Ib Thumbnail

Ib similar games & best alternatives

Ib

PC (Microsoft Windows) • 2022

Related articles

Quick resume

A 2D exploration adventure game set in a creepy, mysterious art gallery.

Global score

99/100

Genres

Adventure, Indie

Similar games

    Pros

    • Engaging story and characters
    • Creative and varied puzzles
    • Immersive atmosphere and music
    • Multiple endings and replay value
    • Improved graphics and quality of life features

    Cons

    • Short game length
    • Some puzzles simplified or changed
    • Language barrier before english patch
    • Minor loss of original sound effects
    • Limited gameplay variety beyond puzzles

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Survival, Cooperation, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can explore the art gallery, solve puzzles, and choose dialogue interactions freely, with multiple endings based on choices."

    • Competence
      3

      "The game involves puzzle solving with varying difficulty, including new and revamped puzzles that challenge players' observation and logic skills."

    • Competition
      -4

      "The game is focused on personal experience and story exploration without competitive elements or player comparison."

    • Continuation
      4

      "Players report replaying multiple times to explore all endings, collect all artworks, and experience new content, showing strong attachment."

    • Cooperation
      2

      "Players interact with companions Garry and Mary, with the ability to talk to them anytime, enhancing cooperative narrative experience."

    • Creativity
      4

      "The game features creative puzzle design, unique art style, and encourages exploration of artworks and story elements."

    • Domination
      -5

      "The game emphasizes shared experiences and emotional bonds rather than control or superiority over others."

    • Escapism
      5

      "Players use the game as a means to escape reality, with immersive atmosphere, emotional storytelling, and nostalgic value."

    • Expectation
      -4

      "Engagement is driven by personal desire, nostalgia, and intrinsic interest rather than obligation or external pressure."

    • Experimenting
      3

      "Players explore different endings, puzzles, and dialogue options, experimenting with choices and interactions."

    • Exploration
      4

      "The game encourages discovery of new areas, hidden paintings, and secrets within the art gallery environment."

    • Expression
      2

      "Some character interactions and dialogue customization allow for personal expression, though limited to narrative choices."

    • Fantasy
      4

      "The game presents a surreal, imaginative world inside an art museum with horror and fantasy elements."

    • Fellowship
      3

      "Strong community and shared fandom exist, and in-game relationships with companions foster a sense of belonging."

    • Growth
      3

      "Players develop puzzle-solving skills and emotional understanding through multiple playthroughs and story engagement."

    • Health
      -5

      "The game is sedentary with no physical activity or health-related mechanics."

    • Idle
      -3

      "Requires focused attention to solve puzzles and follow story; not designed for passive or background play."

    • Intimacy
      4

      "Emotional connections with characters and meaningful dialogue foster close relationships and affection."

    • Leadership
      -4

      "Players follow a linear narrative and support companions rather than lead or manage groups."

    • Progression
      3

      "Progression through story, unlocking new areas, endings, and collecting artworks provides a sense of advancement."

    • Relaxation
      3

      "The game balances tension with soothing music and atmosphere, providing moments of flow and emotional release."

    • Sensation
      3

      "Visual and auditory elements create an engaging sensory experience with atmospheric music and art."

    • Status
      -4

      "Focus is on personal experience rather than social recognition or popularity."

    • Story
      5

      "Narrative immersion is a core aspect, with emotional storytelling, character development, and multiple endings."

    • Strategy
      3

      "Players engage in problem solving and planning to complete puzzles and achieve desired endings."

    • Thrill
      3

      "The game builds suspense and unease through atmosphere and horror elements without relying on jump scares."

    • Value
      4

      "Players perceive strong value in emotional impact, replayability, and artistic quality despite short length."

    • Violence
      -4

      "The game focuses on exploration and puzzle-solving with minimal violent content or combat."

    • Survival
      2

      "Players must avoid threats and manage health points, but the game is forgiving and less focused on survival mechanics."

    Where to buy

    Last update: 29/04/2026