Tangledeep similar games & best alternatives

Tangledeep

Mac, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Linux • 2018

Should you play it?

Enter the magical world of Tangledeep, a beautifully polished dungeon crawler inspired by classic 16-bit RPGs! Colorful characters, a unique job system, tons of skills, items, and diverse environments with deep, turn-based roguelike gameplay. A different adventure every time you play!

What works
  • Deep and flexible job system
  • Challenging and rewarding gameplay
  • Beautiful pixel art and music
  • High replayability with meta progression
  • Active and responsive developers
Things to keep in mind
  • Some ui clunkiness
  • Fixed story events reduce replay variety
  • Limited character visual customization
  • Pet system can be resource intensive
  • Difficulty spikes can frustrate new players

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Dungeons of Aether

  • DemonCrawl

  • ADOM (Ancient Domains Of Mystery)

  • Quest of Dungeons

  • Siralim 2

  • Tainted Grail: Conquest

  • Rogue Empire: Dungeon Crawler RPG

  • Shattered Pixel Dungeon

  • FORCED SHOWDOWN

Hidden Gems

Less popular games with surprisingly high similarity

  • Siralim 2

  • Rogue Empire: Dungeon Crawler RPG

  • Pyrene

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    FINAL FANTASY IX

  • Progression

    Rogue Fable III

  • Autonomy

    STRANGER OF PARADISE FINAL FANTASY ORIGIN

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Tangledeep: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Status, Competition. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can freely choose and switch between numerous jobs and customize builds extensively, allowing personal control over playstyle."

    Capsule for STRANGER OF PARADISE FINAL FANTASY ORIGIN STRANGER OF PARADISE FINAL FANTASY ORIGIN

    "Players can freely choose and switch jobs, mix and match skills, and customize builds extensively."

  • Competence

    Game with the same Competence vibe

    4

    "Challenging gameplay with skill-based combat, learning curve, and strategic resource management"

    Capsule for WASTED WASTED

    "Challenging gameplay with skill-based combat, strategic resource management, and meaningful progression."

  • Competition

    Game with the same Competition vibe

    1

    "Includes leaderboards and daily/weekly challenges, but primary focus is on personal improvement and progression."

    Capsule for Revita Revita

    "Includes daily and weekly leaderboards, but mostly focused on personal progression and challenge."

  • Continuation

    Game with the same Continuation vibe

    4

    "High replayability with multiple classes, unlocks, and endings encourages habitual play and repeated runs."

    Capsule for Terminus: Zombie Survivors Terminus: Zombie Survivors

    "High replayability with multiple classes, item upgrades, pets, and meta progression encouraging long-term play."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Primarily single-player focused with limited cooperative or team-based multiplayer elements."

    Capsule for Disgaea 7: Vows of the Virtueless Disgaea 7: Vows of the Virtueless

    "Primarily single-player focused with limited social or cooperative gameplay elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Extensive character customization, skill mixing, housing decoration, and pet training support creative expression and modification."

    Capsule for Toram Online Toram Online

    "Extensive character customization via job mixing, item enchantments, pet breeding, and cooking systems."

  • Domination

    Game with the same Domination vibe

    -4

    "No evidence of exerting control or superiority over others; interactions are balanced and respectful."

    Capsule for Retrowave Retrowave

    "No evidence of exerting control or superiority over others; interactions are balanced and respectful."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive fantasy world with atmospheric art and music provides escape from reality."

    Capsule for Teslagrad Teslagrad

    "Immersive fantasy world with nostalgic art and music providing a strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

    Capsule for Don't Starve Together Don't Starve Together

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying different classes, builds, and strategies with varied mechanics and modes."

    Capsule for 月圆之夜 (Night of Full Moon) 月圆之夜 (Night of Full Moon)

    "Encourages trying new job combinations, builds, and strategies with many mechanics to explore."

  • Exploration

    Game with the same Exploration vibe

    3

    "Randomly generated dungeons and worlds encourage discovery, though some maps have fixed progression."

