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PC (Microsoft Windows) • 2022

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Quick resume

A 2D exploration adventure game set in a creepy, mysterious art gallery.

Global score

99/100

Genres

Adventure, Indie

Pros

  • Engaging story and characters
  • Creative and varied puzzles
  • Immersive atmosphere and music
  • Multiple endings and replay value
  • Improved graphics and quality of life features

Cons

  • Short game length
  • Some puzzles simplified or changed
  • Language barrier before english patch
  • Minor loss of original sound effects
  • Limited gameplay variety beyond puzzles

Motivations

  • Autonomy
    3

    "Players can explore the art gallery, solve puzzles, and choose dialogue interactions freely, with multiple endings based on choices."

  • Competence
    3

    "The game involves puzzle solving with varying difficulty, including new and revamped puzzles that challenge players' observation and logic skills."

  • Competition
    -4

    "The game is focused on personal experience and story exploration without competitive elements or player comparison."

  • Continuation
    4

    "Players report replaying multiple times to explore all endings, collect all artworks, and experience new content, showing strong attachment."

  • Cooperation
    2

    "Players interact with companions Garry and Mary, with the ability to talk to them anytime, enhancing cooperative narrative experience."

  • Creativity
    4

    "The game features creative puzzle design, unique art style, and encourages exploration of artworks and story elements."

  • Domination
    -5

    "The game emphasizes shared experiences and emotional bonds rather than control or superiority over others."

  • Escapism
    5

    "Players use the game as a means to escape reality, with immersive atmosphere, emotional storytelling, and nostalgic value."

  • Expectation
    -4

    "Engagement is driven by personal desire, nostalgia, and intrinsic interest rather than obligation or external pressure."

  • Experimenting
    3

    "Players explore different endings, puzzles, and dialogue options, experimenting with choices and interactions."

  • Exploration
    4

    "The game encourages discovery of new areas, hidden paintings, and secrets within the art gallery environment."

  • Expression
    2

    "Some character interactions and dialogue customization allow for personal expression, though limited to narrative choices."

  • Fantasy
    4

    "The game presents a surreal, imaginative world inside an art museum with horror and fantasy elements."

  • Fellowship
    3

    "Strong community and shared fandom exist, and in-game relationships with companions foster a sense of belonging."

  • Growth
    3

    "Players develop puzzle-solving skills and emotional understanding through multiple playthroughs and story engagement."

  • Health
    -5

    "The game is sedentary with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention to solve puzzles and follow story; not designed for passive or background play."

  • Intimacy
    4

    "Emotional connections with characters and meaningful dialogue foster close relationships and affection."

  • Leadership
    -4

    "Players follow a linear narrative and support companions rather than lead or manage groups."

  • Progression
    3

    "Progression through story, unlocking new areas, endings, and collecting artworks provides a sense of advancement."

  • Relaxation
    3

    "The game balances tension with soothing music and atmosphere, providing moments of flow and emotional release."

  • Sensation
    3

    "Visual and auditory elements create an engaging sensory experience with atmospheric music and art."

  • Status
    -4

    "Focus is on personal experience rather than social recognition or popularity."

  • Story
    5

    "Narrative immersion is a core aspect, with emotional storytelling, character development, and multiple endings."

  • Strategy
    3

    "Players engage in problem solving and planning to complete puzzles and achieve desired endings."

  • Thrill
    3

    "The game builds suspense and unease through atmosphere and horror elements without relying on jump scares."

  • Value
    4

    "Players perceive strong value in emotional impact, replayability, and artistic quality despite short length."

  • Violence
    -4

    "The game focuses on exploration and puzzle-solving with minimal violent content or combat."

  • Survival
    2

    "Players must avoid threats and manage health points, but the game is forgiving and less focused on survival mechanics."

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    Last update: 06/03/2026