MageQuit similar games & best alternatives

MageQuit

PC (Microsoft Windows), Nintendo Switch, Xbox One • 2019

Should you play it?

A wizard brawler about spell drafting and beard envy, MageQuit allows up to 10 mages to battle online or locally. Beards grow longer with each kill; the wizard with the longest beard after 9 rounds wins!

What works
  • Engaging spell drafting mechanic
  • High skill ceiling and competitive play
  • Fun party and local multiplayer
  • Active and friendly community
  • Responsive developers and frequent updates
Things to keep in mind
  • Small player base limits matchmaking
  • Some control and ui issues reported
  • Limited map variety and game modes
  • Progression mostly cosmetic and slow
  • Occasional bugs and crashes

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Perfect Heist 2

  • Sky Knights

  • BAPBAP

  • Retrocycles

  • Little Fighter 2 Remastered

  • Invisigun Reloaded

  • Boring Man - Online Tactical Stickman Combat

  • Predecessor

  • Deep Space Battle Simulator

Hidden Gems

Less popular games with surprisingly high similarity

  • Sky Knights

  • Deep Space Battle Simulator

  • Smack Studio

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Spellsworn

  • Competence

    Spellsworn

  • Competition

    Circle of Sumo: Online Rumble!

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

MageQuit: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Story, Domination.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely choose and customize spells each round, adapting their build and tactics."

    Capsule for Spellsworn Spellsworn

    "Players draft spells each round, allowing strategic personal choice and control over gameplay."

  • Competence

    Game with the same Competence vibe

    4

    "High skill ceiling with emphasis on reflexes, spell combos, positioning, and counterplay."

    Capsule for Spellsworn Spellsworn

    "High skill ceiling with complex spell combos, aiming, and timing; players improve through practice and learning."

  • Competition

    Game with the same Competition vibe

    4

    "Strong competitive element with ranked 1v1 and free-for-all modes, leaderboards, and tournaments; players compare skills and ranks."

    Capsule for Circle of Sumo: Online Rumble! Circle of Sumo: Online Rumble!

    "Strong competitive elements with ranked 1v1 queues, leaderboards, and tournaments."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report habitual and long sessions, with many hours logged and repeated returns to the game."

    Capsule for Eleven Table Tennis Eleven Table Tennis

    "Players report long sessions and habitual play, with many hours logged and repeated returns."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Co-op campaigns and multiplayer team modes (3v3, 4v4) encourage teamwork and coordination, though solo play is also common."

    Capsule for Company of Heroes 2 Company of Heroes 2

    "Team modes (3v3, 4v4) and community events encourage cooperative play and teamwork."

  • Creativity

    Game with the same Creativity vibe

    3

    "Customization of spellbooks and party builds allows creative approaches to combat and strategy."

    Capsule for Super Lesbian Animal RPG Super Lesbian Animal RPG

    "Spell drafting and combo experimentation allow creative tactical approaches."

  • Domination

    Game with the same Domination vibe

    -2

    "Community described as friendly and respectful; no strong evidence of dominance or toxic behavior."

    Capsule for A Few Quick Matches A Few Quick Matches

    "Community described as friendly and wholesome; no strong evidence of dominance or toxic behavior."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game for fun distraction and social interaction, escaping real life stress."

    Capsule for Exploding Kittens® 2 Exploding Kittens® 2

    "Players use the game as a fun distraction and social outlet, escaping real life stress."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge; no indication of obligation or pressure."

    Capsule for Royal Defense Royal Defense

    "Players engage voluntarily for fun and competition; no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players frequently try new spell combinations and tactics; game encourages exploration of mechanics and creative strategies."

    Capsule for Wizards Wizards

    "Players enjoy trying new spell combinations and tactics, with a dynamic drafting system."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some map variety and level elements exist, but focus is on arena combat rather than open exploration."

    Capsule for Project Sparrow Project Sparrow

    "Some map variety and objectives exist, but exploration is limited in this arena brawler."

