PIT OF GOBLIN similar games & best alternatives

PIT OF GOBLIN

PC (Microsoft Windows) • 2024

Should you play it?

In this online horror co-op, you play as a scrappy goblin, scavenging dungeons, dodging traps, and fleeing monsters to feed the Goblin King-Queen. Team up with goblin pals, or go rogue, as you dive deep and cause chaos! Fail to feed them, and you might be the next meal!

What works
  • Fun and immersive co-op experience
  • Unique goblin fantasy theme
  • Active developer support and updates
  • Challenging and rewarding gameplay
  • Atmospheric visuals and sound
Things to keep in mind
  • Steep difficulty and punishing enemies
  • Lack of tutorial and clarity on mechanics
  • Some bugs and technical issues
  • Limited enemy variety and content depth
  • Small player base affecting matchmaking

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Nuclear Nightmare

  • Backrooms Society

  • PILGRIM

  • KLETKA

  • Ghost Exile

  • Sketchy's Contract

  • Murky Divers

  • Malum

  • Backrooms Rec.

Hidden Gems

Less popular games with surprisingly high similarity

  • Forsaken Frontiers

  • Plains of Pain

  • MetaPhysical

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    Backrooms: Extractions

  • Fantasy

    Goblin Cleanup

  • Fellowship

    Tribes of Midgard

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

PIT OF GOBLIN: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Survival, Cooperation. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to choose strategies, use various items, and interact with environment, though some mechanics and monster behaviors impose constraints."

    Capsule for Dark Hours Dark Hours

    "Players have freedom to explore, choose items, and decide strategies, but some mechanics and enemy behaviors limit full control."

  • Competence

    Game with the same Competence vibe

    4

    "The game challenges players with difficult bosses, strategic combat, and resource management, rewarding skillful play and learning enemy patterns."

    Capsule for House of Necrosis House of Necrosis

    "Game challenges players with difficult enemies, resource management, and requires skillful coordination and learning."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on cooperative play and personal goals rather than direct competition or leaderboards."

    Capsule for Eon Altar Eon Altar

    "Focus is on cooperative play and personal group goals rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report habitual play, long sessions, and repeated rounds with friends, indicating strong desire to keep playing."

    Capsule for Get Stuffed! Get Stuffed!

    "Players report habitual play, repeated sessions with friends, and desire to keep improving and exploring."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Strong emphasis on multiplayer co-op, teamwork, communication, and shared objectives."

    Capsule for Backrooms: Extractions Backrooms: Extractions

    "Strong emphasis on teamwork, communication, and shared objectives in multiplayer mode."

  • Creativity

    Game with the same Creativity vibe

    2

    "Some customization options and mod support exist, mostly cosmetic; limited creative building or modification."

    Capsule for Galcon 2: Galactic Conquest Galcon 2: Galactic Conquest

    "Some customization of goblins and item use, but limited building or modification."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize shared survival and cooperation rather than exerting control or superiority over others."

    Capsule for Generation Zero® Generation Zero®

    "Interactions emphasize shared survival and cooperation rather than exerting control or superiority."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a challenging distraction and engaging fantasy experience, escaping real life through immersive dungeon crawling."

    Capsule for Rogue Fable III Rogue Fable III

    "Players use the game as a fun distraction and immersive escape into a fantasy dungeon world."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and social enjoyment, not out of obligation."

    Capsule for Boomerang Fu Boomerang Fu

    "Players engage voluntarily for enjoyment and social fun, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players encouraged to learn enemy patterns, test combos, and explore mechanics deeply."

    Capsule for HYPER DEMON HYPER DEMON

    "Players explore mechanics, test items, and learn enemy behaviors actively."

  • Exploration

    Game with the same Exploration vibe

    4

    "Game encourages discovering hidden items, secrets, and navigating dungeons with curiosity."

    Capsule for Vanishing Realms™ Vanishing Realms™

    "Game encourages discovering new dungeon areas, secrets, and loot."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization and cosmetic options allow for self-expression."

