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Hotel Renovator

PlayStation 5, PlayStation 4, Xbox Series X|S, PC (Microsoft Windows) • 2023

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Quick resume

Unleash your inner designer and renovate the hotel of your dreams! Embark on a makeover journey to turn this worn-out place into a successful getaway. Play with thousands of furniture pieces and accessories, and manage the hotel to get 5-star reviews!

Global score

77/100

Genres

Adventure, Casual, Indie, Simulator

Pros

  • Extensive customization and creative freedom
  • Relaxing and addictive gameplay
  • Good graphics and lighting effects
  • Active developer support and updates
  • Story mode plus sandbox mode for replayability

Cons

  • Numerous bugs and glitches reported
  • Tedious or repetitive tasks and events
  • Ui issues with item selection and color picking
  • Limited interaction and ai behavior of npcs
  • Performance demands and occasional lag

Motivations

  • Autonomy
    4

    "Players have freedom to design and customize hotel rooms extensively, including furniture placement, colors, and layouts, with sandbox mode allowing creative expression."

  • Competence
    3

    "Game involves skillful renovation, decorating, and problem solving with progression through story and unlocking tools, though some tasks can be repetitive."

  • Competition
    -4

    "Focus is on personal pace and creativity without competitive or ranked modes; no evidence of player comparison or leaderboards."

  • Continuation
    4

    "Many players report long play sessions, addiction to decorating, and replayability through sandbox mode and ongoing hotel improvement."

  • Cooperation
    -5

    "Gameplay is primarily single-player with no cooperative or multiplayer elements mentioned."

  • Creativity
    5

    "Strong emphasis on creative design, customization of rooms, furniture, colors, and layouts; sandbox mode supports free-form creativity."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are individual and non-competitive."

  • Escapism
    4

    "Players use the game as a relaxing, immersive escape into hotel renovation and design, with stress relief and distraction from real life."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure to play."

  • Experimenting
    3

    "Players try different design options, furniture combinations, and color schemes, though some constraints and repetitive tasks limit full experimentation."

  • Exploration
    2

    "Exploration of new floors and rooms occurs, but environments are mostly known hotel spaces; some discovery of secrets and events."

  • Expression
    5

    "High level of self-expression through extensive customization of furniture, colors, lighting, and room layouts."

  • Fantasy
    1

    "Some whimsical elements like a chicken playing dice and light story, but overall grounded in realistic hotel renovation scenarios."

  • Fellowship
    -5

    "No social or community features; gameplay is solitary without meaningful social connections."

  • Growth
    3

    "Players develop skills in design and renovation, unlock new tools and furniture, and improve hotel quality over time."

  • Health
    -5

    "Game is sedentary with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention for renovation and design tasks; some waiting for events but mostly active engagement."

  • Intimacy
    -5

    "No evidence of close relationships or emotional sharing; interactions with NPCs are minimal and superficial."

  • Leadership
    -5

    "No leadership or management of others; player acts individually without guiding or directing others."

  • Progression
    4

    "Players accumulate items, unlock furniture sets, and improve hotel star ratings, showing clear progression and upgrades."

  • Relaxation
    4

    "Game is described as relaxing and soothing, with satisfying decorating and renovation flow."

  • Sensation
    3

    "Enjoyable graphics, lighting effects, and satisfying destruction/renovation feedback provide sensory stimulation."

  • Status
    -4

    "No social recognition or status systems; achievements and progress are personal and not publicly ranked."

  • Story
    3

    "There is a light story and lore that motivates progress, but it is not deeply immersive or complex."

  • Strategy
    2

    "Some planning needed for room layouts and meeting requirements, but overall gameplay is straightforward without deep strategic complexity."

  • Thrill
    -3

    "Game is low risk and calm; lacks suspense or high tension moments."

  • Value
    3

    "Players feel the game offers good value for money with many hours of content and replayability, especially on sale."

  • Violence
    -4

    "Destruction is limited to renovation context; no enjoyment of combat or chaos, focus is on constructive design."

  • Survival
    -5

    "No survival or threat avoidance; environment is stable and low risk."

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    Last update: 06/03/2026