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SAMOLIOTIK

PC (Microsoft Windows) • 2016

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Quick resume

SAMOLIOTIK is a stylish shoot-em-up with different enemies, bosses, colour palettes, power-ups, set in different eras. In this game you will fight Adolf Gutler,The Illuminati, and other creatures.

Global score

84/100

Genres

Action, Casual, Indie

Pros

  • Unique and catchy soundtrack
  • Humorous and surreal narrative
  • Low price with achievements and trading cards
  • Simple, accessible gameplay
  • Short and engaging for quick sessions

Cons

  • Very short and repetitive gameplay
  • No save or checkpoint system initially
  • Visual effects can cause eye strain and motion sickness
  • Lack of multiplayer or social features
  • Limited strategic depth and progression

Motivations

  • Autonomy
    3

    "Players control a plane with mouse movement and shooting, with some power-ups, allowing direct control over actions."

  • Competence
    2

    "Game requires attention and some skill to dodge and shoot enemies and bosses, but is overall simple and short."

  • Competition
    -3

    "No evidence of competitive modes or leaderboards; focus is on personal score and achievement completion."

  • Continuation
    1

    "Some players report playing repeatedly for achievements and music, but game is short and can become repetitive."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative elements."

  • Creativity
    1

    "Some customization of power-ups and visual variety in levels, but gameplay is mostly fixed and repetitive."

  • Domination
    -5

    "No social dominance or power over others; purely individual gameplay."

  • Escapism
    4

    "Players use the game as a psychedelic, humorous escape with surreal elements and stress relief."

  • Expectation
    -4

    "Players engage voluntarily for fun, nostalgia, and humor without obligation or pressure."

  • Experimenting
    -2

    "Gameplay is straightforward with limited experimentation; some players try different strategies but mostly routine."

  • Exploration
    1

    "Some discovery of new levels and bosses as score increases, but limited overall exploration."

  • Expression
    -3

    "No character customization or avatar personalization; fixed visual style and assets."

  • Fantasy
    4

    "Strong fantasy and surreal elements with historical and mythical bosses and absurd narrative."

  • Fellowship
    -5

    "No social or community gameplay; purely solo experience."

  • Growth
    1

    "Some skill improvement possible, but mostly simple gameplay with limited learning curve."

  • Health
    -4

    "Sedentary gameplay with warnings about eye strain and motion sickness; no physical activity."

  • Idle
    -3

    "Requires active attention and focus; not suitable for passive or background play."

  • Intimacy
    -5

    "No social interactions or relationship building."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    3

    "Progression through levels and bosses with power-ups and achievements."

  • Relaxation
    1

    "Some players find music and gameplay relaxing, others find it intense and visually stressful."

  • Sensation
    4

    "Strong sensory stimulation with bright colors, fast action, and psychedelic visual effects."

  • Status
    -4

    "No social recognition or ranking; achievements are personal."

  • Story
    3

    "Narrative includes surreal and humorous story elements with recognizable figures and bosses."

  • Strategy
    -1

    "Limited strategic depth; mostly reflex-based shooting and dodging."

  • Thrill
    3

    "Fast-paced action and boss fights create tension and excitement."

  • Value
    4

    "Low price and quick achievement completion make it good value for money."

  • Violence
    4

    "Gameplay centers on shooting and destroying enemies and bosses."

  • Survival
    2

    "One-hit death mechanic requires careful avoidance and survival skills."

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    Last update: 06/03/2026