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Open Sorcery

iOS, Mac, PC (Microsoft Windows), Linux • 2017

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Quick resume

BEL/S is an Elemental Firewall: a fire elemental bound with C++ code to protect a network of people and places. She can learn things, develop relationships, and even gain sapience. Or she can burn everything with fire. It's up to you.

Global score

98/100

Genres

Adventure, Indie, Role-playing (RPG)

Pros

  • Engaging and emotional story
  • High replayability with multiple endings
  • Thought-provoking themes blending magic and technology
  • Well-written characters and dialogue
  • Affordable price

Cons

  • Short overall playtime
  • Minimal graphics and sound
  • Some technical issues on linux
  • Timed sections may frustrate some players
  • Limited save slots and keyboard controls

Motivations

  • Autonomy
    4

    "Players make meaningful choices that affect story outcomes and character development, with freedom to explore different approaches and endings."

  • Competence
    3

    "Players engage in puzzle-like tasks (identifying spirits by matter and motive) and decision-making that require skill and learning, with feedback through story consequences."

  • Competition
    -5

    "No evidence of competitive elements; focus is on personal story progression and exploration without comparison to others."

  • Continuation
    4

    "High replayability encouraged by multiple endings, achievements, and branching paths, motivating repeated playthroughs."

  • Cooperation
    2

    "Some narrative elements involve interacting and building relationships with other characters, but gameplay is primarily single-player and individual."

  • Creativity
    3

    "Players experiment with different choices and strategies to influence story and character growth, though within a text-based framework."

  • Domination
    -4

    "Interactions emphasize mutual respect and emotional connection rather than exerting control or superiority over others."

  • Escapism
    4

    "Players use the game to immerse in a unique magical-technological world and explore emotional and philosophical themes, providing meaningful escape."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest in story and themes, with no indication of obligation or external pressure."

  • Experimenting
    4

    "Game encourages trying different choices, exploring alternate story branches, and discovering new endings."

  • Exploration
    3

    "Players discover new story paths, character interactions, and hidden content through multiple playthroughs."

  • Expression
    2

    "Limited customization but players express themselves through choice of dialogue and decisions shaping BEL/S's personality and relationships."

  • Fantasy
    4

    "Strong fantasy elements blended with technology, playing as a fire elemental AI in a magical urban setting."

  • Fellowship
    2

    "Narrative fosters a sense of connection to characters and community, though gameplay is solo."

  • Growth
    4

    "Players experience character development and personal learning through BEL/S's evolving consciousness and story progression."

  • Health
    -5

    "No physical activity or health-related gameplay elements."

  • Idle
    -3

    "Requires focused reading and decision-making; not designed for passive or background play."

  • Intimacy
    3

    "Emotional connections and relationships with characters are central to the story experience."

  • Leadership
    1

    "Some narrative elements involve guiding or influencing others, but no explicit leadership mechanics."

  • Progression
    3

    "Players unlock new story branches, achievements, and character growth through choices and repeated play."

  • Relaxation
    2

    "Generally calm and thoughtful pacing with some tense moments; overall a balanced emotional experience."

  • Sensation
    1

    "Minimal sensory stimulation due to text-based format; some use of color and sound effects enhance experience."

  • Status
    -5

    "No social recognition or status systems; experience is personal and private."

  • Story
    5

    "Strong narrative focus with rich character development, multiple endings, and immersive lore."

  • Strategy
    3

    "Players must analyze clues and make strategic decisions to solve puzzles and influence outcomes."

  • Thrill
    2

    "Some suspenseful and tense moments, especially during timed sections, but overall moderate emotional intensity."

  • Value
    4

    "Players perceive good value for money due to engaging story, replayability, and meaningful content despite short length."

  • Violence
    -2

    "Some options involve destructive actions, but also many non-violent or cooperative choices; violence is not glorified."

  • Survival
    1

    "Some elements of avoiding failure and managing threats, but low-risk environment overall."

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    Last update: 06/03/2026