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Choice of the Deathless

Mac, PC (Microsoft Windows), Linux • 2014

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Quick resume

Battle demons and undead attorneys, and win souls to pay back your student loans! At the elite demonic-law firm of Varkath Nebuchadnezzar Stone, you'll depose a fallen god, find romance, and maybe even make partner, if you don't lose your own soul first.

Global score

92/100

Genres

Indie, Role-playing (RPG)

Pros

  • Engaging and well-written story
  • Meaningful player choices with multiple endings
  • Unique fantasy setting with demons and magic
  • High replayability
  • Inclusive character customization

Cons

  • Text-only format with no graphics or sound
  • Short playtime per run
  • Some linearity in major story events
  • Lack of save/load flexibility
  • Minimal complex gameplay mechanics

Motivations

  • Autonomy
    4

    "Players make meaningful choices that influence the story and character development, allowing personal freedom in directing the narrative."

  • Competence
    2

    "Engages players in decision-making and managing relationships, but lacks technical skill challenges or complex mechanics."

  • Competition
    -4

    "Focuses on personal story progression and choices without competitive elements or comparison to others."

  • Continuation
    4

    "High replayability with multiple endings and paths encourages repeated playthroughs and sustained engagement."

  • Cooperation
    1

    "Some relationship-building and alliances with characters, but primarily a single-player narrative experience."

  • Creativity
    3

    "Players creatively shape their character and story outcomes through choices, though within a predefined narrative framework."

  • Domination
    -3

    "Interactions emphasize mutual respect and relationship dynamics rather than exerting control or superiority over others."

  • Escapism
    5

    "Strong fantasy setting with demons, gods, and magic provides immersive escape from real life."

  • Expectation
    -5

    "Players engage voluntarily driven by intrinsic interest in story and world, not obligation or external pressure."

  • Experimenting
    4

    "Multiple branching choices and endings encourage players to explore different story paths and outcomes."

  • Exploration
    3

    "Players discover new story developments and character interactions through choices, though within a fixed setting."

  • Expression
    3

    "Allows players to customize character identity, gender, sexuality, and moral alignment through choices."

  • Fantasy
    5

    "Set in an imaginative supernatural world with magic, demons, gods, and necromancy."

  • Fellowship
    1

    "Some social connections and relationships with characters, but primarily a solo narrative experience."

  • Growth
    3

    "Players develop their character's skills and relationships, learning consequences of choices and story progression."

  • Health
    -5

    "No physical activity involved; sedentary text-based gameplay."

  • Idle
    -3

    "Requires focused reading and decision-making; not suitable for casual or background play."

  • Intimacy
    3

    "Includes romantic relationships and emotional connections with characters."

  • Leadership
    1

    "Players influence story direction but do not lead groups or manage others explicitly."

  • Progression
    3

    "Character development and relationship building represent progression through the narrative."

  • Relaxation
    3

    "Engaging story provides flow and immersion, though some tension and suspense are present."

  • Sensation
    -2

    "Minimal sensory stimulation due to text-only format; relies on imagination rather than audiovisual excitement."

  • Status
    -3

    "Focus on personal story without social recognition or visibility among other players."

  • Story
    5

    "Strong narrative immersion with complex characters, plot, and meaningful choices."

  • Strategy
    2

    "Requires some planning and reasoning in decision-making, but no complex problem-solving mechanics."

  • Thrill
    2

    "Contains suspense and tension in story developments, but no high-risk gameplay elements."

  • Value
    5

    "Highly praised for providing excellent entertainment and replayability at a low price."

  • Violence
    1

    "Some combat and conflict in story, but focus is on narrative and legal/magical problem solving."

  • Survival
    1

    "Some elements of avoiding failure and managing resources like sleep and soulstuff, though not critical."

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    Last update: 06/03/2026