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Raji: An Ancient Epic

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), iOS, PlayStation 4, Android • 2020

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Quick resume

Raji: An Ancient Epic is an action-adventure game set in ancient India. A young girl named Raji has been chosen by the gods to stand against the demonic invasion of the human realm. Her destiny? To rescue her younger brother and face the demon lord Mahabalasura.

Global score

82/100

Genres

Action, Adventure, Indie, Platform, Puzzle

Pros

  • Beautiful and unique indian mythology setting
  • Stunning visuals and art style
  • Immersive music and narration
  • Accessible combat and platforming
  • Cultural storytelling and voice acting

Cons

  • Short game length and limited replay value
  • Clunky combat mechanics and controls
  • Fixed camera angles causing navigation issues
  • Some story and ending felt abrupt or incomplete
  • Lack of difficulty options and polish

Motivations

  • Autonomy
    3

    "Players have control over combat style and weapon upgrades but follow a linear story and level progression"

  • Competence
    2

    "Combat and platforming provide moderate challenge with some skill required, but overall gameplay is simple and accessible"

  • Competition
    -4

    "Focus is on single-player experience without competitive or ranked elements"

  • Continuation
    -3

    "Short game length and limited replay value lead to low habitual or long-term engagement"

  • Cooperation
    -5

    "Entirely single-player with no cooperative or multiplayer features"

  • Creativity
    4

    "Unique art style, cultural storytelling, and weapon customization reflect creative expression"

  • Domination
    -5

    "No elements of exerting control or superiority over other players"

  • Escapism
    4

    "Immersive mythological world and story provide strong escape from real life"

  • Expectation
    -4

    "Players engage voluntarily out of interest in culture, story, and aesthetics"

  • Experimenting
    2

    "Some experimentation with weapon and elemental combinations, but mostly linear gameplay"

  • Exploration
    1

    "Some exploration of varied environments but mostly linear paths with limited discovery"

  • Expression
    3

    "Customization of weapons and visual style allow some player expression"

  • Fantasy
    5

    "Strongly rooted in imaginative Hindu mythology and fantasy narrative"

  • Fellowship
    -5

    "No social or community features, purely solo experience"

  • Growth
    2

    "Players develop combat skills and unlock upgrades, though learning curve is moderate"

  • Health
    -5

    "Typical sedentary gaming experience without physical activity"

  • Idle
    -4

    "Requires focused attention and continuous engagement during play sessions"

  • Intimacy
    -5

    "No social or emotional relationship building with other players"

  • Leadership
    -5

    "No leadership or group management elements"

  • Progression
    3

    "Progression through weapon upgrades and story advancement"

  • Relaxation
    3

    "Calm visuals and music provide relaxing atmosphere despite some combat tension"

  • Sensation
    3

    "Visually rich and musically immersive experience with moderate sensory stimulation"

  • Status
    -5

    "No social recognition or ranking systems"

  • Story
    4

    "Narrative immersion through mythology and cultural storytelling is a key feature"

  • Strategy
    1

    "Some tactical use of weapons and elemental effects but overall straightforward gameplay"

  • Thrill
    1

    "Some suspense in combat and boss fights but generally controlled and predictable"

  • Value
    3

    "Good perceived value for price especially on sale, praised for cultural uniqueness"

  • Violence
    3

    "Combat involves fighting demons with weapons and powers, moderate violence"

  • Survival
    1

    "Combat requires avoiding damage and managing health but no complex survival mechanics"

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    Where to buy

    Last update: 06/03/2026