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Everhood

Nintendo Switch, PC (Microsoft Windows) • 2021

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Quick resume

An UNCONVENTIONAL ADVENTURE RPG that takes place in an inexpressible world filled with amusing musical battles and strange delightful encounters. To put it simply: You are in for a ride.

Global score

95/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Music

Pros

  • Unique and challenging rhythm-bullet hell gameplay
  • Exceptional and varied soundtrack
  • Deep, philosophical and emotional story
  • Multiple endings and high replay value
  • Accessible difficulty settings and quality-of-life features

Cons

  • Some pacing issues and repetitive endgame sequences
  • Limited character development and world-building depth
  • Intense visual effects may cause discomfort for some players
  • Controls can be tricky for some input devices
  • Story can be confusing or abstract for some players

Motivations

  • Autonomy
    4

    "Players have freedom to explore the world, choose difficulty on the fly, and decide how to approach battles and endings."

  • Competence
    4

    "The game features challenging rhythm-based bullet hell battles that require skill and mastery, with no-hit achievements and difficulty adjustments."

  • Competition
    1

    "Includes leaderboards and score challenges for battles, but the main focus is on personal progression and story."

  • Continuation
    4

    "Players report long play sessions, multiple endings, and replaying battles for no-hit runs and achievements."

  • Cooperation
    -4

    "The game is primarily a single-player experience with no mention of cooperative multiplayer or teamwork."

  • Creativity
    4

    "Highly creative gameplay combining rhythm and bullet hell mechanics, plus unique story and psychedelic visuals."

  • Domination
    -4

    "Interactions are mostly narrative and personal; no evidence of exerting control or superiority over others."

  • Escapism
    5

    "Players describe the game as a profound, immersive experience that helped them cope with existential fears and escape reality."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and personal desire, with no obligation or external pressure."

  • Experimenting
    3

    "The game encourages trying new mechanics, multiple endings, and experimenting with difficulty and battle strategies."

  • Exploration
    2

    "Players explore distinct worlds and secrets, though areas are not large; exploration is present but not the main focus."

  • Expression
    -3

    "Limited character customization or avatar personalization; focus is on gameplay and story rather than self-expression."

  • Fantasy
    5

    "The game features surreal, psychedelic, and imaginative fiction with abstract characters and metaphysical themes."

  • Fellowship
    -4

    "The experience is solitary with minimal social interaction or community involvement described."

  • Growth
    3

    "Players develop skills in rhythm and bullet hell gameplay and gain understanding of the story and themes."

  • Health
    -5

    "No physical activity involved; gameplay is sedentary with no health or exercise elements."

  • Idle
    -4

    "Requires focused attention during battles and story progression; not a casual or background game."

  • Intimacy
    -4

    "Social interactions are limited to narrative connections; no close relationships or emotional sharing with other players."

  • Leadership
    -5

    "No leadership or group management roles; gameplay is individual and self-directed."

  • Progression
    3

    "Players unlock multiple endings, achievements, and replay battles, showing accumulation of in-game accomplishments."

  • Relaxation
    1

    "The game balances challenge and flow but can be intense and demanding, with some players finding it stressful."

  • Sensation
    5

    "Strong sensory stimulation with psychedelic visuals, flashing lights, and an acclaimed energetic soundtrack."

  • Status
    -3

    "Recognition is mostly personal and narrative-based; limited social status or popularity elements."

  • Story
    4

    "Narrative immersion is strong with multiple endings, emotional themes, and character-driven plot."

  • Strategy
    3

    "Players must plan and react to complex bullet patterns and rhythm timing, requiring mental challenge and problem solving."

  • Thrill
    4

    "Gameplay involves suspense and tension from challenging battles and high stakes no-hit runs."

  • Value
    4

    "Players feel the game offers excellent value for money with its unique experience, soundtrack, and replayability."

  • Violence
    2

    "Combat involves defeating enemies in battles, but violence is stylized and abstract rather than graphic or destructive."

  • Survival
    3

    "Players must avoid attacks and survive bullet hell battles, managing health and timing to progress."

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    Last update: 06/03/2026