Choice of the Deathless similar games & best alternatives
Choice of the Deathless
2014
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Quick resume
Battle demons and undead attorneys, and win souls to pay back your student loans! At the elite demonic-law firm of Varkath Nebuchadnezzar Stone, you'll depose a fallen god, find romance, and maybe even make partner, if you don't lose your own soul first.
Global score
92/100
Genres
Indie, Role-playing (RPG)
Similar games
Pros
- Engaging and well-written story
- Meaningful player choices with multiple endings
- Unique fantasy setting with demons and magic
- High replayability
- Inclusive character customization
Cons
- Text-only format with no graphics or sound
- Short playtime per run
- Some linearity in major story events
- Lack of save/load flexibility
- Minimal complex gameplay mechanics
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Leadership, Violence. It leans lower than usual among comparable games on Sensation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players make meaningful choices that influence the story and character development, allowing personal freedom in directing the narrative."
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Competence2
"Engages players in decision-making and managing relationships, but lacks technical skill challenges or complex mechanics."
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Competition-4
"Focuses on personal story progression and choices without competitive elements or comparison to others."
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Continuation4
"High replayability with multiple endings and paths encourages repeated playthroughs and sustained engagement."
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Cooperation1
"Some relationship-building and alliances with characters, but primarily a single-player narrative experience."
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Creativity3
"Players creatively shape their character and story outcomes through choices, though within a predefined narrative framework."
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Domination-3
"Interactions emphasize mutual respect and relationship dynamics rather than exerting control or superiority over others."
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Escapism5
"Strong fantasy setting with demons, gods, and magic provides immersive escape from real life."
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Expectation-5
"Players engage voluntarily driven by intrinsic interest in story and world, not obligation or external pressure."
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Experimenting4
"Multiple branching choices and endings encourage players to explore different story paths and outcomes."
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Exploration3
"Players discover new story developments and character interactions through choices, though within a fixed setting."
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Expression3
"Allows players to customize character identity, gender, sexuality, and moral alignment through choices."
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Fantasy5
"Set in an imaginative supernatural world with magic, demons, gods, and necromancy."
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Fellowship1
"Some social connections and relationships with characters, but primarily a solo narrative experience."
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Growth3
"Players develop their character's skills and relationships, learning consequences of choices and story progression."
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Health-5
"No physical activity involved; sedentary text-based gameplay."
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Idle-3
"Requires focused reading and decision-making; not suitable for casual or background play."
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Intimacy3
"Includes romantic relationships and emotional connections with characters."
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Leadership1
"Players influence story direction but do not lead groups or manage others explicitly."
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Progression3
"Character development and relationship building represent progression through the narrative."
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Relaxation3
"Engaging story provides flow and immersion, though some tension and suspense are present."
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Sensation-2
"Minimal sensory stimulation due to text-only format; relies on imagination rather than audiovisual excitement."
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Status-3
"Focus on personal story without social recognition or visibility among other players."
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Story5
"Strong narrative immersion with complex characters, plot, and meaningful choices."
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Strategy2
"Requires some planning and reasoning in decision-making, but no complex problem-solving mechanics."
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Thrill2
"Contains suspense and tension in story developments, but no high-risk gameplay elements."
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Value5
"Highly praised for providing excellent entertainment and replayability at a low price."
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Violence1
"Some combat and conflict in story, but focus is on narrative and legal/magical problem solving."
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Survival1
"Some elements of avoiding failure and managing resources like sleep and soulstuff, though not critical."
Last update: 29/04/2026