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Eiyuden Chronicle: Hundred Heroes

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2024

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Quick resume

Eiyuden Chronicle: Hundred Heroes is designed to bring players a modern take on a classic JRPG experience. Get ready to lead 100+ playable characters through a war-torn world only you can save.

Global score

76/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Strategy

Pros

  • Faithful spiritual successor to suikoden
  • Engaging turn-based combat with strategic depth
  • Large cast of recruitable characters
  • Immersive story and worldbuilding
  • Varied mini-games and castle building

Cons

  • Some localization and translation issues
  • Slow pacing early in the game
  • Some unbalanced characters and mechanics
  • Technical bugs and loading issues on handhelds
  • Minigames can be tedious or frustrating

Motivations

  • Autonomy
    4

    "Players have freedom to explore, recruit characters, and upgrade their base at their own pace, with some story-driven constraints early on."

  • Competence
    3

    "Combat and boss fights provide skill challenges and strategic depth, especially on harder difficulties, though some characters are unbalanced."

  • Competition
    -3

    "Focus is on personal progression and story; no evidence of ranked or leaderboard competition."

  • Continuation
    4

    "Long playtime, many side quests, mini-games, and character recruitment encourage extended engagement."

  • Cooperation
    -4

    "Gameplay centers on single-player experience with limited multiplayer or cooperative elements."

  • Creativity
    3

    "Players can customize party composition, upgrade runes, and build/upgrade their castle, though within defined systems."

  • Domination
    -4

    "No indications of exerting control or superiority over others; interactions are balanced and respectful."

  • Escapism
    5

    "Strong nostalgic and immersive JRPG experience providing a break from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and nostalgia, not obligation."

  • Experimenting
    3

    "Players try different party setups, rune combinations, and mini-games, exploring mechanics."

  • Exploration
    2

    "Players explore segmented maps and dungeons with some secrets, though world is somewhat compartmentalized."

  • Expression
    3

    "Customization of characters, castle, and party composition allows personal expression."

  • Fantasy
    5

    "Set in a fantasy world with magic, mythical elements, and an imaginative story."

  • Fellowship
    -4

    "Primarily a solo experience with minimal social or community interaction."

  • Growth
    4

    "Players develop skills, recruit and level characters, and improve their base."

  • Health
    -4

    "Typical sedentary gameplay with no physical activity elements."

  • Idle
    -3

    "Requires focused attention during combat and story progression; not designed for background play."

  • Intimacy
    -4

    "Limited emotional or social bonding beyond character interactions in single-player context."

  • Leadership
    2

    "Players manage and upgrade their castle and recruit characters, exercising some leadership."

  • Progression
    5

    "Strong emphasis on recruiting characters, upgrading castle, acquiring items, and leveling up."

  • Relaxation
    3

    "Generally balanced challenge with moments of flow and enjoyment, though some find early pacing slow."

  • Sensation
    3

    "Enjoyable visual style, music, and voice acting provide sensory stimulation and emotional engagement."

  • Status
    -3

    "Achievements and progress are mostly personal with limited social recognition."

  • Story
    4

    "Narrative immersion with character development, overarching plot, and lore."

  • Strategy
    3

    "Combat and boss fights require tactical thinking and planning, especially on harder difficulties."

  • Thrill
    2

    "Boss battles and some challenges provide moments of tension and excitement."

  • Value
    4

    "Long gameplay, many features, and nostalgic appeal provide good value for time and money."

  • Violence
    3

    "Combat involves battles and defeating enemies, but not excessively violent or destructive."

  • Survival
    2

    "Players must overcome threats and manage resources in combat, though difficulty is moderate."

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    Last update: 06/03/2026