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Ryzom

Mac, PC (Microsoft Windows), Linux • 2016

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Quick resume

Enter a unique science fantasy MMORPG and dive into a unique organic living world !

Global score

71/100

Genres

Action, Adventure, Indie, Massively Multiplayer, Role-playing (RPG), Free To Play

Pros

  • Deep and flexible skill and crafting systems
  • Unique and immersive living world with seasons and migrations
  • Friendly and helpful community
  • Classless character development
  • Free to play with generous level cap

Cons

  • Dated graphics and interface
  • Steep learning curve
  • Low player population
  • Slow progression and grind
  • Some ui and gameplay clunkiness

Motivations

  • Autonomy
    5

    "Players have full freedom to develop any skills they want without class restrictions, customize their own attacks and spells, and choose their own path in a sandbox world."

  • Competence
    4

    "The game offers complex skill trees, challenging combat and crafting systems, and requires learning and mastery, providing strong feedback on player effectiveness."

  • Competition
    1

    "There is consensual PvP and guild battles for outposts, but PvP is optional and the focus is more on cooperation and personal progression."

  • Continuation
    4

    "Players report long play sessions, deep engagement with crafting and exploration, and habitual return to the game over years."

  • Cooperation
    4

    "The game encourages group play for higher level content, crafting, and PvP, with a friendly and helpful community."

  • Creativity
    5

    "Players can create and customize their own skills, spells, and crafting recipes, allowing extensive personal expression and experimentation."

  • Domination
    -3

    "The community is described as mature and respectful with consensual PvP, emphasizing cooperation over domination."

  • Escapism
    4

    "Players enjoy immersive exploration of a unique living world, escaping into a deep and atmospheric fantasy setting."

  • Expectation
    -4

    "Players engage voluntarily out of interest and appreciation for the game's depth, with no pressure or obligation."

  • Experimenting
    5

    "The game rewards trying new skill combinations, crafting recipes, and exploring different playstyles extensively."

  • Exploration
    5

    "The world is large, dynamic with seasons and migrations, encouraging discovery and curiosity-driven activities."

  • Expression
    4

    "Character customization and skill/spell crafting allow players to express their individual playstyle and identity."

  • Fantasy
    4

    "Set in a unique sci-fi fantasy world with imaginative creatures and lore, distinct from typical fantasy tropes."

  • Fellowship
    4

    "Strong sense of community, social interaction, roleplay events, and cooperative gameplay are prominent."

  • Growth
    5

    "Players learn complex systems, develop skills over time, and experience personal development through gameplay."

  • Health
    Insufficient data
  • Idle
    -3

    "Requires focused attention due to complex mechanics, combat, and crafting; not suited for casual or background play."

  • Intimacy
    3

    "Players form friendships and close relationships through cooperative play and roleplaying."

  • Leadership
    2

    "Guild leadership and group coordination exist but are not the central focus; players often collaborate equally."

  • Progression
    5

    "Extensive skill trees and crafting progression provide long-term goals and accumulation of power and items."

  • Relaxation
    2

    "Some players find the game immersive and relaxing, though the challenge and grind can create tension."

  • Sensation
    1

    "Visuals are dated but the world is atmospheric; sensory stimulation is moderate rather than intense."

  • Status
    1

    "Recognition comes from community respect and guild involvement rather than broad popularity or leaderboards."

  • Story
    3

    "The game has lore and roleplay events, but quests are minimal and not linear; story is player-driven."

  • Strategy
    4

    "Combat, crafting, and skill customization require planning, problem solving, and tactical thinking."

  • Thrill
    2

    "There is some suspense from dangerous wildlife and PvP, but overall the game is more methodical than thrilling."

  • Value
    4

    "Free to play up to level 125 with deep gameplay; subscription is affordable and considered good value by players."

  • Violence
    1

    "Combat exists but is balanced with crafting and harvesting; violence is not the sole focus."

  • Survival
    3

    "Players must manage threats from aggressive mobs and resource gathering, with death penalties adding challenge."

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    Last update: 06/03/2026