    Capsule for Pummel Party Pummel Party

    "Character customization and cosmetic options allow some self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with goblin maids, magic, and dungeon setting."

    Capsule for Goblin Cleanup Goblin Cleanup

    "Strong fantasy theme with goblins, monsters, and a dark dungeon setting."

  • Fellowship

    Game with the same Fellowship vibe

    5

    "Community and group identity are important; players enjoy shared achievements and social play."

    Capsule for Tribes of Midgard Tribes of Midgard

    "Community and group identity are important; game best experienced socially."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills and knowledge of game mechanics and strategies over time."

    Capsule for Swords and Sandals Classic Collection Swords and Sandals Classic Collection

    "Players develop skills and knowledge of game mechanics over time."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay with no physical activity elements."

    Capsule for Horizon Zero Dawn™ Complete Edition Horizon Zero Dawn™ Complete Edition

    "Typical sedentary gameplay with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement during runs."

    Capsule for Hades II Hades II

    "Requires focused attention and active participation during runs."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Social interactions with friends foster closer connections beyond surface-level."

    Capsule for Dodgy Deliveries Dodgy Deliveries

    "Social interactions with friends foster closer connections beyond surface level."

  • Leadership

    Game with the same Leadership vibe

    2

    "Some players take leadership roles in coordinating team actions, but overall cooperation is balanced."

    Capsule for DEVOUR DEVOUR

    "Some players take guiding roles, but overall cooperation is balanced."

  • Progression

    Game with the same Progression vibe

    4

    "Collecting items, unlocking power-ups, and accessing new levels drive player progression."

    Capsule for Mutant Mudds Deluxe Mutant Mudds Deluxe

    "Collecting items, upgrades, and feeding the king-queen drive progression."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "The game is tense and challenging, with moments of stress and pressure."

    Capsule for Ring of Pain Ring of Pain

    "Game is tense and challenging, with moments of stress and urgency."

  • Sensation

    Game with the same Sensation vibe

    3

    "Atmospheric visuals, sound design, and intense moments provide sensory stimulation and excitement."

    Capsule for Depth Depth

    "Atmospheric visuals and sounds provide sensory engagement and excitement."

  • Status

    Game with the same Status vibe

    -2

    "Social recognition is limited; focus is on team success rather than individual status."

    Capsule for Barotrauma Barotrauma

    "Limited social recognition; focus is on group success rather than individual status."

  • Story

    Game with the same Story vibe

    3

    "There is some narrative and lore, with unique kings and advisors adding story elements, though not the main focus."

    Capsule for The King is Watching The King is Watching

    "Narrative elements like feeding the king-queen and dungeon lore add context."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning, resource management, and tactical decision-making."

    Capsule for Kingdom: New Lands Kingdom: New Lands

    "Requires planning, resource management, and tactical decision-making."

  • Thrill

    Game with the same Thrill vibe

    4

    "Tense chases, suspense, and risk create thrilling gameplay moments."

    Capsule for Soul Dossier Soul Dossier

    "Suspenseful chases and risk-reward gameplay create thrilling moments."

  • Value

    Game with the same Value vibe

    4

    "Players feel they get good entertainment value for price, especially with friends."

    Capsule for PILGRIM PILGRIM

    "Players feel they get good entertainment value especially at low price and with friends."

  • Violence

    Game with the same Violence vibe

    2

    "Combat exists but is limited and not the main focus; includes fighting bandits and monsters."

    Capsule for Pioneers of Pagonia Pioneers of Pagonia

    "Combat is present but limited; throwing objects and fighting monsters is part of gameplay."

  • Survival

    Game with the same Survival vibe

    5

    "Core gameplay revolves around avoiding death, managing resources, and escaping threats."

    Capsule for The Outlast Trials The Outlast Trials

    "Core gameplay revolves around avoiding death, managing resources, and escaping threats."

Last update: 01/06/2026