Eiyuden Chronicle: Hundred Heroes Thumbnail

Eiyuden Chronicle: Hundred Heroes similar games & best alternatives

Eiyuden Chronicle: Hundred Heroes

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2024

Related articles

Quick resume

Eiyuden Chronicle: Hundred Heroes is designed to bring players a modern take on a classic JRPG experience. Get ready to lead 100+ playable characters through a war-torn world only you can save.

Global score

76/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Strategy

Similar games

    Pros

    • Faithful spiritual successor to suikoden
    • Engaging turn-based combat with strategic depth
    • Large cast of recruitable characters
    • Immersive story and worldbuilding
    • Varied mini-games and castle building

    Cons

    • Some localization and translation issues
    • Slow pacing early in the game
    • Some unbalanced characters and mechanics
    • Technical bugs and loading issues on handhelds
    • Minigames can be tedious or frustrating

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Fantasy, Relaxation. It leans lower than usual among comparable games on Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to explore, recruit characters, and upgrade their base at their own pace, with some story-driven constraints early on."

    • Competence
      3

      "Combat and boss fights provide skill challenges and strategic depth, especially on harder difficulties, though some characters are unbalanced."

    • Competition
      -3

      "Focus is on personal progression and story; no evidence of ranked or leaderboard competition."

    • Continuation
      4

      "Long playtime, many side quests, mini-games, and character recruitment encourage extended engagement."

    • Cooperation
      -4

      "Gameplay centers on single-player experience with limited multiplayer or cooperative elements."

    • Creativity
      3

      "Players can customize party composition, upgrade runes, and build/upgrade their castle, though within defined systems."

    • Domination
      -4

      "No indications of exerting control or superiority over others; interactions are balanced and respectful."

    • Escapism
      5

      "Strong nostalgic and immersive JRPG experience providing a break from real life."

    • Expectation
      -4

      "Players engage voluntarily out of interest and nostalgia, not obligation."

    • Experimenting
      3

      "Players try different party setups, rune combinations, and mini-games, exploring mechanics."

    • Exploration
      2

      "Players explore segmented maps and dungeons with some secrets, though world is somewhat compartmentalized."

    • Expression
      3

      "Customization of characters, castle, and party composition allows personal expression."

    • Fantasy
      5

      "Set in a fantasy world with magic, mythical elements, and an imaginative story."

    • Fellowship
      -4

      "Primarily a solo experience with minimal social or community interaction."

    • Growth
      4

      "Players develop skills, recruit and level characters, and improve their base."

    • Health
      -4

      "Typical sedentary gameplay with no physical activity elements."

    • Idle
      -3

      "Requires focused attention during combat and story progression; not designed for background play."

    • Intimacy
      -4

      "Limited emotional or social bonding beyond character interactions in single-player context."

    • Leadership
      2

      "Players manage and upgrade their castle and recruit characters, exercising some leadership."

    • Progression
      5

      "Strong emphasis on recruiting characters, upgrading castle, acquiring items, and leveling up."

    • Relaxation
      3

      "Generally balanced challenge with moments of flow and enjoyment, though some find early pacing slow."

    • Sensation
      3

      "Enjoyable visual style, music, and voice acting provide sensory stimulation and emotional engagement."

    • Status
      -3

      "Achievements and progress are mostly personal with limited social recognition."

    • Story
      4

      "Narrative immersion with character development, overarching plot, and lore."

    • Strategy
      3

      "Combat and boss fights require tactical thinking and planning, especially on harder difficulties."

    • Thrill
      2

      "Boss battles and some challenges provide moments of tension and excitement."

    • Value
      4

      "Long gameplay, many features, and nostalgic appeal provide good value for time and money."

    • Violence
      3

      "Combat involves battles and defeating enemies, but not excessively violent or destructive."

    • Survival
      2

      "Players must overcome threats and manage resources in combat, though difficulty is moderate."

    Where to buy

    Last update: 29/04/2026