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Labyrinthine similar games & best alternatives

Labyrinthine

PC (Microsoft Windows), SteamVR, Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5 • 2023

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Quick resume

A co-op horror game like no other... Play with 1-8 players online as you solve puzzles, collect items and run from the horrors that lie within. Follow in the footsteps of Joan in the story mode or tackle procedurally generated maps that scale with your level and bring a fresh experience each game..

Global score

84/100

Genres

Action, Adventure, Indie, Puzzle

Similar games

    Pros

    • Excellent cooperative gameplay with friends
    • Engaging and challenging puzzles
    • Immersive horror atmosphere and sound design
    • High replayability with procedural maps
    • Active and supportive developer community

    Cons

    • Some bugs and occasional jank reported
    • Certain chapters or puzzles can be tedious or overly difficult
    • Limited solo play appeal
    • Cosmetic acquisition can be grindy
    • Voice chat and matchmaking have minor issues

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Thrill. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to explore mazes, choose strategies, and customize cosmetics, indicating high control over actions."

    • Competence
      3

      "Players solve puzzles, learn monster mechanics, and navigate complex mazes, providing skill challenges and feedback."

    • Competition
      -3

      "Focus is on cooperative play and personal progress rather than direct competition or leaderboards."

    • Continuation
      4

      "Players report long playtimes, replayability through procedural maps, and habitual return to the game."

    • Cooperation
      5

      "Strong emphasis on teamwork, proximity voice chat, and playing with friends to overcome challenges."

    • Creativity
      2

      "Players can customize cosmetics and use glowsticks creatively to navigate, though core gameplay follows set structures."

    • Domination
      -4

      "Interactions emphasize mutual support and shared experiences rather than exerting control or superiority."

    • Escapism
      4

      "Players use the game as a thrilling escape with immersive horror and social interaction."

    • Expectation
      -4

      "Players engage voluntarily for fun and social connection, not out of obligation or pressure."

    • Experimenting
      3

      "Procedural maps and monster mechanics encourage trying new strategies and exploring different scenarios."

    • Exploration
      4

      "Core gameplay involves navigating unknown mazes and discovering secrets and objectives."

    • Expression
      3

      "Cosmetic customization and community-made items allow for personal expression."

    • Fantasy
      4

      "Game features imaginative monsters, horror themes, and fictional storylines."

    • Fellowship
      5

      "Strong community focus with cooperative gameplay, Discord interaction, and shared achievements."

    • Growth
      3

      "Players develop navigation, puzzle-solving, and monster counter skills over time."

    • Health
      -5

      "Sedentary gameplay typical of VR and PC horror games, no physical activity emphasis."

    • Idle
      -4

      "Requires focused attention and continuous engagement during gameplay sessions."

    • Intimacy
      3

      "Close social interactions with friends and community, though mostly casual and cooperative."

    • Leadership
      1

      "Some players take lead in navigation or puzzle solving, but overall shared group effort."

    • Progression
      4

      "Players accumulate cosmetics, XP, and unlock new maps and difficulties."

    • Relaxation
      -2

      "Game induces tension and suspense rather than relaxation or flow states."

    • Sensation
      4

      "Strong sensory stimulation through horror atmosphere, sound design, and jump scares."

    • Status
      1

      "Some recognition through cosmetic collection and community status, but not a major focus."

    • Story
      3

      "Includes a narrative story mode with lore and character-driven chapters."

    • Strategy
      3

      "Players plan routes, puzzle solutions, and monster avoidance tactics."

    • Thrill
      5

      "High suspense, jump scares, and adrenaline-inducing chase sequences."

    • Value
      4

      "Players report excellent value for price with extensive content and replayability."

    • Violence
      3

      "Game involves combat avoidance and monster encounters with implied violence."

    • Survival
      4

      "Core gameplay centers on avoiding monsters, managing resources, and escaping threats."

    Where to buy

    Last update: 29/04/2026