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D'LIRIUM similar games & best alternatives

D'LIRIUM

PC (Microsoft Windows) • 2023

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Quick resume

An experimental 2D-shooter with the elements of a horror game. D'lirium brings together some mechanics back from 90s classics. Non-linear levels, search for the keys, violence and a lot of other things. Including the colourful ponies.

Global score

96/100

Genres

Action, Adventure, Indie

Similar games

    Pros

    • Challenging and satisfying combat mechanics
    • Strong horror atmosphere and sound design
    • Multiple endings and replayability
    • Customization and mod support
    • Affordable price

    Cons

    • Weak and confusing story
    • Short game length
    • Some control and ui issues
    • Limited enemy variety
    • No multiplayer or social features

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can choose different control schemes and play styles including pacifist or aggressive approaches, indicating some freedom in decision-making."

    • Competence
      4

      "The game offers challenging combat, skillful use of teleportation, and achievement hunting that tests player skill and mastery."

    • Competition
      -3

      "Focus is on personal challenge and self-set goals rather than direct competition with others; some leaderboards exist but not emphasized."

    • Continuation
      2

      "Players report replaying for multiple endings and achievements, but the game is relatively short and some find replayability limited."

    • Cooperation
      -5

      "Entirely single-player experience with no cooperative multiplayer or teamwork elements."

    • Creativity
      3

      "Includes character customization, custom maps, and mod support allowing player creativity and modification."

    • Domination
      -5

      "No evidence of exerting control or superiority over other players; interactions are individual and balanced."

    • Escapism
      4

      "Players use the game as a horror escape with intense atmosphere and gore, providing distraction and immersion away from real life."

    • Expectation
      -4

      "Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."

    • Experimenting
      3

      "Players experiment with different spells, control schemes, and play styles including pacifist and aggressive runs."

    • Exploration
      3

      "Game encourages discovering secrets, hidden areas, and multiple endings through exploration."

    • Expression
      3

      "Customization of characters and use of workshop content allows for self-expression."

    • Fantasy
      4

      "Strong fantasy elements with magical ponies, supernatural horror, and surreal environments."

    • Fellowship
      -5

      "No social or community gameplay elements; focus is on solo play."

    • Growth
      3

      "Players learn mechanics, improve skills, and discover strategies to overcome challenges."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      -4

      "Requires focused attention and continuous engagement; not designed for idle or background play."

    • Intimacy
      -5

      "No evidence of forming close relationships or emotional social interactions within the game."

    • Leadership
      -5

      "No leadership or group management roles; purely individual gameplay."

    • Progression
      3

      "Includes item collection, upgrades, multiple endings, and achievement progression."

    • Relaxation
      -2

      "Game is tense and challenging with moments of suspense rather than pure relaxation."

    • Sensation
      3

      "Strong sensory stimulation through gore, sound design, and atmospheric visuals."

    • Status
      -3

      "Limited social recognition; achievements and trading cards exist but social status is not a major focus."

    • Story
      1

      "Story is present but considered weak or confusing by some; narrative adds context but is not deeply immersive."

    • Strategy
      3

      "Requires planning combat tactics, resource management, and use of spells strategically."

    • Thrill
      4

      "Provides suspense, tension, and jump scares contributing to thrilling experience."

    • Value
      4

      "Players perceive good value for price with hours of gameplay, replayability, and content."

    • Violence
      5

      "Game strongly features combat, gore, and violent destruction as core gameplay elements."

    • Survival
      3

      "Players must manage health, sanity, and avoid death in a hostile environment."

    Last update: 29/04/2026