Regular Human Basketball similar games & best alternatives

Regular Human Basketball

PC (Microsoft Windows), Linux, Mac • 2018

Should you play it?

Ready to play some ball? Grab a team, suit up, and climb inside your human! Prep its thrusters, lower the all-terrain wheels, and spin up that flailing magnet-arm. It's time to play Regular Human Basketball!

What works
  • Fun and chaotic multiplayer party game
  • Supports local and online co-op
  • Unique and humorous gameplay mechanics
  • Low price with good value
  • Great for playing with friends
Things to keep in mind
  • No single-player or ai bots
  • Small and inactive online player base
  • Limited content and game modes
  • Steep learning curve for controls
  • Some technical issues and bugs reported

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • NBA 2K Playgrounds 2

  • Zero Gear

  • Head Goal: Soccer Online

  • Burg

  • Draw & Guess

  • Formicide

  • The Mean Greens - Plastic Warfare

  • Disc Space

  • BBQ Simulator: The Squad

Hidden Gems

Less popular games with surprisingly high similarity

  • Blacktop Hoops

  • SEVERANCE

  • Project Heartbeat

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    PAYDAY™ The Heist

  • Fellowship

    Hand Simulator: Horror

  • Autonomy

    IRON REBELLION

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Regular Human Basketball: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. It leans lower than usual among comparable games on Survival, Progression, Status.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have control over mech piloting, weapon loadouts, and cockpit interactions, allowing personal decision-making and freedom."

    Capsule for IRON REBELLION IRON REBELLION

    "Players control their own actions inside the mech with multiple switches, enabling personal freedom and tactical choices."

  • Competence

    Game with the same Competence vibe

    3

    "The game has a steep learning curve and requires skill to master movement and combat, but some players find combat repetitive and frustrating."

    Capsule for DREAMWILD DREAMWILD

    "The game has a learning curve and requires skill to master controls and tactics, but some find it difficult and frustrating."

  • Competition

    Game with the same Competition vibe

    4

    "Primarily 1v1 duels with ranked or skill-based matches; players compete against friends or randoms."

    Capsule for ROUNDS ROUNDS

    "The game is primarily competitive multiplayer with players trying to outscore opponents; matches are often 1v1 or team-based."

  • Continuation

    Game with the same Continuation vibe

    1

    "Players enjoy repeated short sessions for fun and stress relief, but content is limited and multiplayer is mostly dead, reducing long-term engagement."

    Capsule for Post Apocalyptic Mayhem Post Apocalyptic Mayhem

    "Players enjoy short sessions and party play, but some mention limited content and repetitive gameplay reducing long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Strong emphasis on teamwork and coordination; success depends on effective cooperation among players."

    Capsule for PAYDAY™ The Heist PAYDAY™ The Heist

    "Strong emphasis on cooperative play within teams controlling one mech; teamwork is essential and highly praised."

  • Creativity

    Game with the same Creativity vibe

    2

    "Limited player creativity in level design, but tactical command and weapon customization allow some creative approaches."

    Capsule for STAR WARS™ Republic Commando™ STAR WARS™ Republic Commando™

    "Some tactical creativity in sabotaging opponents and using different approaches, but limited customization or building."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize shared challenge and mutual respect rather than dominance or trash talk."

    Capsule for Spelunky 2 Spelunky 2

    "Interactions focus on shared chaotic fun and mutual disruption rather than exerting authority or trash talk."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a fun distraction and stress relief, enjoying silly and chaotic gameplay with friends."

    Capsule for Run Prop, Run! - Puropu Pursuit Run Prop, Run! - Puropu Pursuit

    "Players use the game as a fun distraction and stress relief, enjoying the silly, absurd gameplay with friends."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and social reasons, not out of obligation or pressure."

    Capsule for Liar's Bar Liar's Bar

    "Players engage voluntarily for fun and social reasons, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different mech builds, weapons, and tactics to find effective combat styles."

    Capsule for Steel Phantom Steel Phantom

    "Players try different tactics and approaches to controlling the mech and sabotaging opponents."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Limited maps and stages with no emphasis on discovering new areas or secrets; gameplay is mostly on known, small maps."

