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Landlord's Super similar games & best alternatives

Landlord's Super

PC (Microsoft Windows) • 2023

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Quick resume

Your quintessential construction simulator is here. Take a dodgy loan, restore a property, move in the locals, attend to their grievances, then celebrate with a pint in this fully-simulated, open-world 1980's Britain.

Global score

81/100

Genres

Adventure, Indie, Role-playing (RPG), Simulator

Similar games

    Pros

    • Unique 1980s british setting and atmosphere
    • Detailed and satisfying building mechanics
    • Relaxing and immersive gameplay
    • Active developer support and updates
    • Humorous and charming npc interactions

    Cons

    • Limited content and map size
    • Some bugs and technical issues
    • Repetitive side jobs and grind
    • No multiplayer or social features
    • Lack of multiple properties or endgame goals

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Story, Survival, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose how to build and renovate houses, experiment with materials and methods, and decide on their own pace and style."

    • Competence
      3

      "Building mechanics require skill and learning, with feedback on construction quality and realistic challenges like mixing concrete ratios."

    • Competition
      -4

      "Focus is on personal progress and self-set goals without leaderboards or direct player comparison."

    • Continuation
      2

      "Players report spending multiple hours and returning to build and improve, though some find content limited after finishing the main house."

    • Cooperation
      -5

      "Entirely single-player experience with no multiplayer or collaborative gameplay."

    • Creativity
      4

      "Players can build houses from scratch with detailed customization and design choices."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; interactions are neutral or cooperative with NPCs."

    • Escapism
      4

      "Players use the game to immerse in a nostalgic, fictional 1980s British setting, escaping real life stress."

    • Expectation
      -4

      "Players engage voluntarily for enjoyment and relaxation rather than obligation or external pressure."

    • Experimenting
      3

      "Players try different building techniques, materials, and layouts, learning through trial and error."

    • Exploration
      1

      "Some exploration of the town and countryside exists, but limited by small map and few accessible areas."

    • Expression
      3

      "Customization of house interiors and exteriors allows for player self-expression."

    • Fantasy
      -3

      "Game is grounded in realistic 1980s Britain with plausible scenarios and everyday struggles."

    • Fellowship
      -5

      "No social or community features; gameplay is solitary."

    • Growth
      3

      "Players learn building skills and game mechanics progressively, improving over time."

    • Health
      -4

      "Gameplay is sedentary with no physical activity or health-related mechanics beyond character needs."

    • Idle
      -3

      "Requires active attention for building and tasks; some downtime but generally engaged play."

    • Intimacy
      -5

      "No evidence of forming close relationships; NPC interactions are superficial."

    • Leadership
      -5

      "No leadership or group management roles present."

    • Progression
      3

      "Players accumulate materials, tools, and upgrades to improve building capabilities and house quality."

    • Relaxation
      4

      "Many players find the building and gameplay loop soothing and meditative."

    • Sensation
      2

      "Enjoyable audiovisual atmosphere with retro graphics and music, but sensory stimulation is moderate."

    • Status
      -5

      "No social recognition or status systems."

    • Story
      2

      "Narrative elements and character interactions provide context and immersion though story is minimal."

    • Strategy
      2

      "Requires planning and problem solving for building and resource management, but not deeply strategic."

    • Thrill
      -3

      "Gameplay is low risk and calm, lacking suspense or high tension moments."

    • Value
      3

      "Players feel the game offers good value for time spent, especially given ongoing developer support."

    • Violence
      -5

      "No combat or destructive violence; focus on constructive building and repair."

    • Survival
      1

      "Some resource management and avoiding failure in building, but no life-threatening survival elements."

    Last update: 29/04/2026