Undead Horde 2: Necropolis similar games & best alternatives

Undead Horde 2: Necropolis

PlayStation 4, Xbox One, Mac, Xbox Series X|S, PlayStation 5, PC (Microsoft Windows), Nintendo Switch • 2023

Should you play it?

As a powerful necromancer you have the ability to raise the dead and command them in battle. With each victory, your army will grow stronger and your city will become more powerful. Undead Horde 2 is an action game with elements from RPG, strategy and hack'n'slash. Rise from the crypt and rebuild!

What works
  • Strong necromancer and summoning gameplay
  • Good variety of units and build customization
  • Engaging progression and upgrades
  • Humorous and charming art style
  • Good value for price with replayability
Things to keep in mind
  • Some combat and ai clunkiness
  • Limited multiplayer or social features
  • Repetitive or tedious exploration elements
  • Basic graphics and simple story
  • Difficulty spikes and balancing issues

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Disney's Treasure Planet: Battle of Procyon

  • Warsim: The Realm of Aslona

  • Dungeonmans

  • Dungeon Keeper Gold™

  • Void Destroyer 2

  • Zanzarah: The Hidden Portal

  • Deity Empires

  • Medieval: Total War™ - Collection

  • Eiyuden Chronicle: Hundred Heroes

Hidden Gems

Less popular games with surprisingly high similarity

  • Disney's Treasure Planet: Battle of Procyon

  • Deity Empires

  • Abalon: Roguelike Tactics CCG

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Reverse Crawl

  • Autonomy

    Necrosmith

  • Creativity

    Mechabellum

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Undead Horde 2: Necropolis: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Domination, Status, Competition.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to create and customize undead units from various body parts, mixing and matching to form unique creatures, showing high autonomy in unit creation and strategic decisions."

    Capsule for Necrosmith Necrosmith

    "Players can freely choose which undead units to summon and customize builds on the fly, showing strong control over actions and decisions."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves managing resources, squad tactics, base building, and survival challenges that require skill and strategic thinking."

    Capsule for Infection Free Zone Infection Free Zone

    "Game involves managing resources, builds, and tactical decisions, with some skill required to overcome challenges and difficulty spikes."

  • Competition

    Game with the same Competition vibe

    1

    "Includes arena mode and leaderboards but main gameplay focuses on cooperative or solo progression rather than competitive ranking."

    Capsule for Darksiders Genesis Darksiders Genesis

    "Includes an arena mode with leaderboards for high scores, indicating some competitive elements, but main gameplay is largely single-player and self-paced."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report spending many hours completing campaigns, challenges, and achievements, indicating sustained engagement."

    Capsule for Kingdom Rush Vengeance - Tower Defense Kingdom Rush Vengeance - Tower Defense

    "Players report spending many hours, replaying with new builds, and engaging in new game+ and arena modes, indicating sustained engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay centers on managing own undead party; no multiplayer or cooperative elements."

    Capsule for Iratus: Lord of the Dead Iratus: Lord of the Dead

    "Gameplay is focused on single-player control of undead horde with minimal or no multiplayer cooperation."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players customize unit upgrades, skill loadouts, and army compositions, enabling creative strategic expression."

    Capsule for Mechabellum Mechabellum

    "Strong creativity in customizing undead army composition, builds, and strategies; players experiment with different unit combinations and gear."

  • Domination

    Game with the same Domination vibe

    1

    "Some competitive multiplayer elements imply exerting superiority, but no strong evidence of toxic domination."

    Capsule for Praetorians Praetorians

    "Some elements of exerting superiority over enemies, but no strong evidence of player-vs-player domination or toxic behavior."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a challenging, immersive distraction with dark fantasy atmosphere and engaging gameplay."

    Capsule for Keeper's Toll Keeper's Toll

    "Players use the game as a fun distraction and power fantasy, escaping into commanding undead armies and dark fantasy world."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

    Capsule for Songs of Silence Songs of Silence

    "Players engage voluntarily out of personal interest and enjoyment, with no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players try diverse builds, skills, and strategies, encouraged by the game's flexible systems."

    Capsule for Gedonia Gedonia

    "Players try various builds, unit combinations, and strategies, encouraged by flexible skill and rune systems."

  • Exploration

    Game with the same Exploration vibe

    3

    "Game rewards discovering hidden chests, secret areas, and lore, encouraging curiosity-driven exploration."

