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Everhood 2

Nintendo Switch, PC (Microsoft Windows) • 2025

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Quick resume

AN UNCONVENTIONAL ARPG where you battle enemies through musical encounters while being accompanied by a raven who promises to retrieve your voice if you slay the mighty Mind Dragon!

Global score

74/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Music

Pros

  • Engaging and improved combat mechanics
  • Unique psychedelic visuals and music
  • Non-linear exploration and modding support
  • Extensive content and replayability
  • Humorous and quirky characters

Cons

  • Confusing and fragmented story
  • Repetitive encounters and music loops
  • Some difficulty spikes and frustration
  • Lack of strong character development
  • Physical strain from long sessions

Motivations

  • Autonomy
    4

    "Players can choose different paths, explore non-linearly, and select weapons and playstyles, showing control over actions."

  • Competence
    4

    "Combat is skill-based with risk/reward mechanics, combo building, and challenging boss fights requiring mastery."

  • Competition
    1

    "Some achievements encourage competition with oneself (e.g. one-hit kills), but no strong emphasis on player-vs-player or leaderboards."

  • Continuation
    3

    "Many players report long play sessions, extensive content, and replayability with mod support and post-game challenges."

  • Cooperation
    -4

    "Game is primarily single-player with focus on individual progression and battles; no cooperative multiplayer elements."

  • Creativity
    3

    "Players can customize weapons and talismans; modding tools and custom worlds encourage creative content creation."

  • Domination
    -3

    "Interactions emphasize mutual respect and shared experiences rather than exerting control or superiority over others."

  • Escapism
    5

    "Strong psychedelic, surreal, and trippy visuals and themes provide deep escapism and dissociation from reality."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

  • Experimenting
    4

    "Non-linear exploration, multiple soul colors, and modding encourage trying new things and exploring game mechanics."

  • Exploration
    4

    "Players explore multiple distinct worlds and secret areas with curiosity-driven activities and lore discovery."

  • Expression
    2

    "Character customization is limited but players can personalize playstyle through weapons and talismans."

  • Fantasy
    4

    "The game features surreal, psychedelic, and imaginative worlds with bizarre characters and abstract narrative."

  • Fellowship
    -3

    "Focus is on solo play and individual experience; social interaction is minimal and indirect via modding community."

  • Growth
    3

    "Players develop skills in combat mechanics and progress through leveling and weapon upgrades."

  • Health
    -4

    "Sedentary gameplay with intense focus on screen and rhythm mechanics; some reports of physical strain from long sessions."

  • Idle
    -3

    "Requires continuous attention and focus during rhythm battles; not suited for casual or background play."

  • Intimacy
    -4

    "Social connections are superficial or absent; emotional sharing and close relationships are not a focus."

  • Leadership
    -4

    "No leadership or group management roles; players act independently without guiding others."

  • Progression
    4

    "Players accumulate experience, weapons, talismans, and unlock new areas and challenges."

  • Relaxation
    2

    "Some players find flow and catharsis in gameplay and music, but others report frustration and tension in difficulty spikes."

  • Sensation
    5

    "Strong sensory stimulation from psychedelic visuals, intense music, and rhythm-based gameplay."

  • Status
    -3

    "Achievements exist but social recognition and popularity are not central; focus is on personal accomplishment."

  • Story
    -2

    "Story is abstract, fragmented, and confusing; many players find it less coherent and less emotionally engaging than the first game."

  • Strategy
    3

    "Combat involves planning attacks, managing combos, and choosing weapons and talismans strategically."

  • Thrill
    3

    "Risk/reward mechanics and challenging boss fights create suspense and excitement."

  • Value
    4

    "Players report good value for money with extensive content, replayability, and modding support."

  • Violence
    2

    "Combat involves attacking enemies and bosses, but with a stylized, abstract, and non-realistic presentation."

  • Survival
    2

    "Players must avoid damage and manage resources like death defiance, but the game is not focused on survival in hostile environments."

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    Last update: 06/03/2026