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SAMOLIOTIK similar games & best alternatives

SAMOLIOTIK

PC (Microsoft Windows) • 2016

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Quick resume

SAMOLIOTIK is a stylish shoot-em-up with different enemies, bosses, colour palettes, power-ups, set in different eras. In this game you will fight Adolf Gutler,The Illuminati, and other creatures.

Global score

84/100

Genres

Action, Casual, Indie

Similar games

    Pros

    • Unique and catchy soundtrack
    • Humorous and surreal narrative
    • Low price with achievements and trading cards
    • Simple, accessible gameplay
    • Short and engaging for quick sessions

    Cons

    • Very short and repetitive gameplay
    • No save or checkpoint system initially
    • Visual effects can cause eye strain and motion sickness
    • Lack of multiplayer or social features
    • Limited strategic depth and progression

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Experimenting, Strategy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players control a plane with mouse movement and shooting, with some power-ups, allowing direct control over actions."

    • Competence
      2

      "Game requires attention and some skill to dodge and shoot enemies and bosses, but is overall simple and short."

    • Competition
      -3

      "No evidence of competitive modes or leaderboards; focus is on personal score and achievement completion."

    • Continuation
      1

      "Some players report playing repeatedly for achievements and music, but game is short and can become repetitive."

    • Cooperation
      -5

      "Single-player experience with no multiplayer or cooperative elements."

    • Creativity
      1

      "Some customization of power-ups and visual variety in levels, but gameplay is mostly fixed and repetitive."

    • Domination
      -5

      "No social dominance or power over others; purely individual gameplay."

    • Escapism
      4

      "Players use the game as a psychedelic, humorous escape with surreal elements and stress relief."

    • Expectation
      -4

      "Players engage voluntarily for fun, nostalgia, and humor without obligation or pressure."

    • Experimenting
      -2

      "Gameplay is straightforward with limited experimentation; some players try different strategies but mostly routine."

    • Exploration
      1

      "Some discovery of new levels and bosses as score increases, but limited overall exploration."

    • Expression
      -3

      "No character customization or avatar personalization; fixed visual style and assets."

    • Fantasy
      4

      "Strong fantasy and surreal elements with historical and mythical bosses and absurd narrative."

    • Fellowship
      -5

      "No social or community gameplay; purely solo experience."

    • Growth
      1

      "Some skill improvement possible, but mostly simple gameplay with limited learning curve."

    • Health
      -4

      "Sedentary gameplay with warnings about eye strain and motion sickness; no physical activity."

    • Idle
      -3

      "Requires active attention and focus; not suitable for passive or background play."

    • Intimacy
      -5

      "No social interactions or relationship building."

    • Leadership
      -5

      "No leadership or group management elements."

    • Progression
      3

      "Progression through levels and bosses with power-ups and achievements."

    • Relaxation
      1

      "Some players find music and gameplay relaxing, others find it intense and visually stressful."

    • Sensation
      4

      "Strong sensory stimulation with bright colors, fast action, and psychedelic visual effects."

    • Status
      -4

      "No social recognition or ranking; achievements are personal."

    • Story
      3

      "Narrative includes surreal and humorous story elements with recognizable figures and bosses."

    • Strategy
      -1

      "Limited strategic depth; mostly reflex-based shooting and dodging."

    • Thrill
      3

      "Fast-paced action and boss fights create tension and excitement."

    • Value
      4

      "Low price and quick achievement completion make it good value for money."

    • Violence
      4

      "Gameplay centers on shooting and destroying enemies and bosses."

    • Survival
      2

      "One-hit death mechanic requires careful avoidance and survival skills."

    Last update: 29/04/2026