    Capsule for Little Witch Nobeta Little Witch Nobeta

    "Game features secrets, hidden chests, and puzzles that reward exploration, though some find it tedious."

  • Expression

    Game with the same Expression vibe

    3

    "Players customize soldier appearances, gear, and abilities to express playstyle preferences."

    Capsule for Phoenix Point Phoenix Point

    "Players customize their army composition and character builds, expressing playstyle preferences through unit and gear choices."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with undead armies, necromancy, and a fictional story world."

    Capsule for Reverse Crawl Reverse Crawl

    "Strong fantasy theme centered on necromancy, undead armies, dark magic, and a fictional world."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Game is primarily single-player with minimal social or community interaction."

    Capsule for Microcivilization Microcivilization

    "Game is primarily single-player with minimal social or community interaction described."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, unlock abilities, and upgrade equipment, showing clear progression and learning."

    Capsule for Warhammer 40,000: Chaos Gate - Daemonhunters Warhammer 40,000: Chaos Gate - Daemonhunters

    "Players develop skills, unlock new units, upgrade minions and character abilities, showing clear progression and learning."

  • Health

    Game with the same Health vibe

    -5

    "No evidence of physical activity or health-related gameplay; typical sedentary gaming experience."

    Capsule for Enshrouded Enshrouded

    "No evidence of physical activity or health-related gameplay; typical sedentary gaming experience."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active management and attention; some downtime but generally continuous engagement."

    Capsule for Arcade Tycoon ™ : Simulation Game Arcade Tycoon ™ : Simulation Game

    "Requires active engagement and focus; some downtime but generally continuous attention needed."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing; gameplay is solitary."

    Capsule for A Dance of Fire and Ice A Dance of Fire and Ice

    "No evidence of close social relationships or emotional sharing; gameplay is solitary."

  • Leadership

    Game with the same Leadership vibe

    4

    "Players lead and command undead armies, making strategic decisions for their horde."

    Capsule for Undead Horde Undead Horde

    "Players lead and manage their undead horde, making strategic decisions and directing units in combat."

  • Progression

    Game with the same Progression vibe

    4

    "Clear progression through leveling, unlocking units, upgrades, and medals."

    Capsule for Stickman Trenches Stickman Trenches

    "Clear progression through unlocking units, upgrading minions, collecting items, and rebuilding the Necropolis."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Gameplay is challenging and engaging with moments of flow, but also tension and difficulty spikes."

    Capsule for REMNANT II® REMNANT II®

    "Game offers moments of flow and fun, but also has difficulty spikes and some frustration, balancing relaxation and tension."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable sound design and visual effects provide sensory stimulation, though graphics are simple."

    Capsule for Spartan Survivors Spartan Survivors

    "Enjoyable visual style and sound design provide sensory stimulation, though graphics are simple and not a main focus."

  • Status
    1

    No nearest game available

  • Story

    Game with the same Story vibe

    2

    "There is a narrative with quests and lore, but it is not the main focus; story elements add flavor."

    Capsule for DemonCrawl DemonCrawl

    "Includes narrative elements, quests, and lore, though story is simple and sometimes criticized as shallow."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires tactical planning in army composition, resource management, and character skill builds."

    Capsule for SpellForce - Platinum Edition SpellForce - Platinum Edition

    "Requires tactical planning of army composition, resource management, and combat strategy."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and challenge in combat and boss fights, but overall moderate tension."

    Capsule for ONE PIECE World Seeker ONE PIECE World Seeker

    "Some suspense and challenge in combat and boss fights, but overall moderate tension."

  • Value

    Game with the same Value vibe

    4

    "Many players find the game offers good content and replayability for its price, especially on sale."

    Capsule for Dead Effect 2 Dead Effect 2

    "Players find the game offers good content and replayability for its price, especially on sale."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves attacking and defeating undead enemies; moderate fantasy violence."

    Capsule for Has-Been Heroes Has-Been Heroes

    "Combat involves destruction of enemies and use of undead armies, with typical fantasy violence."

  • Survival

    Game with the same Survival vibe

    2

    "Players manage resources and avoid defeat, but the game is not primarily focused on survival mechanics or high-risk conditions."

    Capsule for Command & Conquer™ Remastered Collection Command & Conquer™ Remastered Collection

    "Players manage resources and avoid defeat, but game is not focused on survival mechanics or high risk."

Last update: 27/05/2026