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SteamVR, PC (Microsoft Windows) • 2018

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Quick resume

Take the lost soul to its home.

Global score

91/100

Genres

Action, Casual, Free To Play, Indie, Shooter, Puzzle

Pros

  • Unique and charming art style
  • Calming and atmospheric music
  • Challenging but fair platforming mechanics
  • Short and accessible gameplay
  • Free or donation-based pricing

Cons

  • Very short length
  • Slow auto-scrolling pacing can frustrate
  • Long respawn delays after death
  • Lack of story depth or content
  • No controller support or customization

Motivations

  • Autonomy
    3

    "Players control a character with unique multi-jump mechanics and direct movement, but the game features forced auto-scrolling limiting full freedom."

  • Competence
    3

    "The game offers moderate challenge with precise platforming and timing, requiring skill to progress despite its short length."

  • Competition
    -4

    "No evidence of player comparison or competitive modes; focus is on individual play and personal challenge."

  • Continuation
    -3

    "Short game (10-30 minutes) with some frustration due to slow respawn and forced pacing, limiting habitual or extended play."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative elements."

  • Creativity
    2

    "Unique jump mechanics and atmospheric design show creative elements, though gameplay follows a linear auto-scrolling structure."

  • Domination
    -5

    "No indication of exerting control or superiority over others; purely individual experience."

  • Escapism
    4

    "Players use the game as a calming, atmospheric escape with soothing music and visuals, despite some unsettling undertones."

  • Expectation
    -4

    "Players engage voluntarily out of interest and appreciation for the art and atmosphere, with no obligation or pressure."

  • Experimenting
    2

    "The unique jump mechanic encourages players to experiment with movement, though level design is linear and fixed."

  • Exploration
    -4

    "Linear auto-scrolling level with no open exploration or discovery of new areas."

  • Expression
    -3

    "No customization or avatar personalization; players experience a fixed character and environment."

  • Fantasy
    3

    "The game features a lost soul and surreal, dreamlike atmosphere, blending cute and unsettling fantasy elements."

  • Fellowship
    -5

    "No social or community features; purely solo play."

  • Growth
    2

    "Players improve platforming skills and learn jump mechanics, though the short length limits long-term development."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires player attention and timing; not designed for background or idle play."

  • Intimacy
    -5

    "No social interactions or relationship-building elements."

  • Leadership
    -5

    "No leadership or group management roles; single-player experience."

  • Progression
    2

    "Progression through checkpoints and level completion, but no item collection or upgrades."

  • Relaxation
    3

    "Calming music and visuals create a relaxing atmosphere, though some tension arises from difficulty and death mechanics."

  • Sensation
    3

    "Strong sensory appeal through retro visuals, VHS effects, and soothing music with emotional impact."

  • Status
    -5

    "No social recognition or ranking systems present."

  • Story
    2

    "Minimal narrative conveyed through atmosphere and visuals; story is open to player interpretation."

  • Strategy
    1

    "Some planning and timing required for jumps and pacing, but overall straightforward platforming."

  • Thrill
    1

    "Mild tension from challenging platforming and death sequences, but no high-risk or suspenseful moments."

  • Value
    4

    "Free or donationware with high appreciation for art and experience; players feel good value for time spent."

  • Violence
    -4

    "No combat or destruction; gameplay focuses on platforming and navigation."

  • Survival
    1

    "Players must avoid death and hazards, but the environment is stable and threats are predictable."

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    Last update: 06/03/2026