The Complex: Expedition similar games & best alternatives

The Complex: Expedition

PC (Microsoft Windows) • 2025

Should you play it?

When a routine expedition into The Complex goes horribly wrong, you're left alone and lost, wandering the seemingly infinite maze of hallways, otherwise known as the Backrooms. Might there be something following you?

What works
  • Exceptional atmosphere and sound design
  • Faithful representation of backrooms liminal spaces
  • Immersive vhs visual effects
  • Nonlinear exploration with multiple paths
  • Psychological horror without cheap jump scares
Things to keep in mind
  • Short gameplay length
  • Limited interaction and progression
  • Lack of accessibility options
  • Some performance and control issues
  • Minimal narrative depth

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • LOST EMBER

  • Liminalcore

  • The Invincible

  • The Moon Sliver

  • POOLS

  • The Complex: Found Footage

  • Great Toilet Simulator

  • Big Rigs: Over the Road Racing

  • Genesis Noir

Hidden Gems

Less popular games with surprisingly high similarity

  • Liminalcore

  • The Complex: Found Footage

  • Great Toilet Simulator

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Happy's Humble Burger Farm

  • Exploration

    Pseudoregalia

  • Sensation

    Folklore Hunter

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Complex: Expedition: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Exploration, Thrill. It leans lower than usual among comparable games on Progression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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  • Competence

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    "Gameplay is simple and mostly walking, light puzzles, and exploration with minimal challenge."

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  • Competition

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    "No competitive elements or player versus player interaction; focus is on personal exploration and progression."

    Capsule for Fe Fe

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  • Continuation

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    "Players report enjoying multiple playthroughs and exploring collectibles, indicating some habitual engagement despite the game's short length."

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  • Creativity

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  • Domination

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  • Escapism

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    "Strong immersion in a surreal, dark, and eerie world; players use the game as a form of escape from reality."

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  • Expectation

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    "Players engage voluntarily out of personal interest and intrinsic motivation; no indication of obligation or external pressure."

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  • Experimenting

    Game with the same Experimenting vibe

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    "Some exploration and puzzle-solving encourage trying new paths, but overall gameplay is straightforward and linear."

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  • Exploration

    Game with the same Exploration vibe

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    "Core gameplay involves discovering new areas, backtracking, and finding secrets in a maze-like interconnected world."

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    "Core gameplay revolves around discovering new areas, secrets, and environmental storytelling in a maze-like setting."

  • Expression

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    "No character customization or self-expression features; presentation is fixed and standardized."

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  • Fantasy

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    "The game features surreal, psychological horror and liminal spaces with imaginative elements beyond realistic scenarios."

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  • Fellowship

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  • Growth

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    "Minimal learning or skill development; mostly familiar walking and observation."

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  • Health

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    "Sedentary gameplay with no physical activity or health-related features."

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  • Idle

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    "Game supports casual, relaxed play sessions; some players use it as a background or chill-out activity."

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  • Intimacy

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  • Leadership

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  • Progression

    Game with the same Progression vibe

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    "Minimal progression mechanics; focus is on exploration rather than item collection or upgrades."

    Capsule for The Complex: Found Footage The Complex: Found Footage

    "Minimal progression mechanics; no item collection or upgrades, mostly static exploration."

  • Relaxation

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    "Atmospheric and immersive experience provides contemplative relaxation despite some unsettling themes"

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  • Sensation

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    "Immersive audio and visual effects create strong sensory stimulation and emotional impact."

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  • Status

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    "No social recognition or status systems."

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  • Story

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    "Some lore and narrative elements present but minimal; focus is on atmosphere and exploration rather than plot."

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    "Some narrative elements and lore present but minimal and subtle; story is secondary to atmosphere and exploration."

  • Strategy

    Game with the same Strategy vibe

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    "Minimal strategic or problem-solving elements; navigation is straightforward."

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  • Thrill

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    "Atmospheric tension and suspense create moments of psychological thrill rather than jump scares."

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    "Psychological tension and suspense through atmosphere and uncertainty rather than jump scares or action."

  • Value

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    "Mixed opinions on value; some find the experience worth the price, others feel content is limited for cost."

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  • Violence

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    "No combat or destructive gameplay; focus on exploration and atmosphere."

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    "No combat or destructive gameplay; focus on exploration and atmosphere."

  • Survival

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    "No survival mechanics or resource management; stable low-risk environment."

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Last update: 01/06/2026