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Sensei! I Like You So Much!

Mac, PC (Microsoft Windows), Linux • 2025

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Quick resume

"Sensei! I Like You So Much!" is a fandom business simulation game. You will play as a fanfic author, create & release your fanzine, join comicons, gather followers, and become a legend with your fellow fans around! You can buy goods of your pairing, build itabags, and decorate your room as well!

Global score

88/100

Genres

Casual, Indie, Role-playing (RPG), Simulator

Pros

  • Deep customization and creativity
  • Heartfelt and relatable story
  • Strong fandom culture representation
  • Engaging character interactions
  • Frequent developer updates and responsiveness

Cons

  • Buggy and glitchy in early access
  • Awkward and inconsistent english translation
  • Some ui and control frustrations
  • Limited tutorial and unclear mechanics
  • Minor content warnings for sensitive fanfic themes

Motivations

  • Autonomy
    4

    "Players have extensive freedom to create and customize characters, ships, and fan content, including importing assets, reflecting high player control."

  • Competence
    2

    "Gameplay involves some skill in managing fanfic writing, merch creation, and event participation, but overall is accessible and not highly challenging."

  • Competition
    -4

    "Focus is on personal enjoyment and self-expression without competitive elements or leaderboards."

  • Continuation
    4

    "Players report long sessions, binge play, and habitual engagement due to the game's charm and content variety."

  • Cooperation
    1

    "Some social elements and community sharing exist, but gameplay is primarily individual and self-directed."

  • Creativity
    5

    "Strong emphasis on creating and customizing characters, ships, fanfic, merch, and decorating spaces."

  • Domination
    -5

    "Interactions are friendly and collaborative; no evidence of exerting control or superiority over others."

  • Escapism
    5

    "Players use the game as a comforting escape into fandom culture and creative expression."

  • Expectation
    -5

    "Engagement is voluntary and driven by personal passion for fandom and shipping culture."

  • Experimenting
    4

    "Players explore many customization options, fanfic scenarios, and gameplay features, showing novelty seeking."

  • Exploration
    2

    "Some discovery of new fanfic stories, merch, and character interactions, though largely within a known framework."

  • Expression
    5

    "High level of avatar and environment customization for self-expression."

  • Fantasy
    4

    "Engages players in imaginative fanfiction and shipping scenarios beyond realistic experiences."

  • Fellowship
    3

    "Strong sense of community and shared fandom culture, though social gameplay is limited."

  • Growth
    3

    "Players develop skills in fanfic writing, customization, and managing fan activities."

  • Health
    -5

    "No physical activity involved; sedentary gameplay."

  • Idle
    -3

    "Requires active engagement with multiple gameplay systems; not designed for passive or background play."

  • Intimacy
    3

    "Emotional connection to characters and fandom community is emphasized, though no deep personal relationships."

  • Leadership
    -4

    "Gameplay focuses on individual creation and participation without leadership or management roles."

  • Progression
    4

    "Players accumulate fanfic endings, merch, and customization items as they progress."

  • Relaxation
    3

    "Generally a cozy and comforting experience, though some players note minor frustrations with bugs."

  • Sensation
    2

    "Visual and auditory elements are pleasing but not highly stimulating or intense."

  • Status
    -3

    "Recognition is mostly personal or within niche fandom circles, not broad social status."

  • Story
    4

    "Narrative and character interactions are a core part of the experience, with emotional and relatable themes."

  • Strategy
    1

    "Some planning involved in managing fanfic writing and merch sales, but overall straightforward gameplay."

  • Thrill
    -3

    "Gameplay is low risk and relaxing rather than suspenseful or thrilling."

  • Value
    4

    "Players feel the game offers good content and enjoyment for its price, especially given its uniqueness."

  • Violence
    -5

    "No violent or destructive gameplay elements; focus on constructive fan activities."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable and safe gameplay environment."

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    Last update: 06/03/2026