats."

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    Last update: 06/03/2026