    Capsule for Forge Quest Forge Quest

    "Randomized dungeons and item dream worlds offer discovery, though some story events and zones are fixed."

  • Expression

    Game with the same Expression vibe

    2

    "Limited character customization but players express themselves through gameplay style and creative use of tools."

    Capsule for Just Cause 2 Just Cause 2

    "Limited character visual customization but players express themselves through builds and pets."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting with magic, mythical creatures, and imaginative storytelling."

    Capsule for FINAL FANTASY IX FINAL FANTASY IX

    "Strong fantasy setting with imaginative creatures, magic, and story elements."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social connection; mostly solo play with some community interaction outside the game."

    Capsule for A Merchant's Promise A Merchant's Promise

    "Minimal social connection; mostly a solo experience with some community interaction outside the game."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn mechanics, improve tactics, and develop builds through repeated play and meta progression."

    Capsule for Mainframe Defenders Mainframe Defenders

    "Players learn mechanics, develop skills, and improve builds through repeated runs and meta progression."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for Digimon Story Time Stranger Digimon Story Time Stranger

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and strategic thinking; not designed for passive or background play."

    Capsule for Caves of Qud Caves of Qud

    "Requires focused attention and strategic thinking; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of close relationships or emotional sharing; interactions are limited to gameplay mechanics."

    Capsule for Funguys Swarm Funguys Swarm

    "No evidence of close relationships or emotional sharing; interactions are limited to gameplay."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or group management roles; gameplay is individual and self-directed."

    Capsule for Dyson Sphere Program Dyson Sphere Program

    "No leadership or group management roles; gameplay is individual and self-directed."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on accumulating items, upgrades, skills, and character power through runs."

    Capsule for Rogue Fable III Rogue Fable III

    "Strong emphasis on accumulating items, upgrades, skills, and pets across runs."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Balanced challenge with moments of tension and flow, but can be frustrating due to difficulty spikes."

    Capsule for FINAL FANTASY V FINAL FANTASY V

    "Balanced challenge with moments of flow and tension release, but also some difficulty spikes."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable pixel art visuals and synthwave soundtrack provide sensory stimulation and nostalgic pleasure."

    Capsule for 198X 198X

    "Enjoyable visual and auditory experience with nostalgic pixel art and soundtrack."

  • Status

    Game with the same Status vibe

    1

    "Some recognition via leaderboards but mostly individual focus without strong social status elements."

    Capsule for Deadly Days: Roadtrip Deadly Days: Roadtrip

    "Some recognition through leaderboards but mostly individual focus without social evaluation."

  • Story

    Game with the same Story vibe

    3

    "Engaging narrative with character dialogue and lore, though some find it short or predictable."

    Capsule for Mutant Year Zero: Road to Eden Mutant Year Zero: Road to Eden

    "Engaging narrative with character dialogue and lore, though some story elements repeat on reruns."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning builds, managing upgrades, and tactical combat decisions."

    Capsule for Abyssus Abyssus

    "Requires tactical combat, resource management, and planning of builds and item upgrades."

  • Thrill

    Game with the same Thrill vibe

    3

    "Permadeath and challenging encounters create suspense and tension with relief upon success."

    Capsule for Rogue Empire: Dungeon Crawler RPG Rogue Empire: Dungeon Crawler RPG

    "Tension and suspense from permadeath and challenging encounters, with relief upon success."

  • Value

    Game with the same Value vibe

    4

    "High perceived value due to extensive content, replayability, and frequent updates relative to price."

    Capsule for Doomsday Hunters Doomsday Hunters

    "High perceived value with extensive content, frequent updates, and long playtime."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and defeating monsters are core gameplay elements."

    Capsule for Runestone Keeper Runestone Keeper

    "Combat and defeating monsters are core gameplay elements, with tactical and strategic violence."

  • Survival

    Game with the same Survival vibe

    4

    "Gameplay centers on avoiding death, managing resources, and overcoming threats in dungeons."

    Capsule for Runers Runers

    "Focus on avoiding death, managing resources, and overcoming threats in dangerous dungeons."

Last update: 01/06/2026