  • Expression

    Game with the same Expression vibe

    2

    "Some cosmetic options and personalization exist, but not a major focus."

    Capsule for Leaf Blower Revolution - Idle Game Leaf Blower Revolution - Idle Game

    "Cosmetic customization is available but not a major focus."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong fantasy theme with magical spells, wizards, and imaginative combat."

    Capsule for Spellsworn Spellsworn

    "Strong fantasy theme with wizards, spells, and magical combat."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Multiplayer and community interaction, including roleplaying and messaging, foster a sense of belonging."

    Capsule for Solium Infernum Solium Infernum

    "Active community, Discord engagement, and social multiplayer foster a sense of belonging."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn spell interactions, and improve strategic thinking."

    Capsule for Spellsworn Spellsworn

    "Players develop skills, learn spell mechanics, and improve through ranked play and practice."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary video game play with no physical activity or health-related features."

    Capsule for LEGO® Star Wars™ III - The Clone Wars™ LEGO® Star Wars™ III - The Clone Wars™

    "Typical sedentary video game play; no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during matches; not a background or idle game."

    Capsule for Shufflepuck Cantina Deluxe Shufflepuck Cantina Deluxe

    "Requires focused attention during matches; not a background or idle game."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Some social interaction and community bonding through multiplayer and Discord; limited evidence of close personal relationships."

    Capsule for Ancient Kingdoms Ancient Kingdoms

    "Social interactions in Discord and multiplayer foster friendships and community bonds."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some team play and coordination, but no strong emphasis on leadership roles."

    Capsule for Warfork Warfork

    "Some team coordination and strategy, but no strong emphasis on leadership roles."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through unlocking scenes and achievements, but no item upgrades or power growth."

    Capsule for Lost Lost

    "Cosmetic unlocks and ranking progression exist, but no power-based upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Game can be fun and engaging but also chaotic and tense; mixed relaxation and excitement."

    Capsule for Goose Goose Duck Goose Goose Duck

    "Game is fun and engaging but can be intense and chaotic, balancing relaxation and excitement."

  • Sensation

    Game with the same Sensation vibe

    3

    "Colorful visuals, animations, and sound effects provide sensory stimulation and fun."

    Capsule for Warriors: Rise to Glory Warriors: Rise to Glory

    "Colorful visuals, spell effects, and sound design provide sensory stimulation and fun."

  • Status

    Game with the same Status vibe

    3

    "Ranked play, leaderboards, and tournaments provide social recognition and status."

    Capsule for Gremlins, Inc. Gremlins, Inc.

    "Leaderboards, ranked modes, and tournaments provide social recognition."

  • Story

    Game with the same Story vibe

    -4

    "No narrative or story elements; gameplay is context-free arena combat."

    Capsule for Zero G Arena Zero G Arena

    "No narrative or story elements; gameplay is context-free arena combat."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires strategic thinking, combo planning, and adaptation to opponent playstyles."

    Capsule for BlazBlue: Continuum Shift Extend BlazBlue: Continuum Shift Extend

    "Drafting, spell combos, positioning, and timing require strategic thinking."

  • Thrill

    Game with the same Thrill vibe

    3

    "Competitive matches and challenging gameplay create suspense and excitement."

    Capsule for Cricket 26 - The Official Game of the Ashes Cricket 26 - The Official Game of the Ashes

    "Competitive matches and chaotic multiplayer create suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "Players report high replay value and satisfaction for the price paid."

    Capsule for Rogue Legacy 2 Rogue Legacy 2

    "Players report high replay value and satisfaction for the price paid."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves defeating enemies with destructive spells and magical attacks."

    Capsule for The Wizards - Dark Times: Brotherhood The Wizards - Dark Times: Brotherhood

    "Combat involves spellcasting and defeating opponents, with magical destruction."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid death and manage cooldowns and positioning to survive in arena combat."

    Capsule for Ring of Titans Ring of Titans

    "Players must avoid death and outlast opponents in arena battles."

Last update: 01/06/2026