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Wildmender

PlayStation 5, Xbox Series X|S, PC (Microsoft Windows) • 2023

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Quick resume

A desert gardening survival game. Start from a tiny spring and cultivate a blooming garden. Explore a vast world amid the sands and uncover its mysteries. Can you defend against the relentless forces of nature and mysterious wraith corruption, to bring life to a dying world?

Global score

85/100

Genres

Adventure, Indie, Simulator, Strategy

Pros

  • Beautiful and relaxing gardening gameplay
  • Large explorable world with secrets
  • Customizable difficulty and progression
  • Cooperative multiplayer support
  • Engaging story and atmosphere

Cons

  • Some technical bugs and performance issues
  • Inventory and ui management can be clunky
  • Combat is simple and sometimes tedious
  • Late game can feel unfinished or slow
  • Some players find pacing slow or tedious

Motivations

  • Autonomy
    4

    "Players have freedom to explore, build, and shape their own gardens and water flow with many choices and customization options."

  • Competence
    3

    "Players engage in skillful gardening, terraforming, and combat that becomes easier with progression but requires some mastery."

  • Competition
    -4

    "Focus is on personal pace, solo or cooperative play, with no evidence of competitive or ranked modes."

  • Continuation
    4

    "Many players report long play sessions, habitual gardening, and multiple playthroughs indicating strong desire to keep playing."

  • Cooperation
    3

    "Multiplayer co-op is supported and enjoyed, with players working together to build gardens and explore."

  • Creativity
    5

    "Strong emphasis on creating and customizing gardens, terraforming land, and designing water flow."

  • Domination
    -5

    "Interactions emphasize cooperation and shared progress; no signs of exerting control or superiority over others."

  • Escapism
    5

    "Players use the game as a relaxing, immersive escape from real life stress through gardening and exploration."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

  • Experimenting
    4

    "Players explore mechanics, try new gardening layouts, and experiment with terraforming and combat strategies."

  • Exploration
    4

    "Large map with secrets, ruins, and new biomes encourages discovery and curiosity-driven activities."

  • Expression
    4

    "Players customize gardens, plant arrangements, and character costumes for self-expression."

  • Fantasy
    3

    "Game features magical elements, spirits, and a fantasy story about restoring a desolate world."

  • Fellowship
    3

    "Community and multiplayer co-op foster a sense of belonging and shared goals."

  • Growth
    4

    "Players learn gardening, terraforming, combat, and game mechanics progressively."

  • Health
    -4

    "Game is sedentary with no physical activity; some players mention physical disabilities benefiting from virtual gardening."

  • Idle
    -3

    "Requires focused attention for gardening, combat, and exploration; not a background or idle game."

  • Intimacy
    2

    "Some social interaction in multiplayer and community, but mostly surface-level cooperative play."

  • Leadership
    -3

    "Players mostly collaborate equally without strong leadership or authoritative roles."

  • Progression
    4

    "Players accumulate upgrades, new abilities, and garden expansions as they progress."

  • Relaxation
    5

    "Game is widely described as calming, soothing, and relaxing, ideal for stress relief."

  • Sensation
    4

    "Beautiful visuals, music, and environmental effects provide rich sensory stimulation."

  • Status
    -4

    "No evidence of social status or recognition systems; focus is on personal and cooperative achievement."

  • Story
    3

    "Story is present and engaging but not dominant; environmental storytelling and lore are integrated."

  • Strategy
    3

    "Players plan garden layouts, water flow, and combat tactics, though combat is relatively simple."

  • Thrill
    -2

    "Game is mostly calm and predictable with occasional combat; not focused on suspense or risk."

  • Value
    4

    "Players report good value for time and money with many hours of engaging gameplay."

  • Violence
    -3

    "Combat exists but is minimal and not a primary focus; emphasis is on constructive gardening."

  • Survival
    3

    "Survival elements like managing hunger, thirst, and environmental hazards add challenge."

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    Last update: 06/03/2026