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Quest of Dungeons

PC (Microsoft Windows) • 2014

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Quick resume

Quest of Dungeons is a turn based dungeon crawler game featuring a good old 16-bit retro artistic look. By playing as either a Warrior, Wizard, Assassin or Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive.

Global score

76/100

Genres

Adventure, Indie, Role-playing (RPG)

Pros

  • Simple and accessible roguelike gameplay
  • Randomly generated dungeons with replay value
  • Humorous and nostalgic tone
  • Multiple character classes with distinct playstyles
  • Affordable price point

Cons

  • Lack of multiplayer or social features
  • Some class and difficulty imbalances
  • Limited depth and content for experienced roguelike players
  • Permadeath can frustrate some players
  • Short overall game length

Motivations

  • Autonomy
    4

    "Players choose from multiple classes and freely explore randomly generated dungeons with turn-based movement and combat, allowing personal decision-making."

  • Competence
    3

    "Players feel effective by learning skills, managing inventory, and overcoming bosses, though some find the game easy and predictable after mastery."

  • Competition
    1

    "Leaderboards exist and players can compare scores, but most play is single-player without heavy emphasis on competing against others."

  • Continuation
    4

    "High replay value with permadeath and randomized dungeons encourages repeated play sessions and habitual engagement."

  • Cooperation
    -5

    "Single-player only with no multiplayer or cooperative features."

  • Creativity
    1

    "Some customization via equipment and skill choices, but gameplay follows established roguelike structures with limited creative modification."

  • Domination
    -5

    "No evidence of exerting control over others; interactions are solo and balanced."

  • Escapism
    4

    "Players use the game as a casual, relaxing distraction with nostalgic and humorous elements to escape real life."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge, with no obligation or external pressure to play."

  • Experimenting
    3

    "Randomized dungeons and multiple classes encourage trying new strategies and exploring different playstyles."

  • Exploration
    3

    "Players explore procedurally generated dungeon floors with some secrets and quests, though environments are somewhat repetitive."

  • Expression
    1

    "Limited character expression through class choice and equipment, but no deep avatar customization."

  • Fantasy
    4

    "Strong fantasy setting with magic, monsters, and roguelike dungeon crawling."

  • Fellowship
    -5

    "No social or community features; purely single-player experience."

  • Growth
    3

    "Players learn game mechanics, improve skills, and develop strategies over repeated playthroughs."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -4

    "Requires focused attention and strategic planning; not a casual idle game."

  • Intimacy
    -5

    "No close social interactions or relationship building."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    4

    "Players accumulate items, gold, and skills to progress through dungeon levels and defeat bosses."

  • Relaxation
    3

    "Offers a balance of challenge and flow with humorous and nostalgic tone, suitable for casual play."

  • Sensation
    2

    "Simple pixel graphics and retro music provide moderate sensory stimulation and emotional enjoyment."

  • Status
    0

    "Some leaderboard presence but minimal social recognition or status emphasis."

  • Story
    1

    "Basic narrative with humorous elements; story is minimal and secondary to gameplay."

  • Strategy
    3

    "Turn-based combat and resource management require tactical thinking and planning."

  • Thrill
    3

    "Permadeath and boss encounters create suspense and tension, though overall difficulty is moderate."

  • Value
    4

    "Affordable price with good replay value and satisfying gameplay for the cost."

  • Violence
    3

    "Combat-focused gameplay involving defeating monsters and bosses."

  • Survival
    3

    "Players manage health, mana, and resources to survive dungeon threats and progress."

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    Last update: 06/03/2026