    Capsule for Power Fantasy Power Fantasy

    "Gameplay occurs in known, limited maps with little emphasis on discovering new areas or secrets."

  • Expression

    Game with the same Expression vibe

    -1

    "Limited cosmetic customization; focus is on strategic choices rather than avatar or environment personalization."

    Capsule for Offworld Trading Company Offworld Trading Company

    "Some cosmetic variety exists but minimal focus on avatar or environment customization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Futuristic robot characters and imaginative microgames provide a playful, fictional experience."

    Capsule for MicroWorks MicroWorks

    "Players control giant robots in a humorous, exaggerated basketball setting, creating a playful fictional experience."

  • Fellowship

    Game with the same Fellowship vibe

    5

    "Strong community and social play focus; players emphasize shared experiences with friends."

    Capsule for Hand Simulator: Horror Hand Simulator: Horror

    "Strong community and social play focus; players emphasize playing with friends and party groups."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop mastery of mechanics and combos, but limited content restricts long-term growth."

    Capsule for Maximum Action Maximum Action

    "Players develop skills mastering controls and tactics, though limited content restricts long-term growth."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity involved; sedentary gameplay."

    Capsule for Human Fall Flat Human Fall Flat

    "No physical activity involved; sedentary gameplay."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during matches; not suited for background or idle play."

    Capsule for BlazBlue: Cross Tag Battle BlazBlue: Cross Tag Battle

    "Requires focused attention during matches; not suited for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Social interactions with friends and teammates foster some emotional connection, though mostly surface-level."

    Capsule for Nuclear Nightmare Nuclear Nightmare

    "Social interactions with friends and teammates foster some closeness, though mostly casual and surface-level."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some informal leadership in team coordination, but no formal roles or authority structures."

    Capsule for Party Animals Party Animals

    "Some informal leadership may occur in team coordination, but no formal roles or authority."

  • Progression

    Game with the same Progression vibe

    -3

    "No item collection or upgrades; gameplay remains static with limited progression."

    Capsule for Oh...Sir! Prototype Oh...Sir! Prototype

    "No item collection or upgrades; gameplay is static with fixed mechanics."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Game is chaotic and energetic, providing fun but not necessarily relaxing or flow-inducing experiences."

    Capsule for Rubber Bandits Rubber Bandits

    "The game is chaotic and energetic, offering fun but not a calm or meditative experience."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visual style, humorous writing, and varied gameplay provide positive sensory stimulation."

    Capsule for Rain on Your Parade Rain on Your Parade

    "Enjoyable visual style, humorous commentary, and dynamic gameplay provide sensory and emotional stimulation."

  • Status

    Game with the same Status vibe

    -4

    "Little emphasis on social recognition or leaderboards; focus is on casual social play."

    Capsule for The Matriarch The Matriarch

    "Little emphasis on social recognition or leaderboards; focus is on casual play with friends."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or plot; gameplay is context-free multiplayer matches."

    Capsule for Altitude Altitude

    "No narrative or plot; gameplay is context-free and focused on multiplayer matches."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players use tactics and planning to complete tasks or defeat opponents, with some strategic depth."

    Capsule for Granny Simulator Granny Simulator

    "Players use tactics and planning to control the mech and disrupt opponents, adding strategic depth."

  • Thrill

    Game with the same Thrill vibe

    2

    "Fast-paced combat and tense matches provide moments of excitement and suspense."

    Capsule for MY HERO ONE'S JUSTICE 2 MY HERO ONE'S JUSTICE 2

    "Fast-paced chaotic matches provide excitement and tension, though not extreme suspense."

  • Value

    Game with the same Value vibe

    4

    "Players find good value for price given the fun and social experience, especially when played with friends."

    Capsule for Cursed Companions Cursed Companions

    "Players find good value for the low price, especially for party play and social experiences."

  • Violence

    Game with the same Violence vibe

    -2

    "Gameplay focuses on ball control and team sport mechanics rather than combat or destruction."

    Capsule for Supraball Supraball

    "Gameplay involves controlling robots and basketball rather than combat or destruction."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival or threat avoidance; stable gameplay environment focused on scoring goals."

    Capsule for Supraball Supraball

    "No survival or threat mechanics; stable environment focused on scoring points."

Last update: 01/06/2026