Path of Giants similar games & best alternatives

Path of Giants

Mac, PC (Microsoft Windows), Nintendo Switch, Xbox One, Android, iOS • 2020

Should you play it?

Path of Giants is a serene puzzle adventure that follows three adorable explorers as they take on an icy mountain full of trials in search of a lost treasure. Control three characters, use their teamwork, leave no one behind, and hopefully find some gold!

What works
  • Charming and relaxing puzzle gameplay
  • Well-designed cooperative mechanics
  • Accessible controls and colorblind options
  • Pleasant art style and music
  • Unlimited undo and no time pressure
Things to keep in mind
  • Short game length
  • Limited story and replayability
  • Some puzzles may be too easy for veterans
  • Minor bugs reported
  • Lack of multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Astro Colony

  • Travellers Rest

  • Luma Island

  • A World of Keflings

  • Cats Love Boxes

  • Ahnayro: The Dream World

  • The Cave

  • Farm for your Life

  • FOUNDRY

Hidden Gems

Less popular games with surprisingly high similarity

  • A World of Keflings

  • Cats Love Boxes

  • Ahnayro: The Dream World

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    Sonder

  • Autonomy

    Gibbous - A Cthulhu Adventure

  • Escapism

    LAY

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Path of Giants: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Cooperation, Leadership, Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players control three different characters and freely explore multiple areas, solving puzzles at their own pace."

    Capsule for Gibbous -  A Cthulhu Adventure Gibbous - A Cthulhu Adventure

    "Players freely control three explorers and decide their movements and puzzle-solving order with no time limits or forced routines."

  • Competence

    Game with the same Competence vibe

    3

    "Puzzles require logical thinking and planning, with increasing difficulty and some challenging levels."

    Capsule for The Dweller The Dweller

    "Puzzles require logical thinking and planning, with increasing complexity and feedback such as undo and stuck warnings."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on solo play and personal puzzle solving without competitive elements or leaderboards."

    Capsule for The Book of Unwritten Tales 2 The Book of Unwritten Tales 2

    "Focus is on solo puzzle solving at own pace without leaderboards or player versus player elements."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players replay to collect coins and achievements, but overall game is short and sessions are brief."

    Capsule for Fire: Ungh’s Quest Fire: Ungh’s Quest

    "Some players replay for achievements and collectibles, but game length is short and sessions are often brief."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Core gameplay requires two players working together with unique abilities to solve puzzles and progress."

    Capsule for Sonder Sonder

    "Core mechanic requires three characters to help each other climb and activate switches to solve puzzles."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players experiment with puzzle mechanics and character abilities, though within predefined level designs."

    Capsule for About Love, Hate and the other ones About Love, Hate and the other ones

    "Players experiment with puzzle elements and character interactions, though within predefined level designs."

  • Domination

    Game with the same Domination vibe

    -5

    "No player versus player or dominance mechanics; interactions are solo and balanced."

    Capsule for Outpath Outpath

    "No player versus player or power dynamics; interactions are cooperative and equal among characters."

  • Escapism

    Game with the same Escapism vibe

    4

    "Relaxing, calming atmosphere with beautiful visuals and music offers a peaceful escape from real life."

    Capsule for LAY LAY

    "Relaxing atmosphere, calming music, and charming visuals provide a pleasant escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and relaxation without pressure or obligation."

    Capsule for Palia Palia

    "Players engage voluntarily for enjoyment and relaxation without pressure or obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Unlimited undo and no move limits encourage players to try different approaches and experiment with puzzle solutions."

    Capsule for Spring Falls Spring Falls

    "Players try different puzzle solutions and strategies, encouraged by unlimited undo and no time limits."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore different puzzle rooms and environments, though progression is somewhat linear and environments are limited."

    Capsule for Iris.Fall Iris.Fall

    "Players explore new puzzle mechanics and level layouts, though environments are limited and linear."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character customization with color changes, but no extensive self-expression features."

    Capsule for You Have 10 Seconds 2 You Have 10 Seconds 2

    "Some customization of character colors for accessibility, but limited self-expression otherwise."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Set in a fictional robot world with a light story and quirky characters, but grounded in puzzle mechanics."

    Capsule for Cubetractor Cubetractor

    "Set in a fictional snowy mountain world with cute explorers and treasure hunting, but grounded in logical puzzles."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "There is a community and multiplayer aspect, but many players also play solo with limited social interaction."

    Capsule for Sid Meier’s Civilization® VI Sid Meier’s Civilization® VI

    "Game is single-player with minimal social interaction; some players appreciate community but gameplay is solo."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop puzzle-solving skills and learn new mechanics progressively."

    Capsule for Machinika: Museum Machinika: Museum

    "Players develop puzzle-solving skills and learn new mechanics progressively."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to solve puzzles; not designed for background or idle play."

    Capsule for A Little to the Left A Little to the Left

    "Requires focused attention to solve puzzles; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No social or emotional relationship building; interactions are with game characters only."

    Capsule for CATGIRL LOVER CATGIRL LOVER

    "No social or emotional relationship building; interactions are limited to in-game character cooperation."

  • Leadership

    Game with the same Leadership vibe

    2

    "Player manages and directs multiple characters, guiding their actions strategically."

    Capsule for Shadows: Awakening Shadows: Awakening

    "Player directs all three characters, effectively leading their coordinated actions to solve puzzles."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect coins and unlock bonus content, progressing through levels and achievements."

    Capsule for Fire: Ungh’s Quest Fire: Ungh’s Quest

    "Players progress through levels, unlock bonus content, and collect coins and achievements."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Game praised for relaxing music, easy puzzles, and stress-free gameplay."

    Capsule for Pretty Angel Pretty Angel

    "Game is praised for its relaxing pace, soothing music, and stress-free puzzle solving."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable visuals, animations, and sound design provide pleasant sensory stimulation."

    Capsule for SteamWorld Build SteamWorld Build

    "Enjoyable visuals, animations, and sound design provide pleasant sensory stimulation."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; achievements are personal and not publicly ranked."

    Capsule for Cowboy Life Simulator Cowboy Life Simulator

    "No social status or recognition systems; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    1

    "Minimal story or lore; some narrative elements exist but focus is on puzzles."

    Capsule for Railbound Railbound

    "Simple narrative about explorers seeking treasure, but story is minimal and secondary to puzzles."

  • Strategy

    Game with the same Strategy vibe

    3

    "Puzzles require logical thinking, planning sequences, and timing, engaging mental challenge."

    Capsule for Ghost Trick: Phantom Detective Ghost Trick: Phantom Detective

    "Puzzles require planning sequences and logical reasoning to coordinate character movements."

  • Thrill

    Game with the same Thrill vibe

    -3

    "No suspense or risk; gameplay is calm and predictable."

    Capsule for Summer in Mara Summer in Mara

    "No suspense or risk; gameplay is calm and predictable without tension or danger."

  • Value

    Game with the same Value vibe

    2

    "Generally considered good value for a short, polished puzzle game; some feel price is high for length."

    Capsule for Arranger: A Role-Puzzling Adventure Arranger: A Role-Puzzling Adventure

    "Generally considered good value for a short, polished puzzle game, especially on sale."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destruction; gameplay focuses on puzzle solving and cooperation."

    Capsule for Operation: Tango Operation: Tango

    "No combat or destruction; gameplay focuses on constructive puzzle solving and cooperation."

  • Survival

    Game with the same Survival vibe

    -5

    "Stable conditions with no threat or failure states; player can retry puzzles without penalty."

    Capsule for Old Skies Old Skies

    "No threats or failure states; players can undo moves and retry puzzles without penalty."

Last update: 01/06/2026