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Landlord's Super

PC (Microsoft Windows) • 2023

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Quick resume

Your quintessential construction simulator is here. Take a dodgy loan, restore a property, move in the locals, attend to their grievances, then celebrate with a pint in this fully-simulated, open-world 1980's Britain.

Global score

82/100

Genres

Adventure, Indie, Role-playing (RPG), Simulator

Pros

  • Unique 1980s british setting and atmosphere
  • Detailed and satisfying building mechanics
  • Relaxing and immersive gameplay
  • Active developer support and updates
  • Humorous and charming npc interactions

Cons

  • Limited content and map size
  • Some bugs and technical issues
  • Repetitive side jobs and grind
  • No multiplayer or social features
  • Lack of multiple properties or endgame goals

Motivations

  • Autonomy
    4

    "Players have freedom to choose how to build and renovate houses, experiment with materials and methods, and decide on their own pace and style."

  • Competence
    3

    "Building mechanics require skill and learning, with feedback on construction quality and realistic challenges like mixing concrete ratios."

  • Competition
    -4

    "Focus is on personal progress and self-set goals without leaderboards or direct player comparison."

  • Continuation
    2

    "Players report spending multiple hours and returning to build and improve, though some find content limited after finishing the main house."

  • Cooperation
    -5

    "Entirely single-player experience with no multiplayer or collaborative gameplay."

  • Creativity
    4

    "Players can build houses from scratch with detailed customization and design choices."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are neutral or cooperative with NPCs."

  • Escapism
    4

    "Players use the game to immerse in a nostalgic, fictional 1980s British setting, escaping real life stress."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and relaxation rather than obligation or external pressure."

  • Experimenting
    3

    "Players try different building techniques, materials, and layouts, learning through trial and error."

  • Exploration
    1

    "Some exploration of the town and countryside exists, but limited by small map and few accessible areas."

  • Expression
    3

    "Customization of house interiors and exteriors allows for player self-expression."

  • Fantasy
    -3

    "Game is grounded in realistic 1980s Britain with plausible scenarios and everyday struggles."

  • Fellowship
    -5

    "No social or community features; gameplay is solitary."

  • Growth
    3

    "Players learn building skills and game mechanics progressively, improving over time."

  • Health
    -4

    "Gameplay is sedentary with no physical activity or health-related mechanics beyond character needs."

  • Idle
    -3

    "Requires active attention for building and tasks; some downtime but generally engaged play."

  • Intimacy
    -5

    "No evidence of forming close relationships; NPC interactions are superficial."

  • Leadership
    -5

    "No leadership or group management roles present."

  • Progression
    3

    "Players accumulate materials, tools, and upgrades to improve building capabilities and house quality."

  • Relaxation
    4

    "Many players find the building and gameplay loop soothing and meditative."

  • Sensation
    2

    "Enjoyable audiovisual atmosphere with retro graphics and music, but sensory stimulation is moderate."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    2

    "Narrative elements and character interactions provide context and immersion though story is minimal."

  • Strategy
    2

    "Requires planning and problem solving for building and resource management, but not deeply strategic."

  • Thrill
    -3

    "Gameplay is low risk and calm, lacking suspense or high tension moments."

  • Value
    3

    "Players feel the game offers good value for time spent, especially given ongoing developer support."

  • Violence
    -5

    "No combat or destructive violence; focus on constructive building and repair."

  • Survival
    1

    "Some resource management and avoiding failure in building, but no life-threatening survival elements."

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    Last update: 06/03/2026