Landlord's Super similar games & best alternatives

Landlord's Super

PC (Microsoft Windows) • 2023

Should you play it?

Your quintessential construction simulator is here. Take a dodgy loan, restore a property, move in the locals, attend to their grievances, then celebrate with a pint in this fully-simulated, open-world 1980's Britain.

What works
  • Unique 1980s british setting and atmosphere
  • Detailed and satisfying building mechanics
  • Relaxing and immersive gameplay
  • Active developer support and updates
  • Humorous and charming npc interactions
Things to keep in mind
  • Limited content and map size
  • Some bugs and technical issues
  • Repetitive side jobs and grind
  • No multiplayer or social features
  • Lack of multiple properties or endgame goals

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Rise of Gun

  • Farmer's Dynasty 2

  • Lumberjack's Dynasty

  • Aquarist

  • Stranded Sails - Explorers of the Cursed Islands

  • Lakehopper

  • InfraSpace

  • Hotel Renovator

  • Electrician Simulator

Hidden Gems

Less popular games with surprisingly high similarity

  • Lakehopper

  • The Final Earth 2

  • CozyTyper

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Landlord's Super: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. Here, the score leans higher than usual among comparable games on Story, Survival. It leans lower than usual among comparable games on Idle.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to design and redesign their towns and factories, move buildings and paths freely, and choose their own pace and style of play."

    Capsule for Factory Town Factory Town

    "Players have freedom to choose how to build and renovate houses, experiment with materials and methods, and decide on their own pace and style."

  • Competence

    Game with the same Competence vibe

    3

    "Building mechanics are intuitive but allow for skillful and creative construction; some learning curve and discovery involved."

    Capsule for Tiny Glade Tiny Glade

    "Building mechanics require skill and learning, with feedback on construction quality and realistic challenges like mixing concrete ratios."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal pace and self-directed goals without leaderboards or direct player comparison."

    Capsule for Settlemoon Settlemoon

    "Focus is on personal progress and self-set goals without leaderboards or direct player comparison."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report spending multiple hours exploring, building, and progressing, though some find content limited and progression repetitive."

    Capsule for Lay of the Land Lay of the Land

    "Players report spending multiple hours and returning to build and improve, though some find content limited after finishing the main house."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no multiplayer or cooperative gameplay."

    Capsule for The Last of Us™ Part I The Last of Us™ Part I

    "Entirely single-player experience with no multiplayer or collaborative gameplay."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players can creatively build compact, modular factories, design production lines, and customize layouts using blueprints and building placement."

    Capsule for Alchemy Factory Alchemy Factory

    "Players can build houses from scratch with detailed customization and design choices."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are mostly neutral or cooperative with NPCs."

    Capsule for Discounty Discounty

    "No evidence of exerting control or superiority over others; interactions are neutral or cooperative with NPCs."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a nostalgic escape and stress relief, immersing in a fictional world."

    Capsule for Scott Pilgrim vs. The World™: The Game – Complete Edition Scott Pilgrim vs. The World™: The Game – Complete Edition

    "Players use the game to immerse in a nostalgic, fictional 1980s British setting, escaping real life stress."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and relaxation rather than obligation or external pressure."

    Capsule for House Builder House Builder

    "Players engage voluntarily for enjoyment and relaxation rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different builds, strategies, and house rules, exploring various approaches to overcome challenges."

    Capsule for For The King For The King

    "Players try different building techniques, materials, and layouts, learning through trial and error."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some exploration of small town and surroundings, but world is limited and mostly familiar."

    Capsule for Lake Lake

    "Some exploration of the town and countryside exists, but limited by small map and few accessible areas."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization and housing/building features support player self-expression."

    Capsule for Gedonia Gedonia

    "Customization of house interiors and exteriors allows for player self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    -3

    "Game is grounded in historical realism and plausible political scenarios of 1930s Europe."

    Capsule for Evil Democracy: 1932 Evil Democracy: 1932

    "Game is grounded in realistic 1980s Britain with plausible scenarios and everyday struggles."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary."

    Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

    "No social or community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn building techniques and game mechanics over time, improving skills."

    Capsule for LEGO® Worlds LEGO® Worlds

    "Players learn building skills and game mechanics progressively, improving over time."

  • Health

    Game with the same Health vibe

    -4

    "Gameplay is sedentary with no physical activity or health-related mechanics."

    Capsule for Wartales Wartales

    "Gameplay is sedentary with no physical activity or health-related mechanics beyond character needs."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention on tasks and building, not suited for background or idle play."

    Capsule for A World of Keflings A World of Keflings

    "Requires active attention for building and tasks; some downtime but generally engaged play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships; interactions are limited to NPC dialogue."

    Capsule for Corn Kidz 64 Corn Kidz 64

    "No evidence of forming close relationships; NPC interactions are superficial."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles present."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "No leadership or group management roles present."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate parts, designs, and upgrades, improving their creations over time."

    Capsule for SimplePlanes SimplePlanes

    "Players accumulate materials, tools, and upgrades to improve building capabilities and house quality."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Many players find the gameplay loop soothing and meditative despite some early-game tedium."

    Capsule for Parcel Simulator Parcel Simulator

    "Many players find the building and gameplay loop soothing and meditative."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable retro visuals and atmospheric audio provide sensory stimulation, though limited by dated graphics."

    Capsule for Classic Marathon Classic Marathon

    "Enjoyable audiovisual atmosphere with retro graphics and music, but sensory stimulation is moderate."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Alan Wake Alan Wake

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    2

    "Minimal but present narrative elements enhance immersion and context."

    Capsule for Last Room Last Room

    "Narrative elements and character interactions provide context and immersion though story is minimal."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires planning for resource management and relationship building, but not deeply strategic."

    Capsule for AI*Shoujo/AI*少女 AI*Shoujo/AI*少女

    "Requires planning and problem solving for building and resource management, but not deeply strategic."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Gameplay is low risk and calm, lacking suspense or high tension moments."

    Capsule for Love, Ghostie Love, Ghostie

    "Gameplay is low risk and calm, lacking suspense or high tension moments."

  • Value

    Game with the same Value vibe

    3

    "Players feel the game offers good value for time spent, especially given ongoing developer support and updates."

    Capsule for Voidtrain Voidtrain

    "Players feel the game offers good value for time spent, especially given ongoing developer support."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive violence; focus on constructive building."

    Capsule for House Builder House Builder

    "No combat or destructive violence; focus on constructive building and repair."

  • Survival

    Game with the same Survival vibe

    1

    "Some resource management and avoiding failure elements, but no high-risk survival mechanics."

    Capsule for Ravenous Devils Ravenous Devils

    "Some resource management and avoiding failure in building, but no life-threatening survival elements."

Last update: 01/06/2026