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Summoner

PlayStation 5, PlayStation 4, PC (Microsoft Windows) • 2014

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Quick resume

Summoners have toppled empires and challenged gods. They are venerated as saviours and feared as destroyers. With rings crafted by the ancient Khosani, the gifted can call forth demons, dragons, and elementals, but only the strongest can control the forces they unleash.

Global score

85/100

Genres

Action, Role-playing (RPG), Adventure

Pros

  • Engaging story and rich lore
  • Deep character customization and skill system
  • Fun and tactical combat with summons
  • Large world with rewarding exploration
  • Nostalgic and immersive soundtrack

Cons

  • Dated graphics and clunky camera
  • Some ai and control frustrations
  • Repetitive backtracking and grind
  • Lack of modern quality-of-life features
  • Limited multiplayer and social features

Motivations

  • Autonomy
    4

    "Players can customize characters, choose skills, and direct combat tactics with pause-and-queue system, allowing significant control over actions and decisions."

  • Competence
    3

    "Combat involves tactical decisions, skill point allocation, and overcoming challenging bosses, though some exploits and AI issues reduce difficulty."

  • Competition
    -4

    "Focus is on single-player experience with no significant competitive or leaderboard elements."

  • Continuation
    4

    "Many players report long playtimes, repeated playthroughs, and deep engagement with story and exploration, indicating strong desire to continue playing."

  • Cooperation
    -3

    "Gameplay centers on controlling a party solo; multiplayer exists but is minimal and not a core feature."

  • Creativity
    3

    "Players can customize character builds, skill allocations, and summon different creatures, allowing creative approaches to gameplay."

  • Domination
    -5

    "No evidence of exerting control or superiority over other players; interactions are single-player focused."

  • Escapism
    4

    "Players use the game to immerse in a rich fantasy world, escaping real life through story, exploration, and lore."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and nostalgia, with no external pressure or obligation."

  • Experimenting
    3

    "Players experiment with different builds, summons, and combat strategies, though some routines exist due to game design."

  • Exploration
    4

    "Large world with many areas to discover, side quests, and hidden items encourages curiosity-driven exploration."

  • Expression
    2

    "Character customization and equipment changes allow some self-expression, though limited by game assets."

  • Fantasy
    5

    "Strong fantasy setting with summoning magic, mythical creatures, and an imaginative lore-rich world."

  • Fellowship
    -3

    "Primarily a solo experience with minimal social or community interaction."

  • Growth
    4

    "Skill point allocation, character leveling, and learning combat mechanics provide personal development opportunities."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and active engagement; not suited for background or casual idle play."

  • Intimacy
    -4

    "Limited social interaction; relationships are narrative-driven rather than player-to-player emotional connections."

  • Leadership
    3

    "Players lead and manage a party of characters, issuing commands and coordinating tactics."

  • Progression
    4

    "Character leveling, skill upgrades, loot collection, and summon acquisition drive progression."

  • Relaxation
    2

    "Some players find the game immersive and relaxing, though grind and occasional difficulty spikes add tension."

  • Sensation
    1

    "Audio and visual elements are dated but the soundtrack is praised; sensory stimulation is moderate."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    5

    "Highly praised narrative with rich lore, character development, plot twists, and immersive storytelling."

  • Strategy
    4

    "Combat and skill allocation require tactical planning and problem solving."

  • Thrill
    2

    "Some challenging encounters and boss fights provide suspense, though overall pacing is moderate."

  • Value
    4

    "Players perceive strong value for price due to extensive content, replayability, and nostalgic appeal."

  • Violence
    3

    "Combat involves fighting enemies with weapons and magic, including summoning creatures for battle."

  • Survival
    2

    "Players must manage resources and tactics to survive challenging battles, though game is not hardcore survival."

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    Last update: 06/03/2026