Shakes and Fidget similar games & best alternatives

Shakes and Fidget

PC (Microsoft Windows), Android, iOS, Web browser • 2016

Should you play it?

Shakes & Fidget is a hilarious fantasy role-playing satire and at the same time, an award-winning RPG! Sounds crazy? With over 50 million enthusiastic players, it ranks among the most celebrated online role-playing games worldwide!

What works
  • Free to play
  • Addictive idle gameplay
  • Humorous fantasy style
  • Strong social guild features
  • Frequent updates and events
Things to keep in mind
  • Pay to win elements
  • Repetitive gameplay
  • Slow progression without spending
  • Limited deep narrative
  • Requires long-term commitment

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Bit Heroes Quest

  • RIFT

  • Idle Big Devil

  • Century: Age of Ashes

  • Endless World Idle RPG

  • STALCRAFT: X

  • Arcane Afterfall

  • Gems of War - Puzzle RPG

  • Wizards

Hidden Gems

Less popular games with surprisingly high similarity

  • Wizards

  • Aurora Dusk: Steam Age

  • Kaetram

If you liked…

Recommendations by what you enjoyed most

  • Continuation

    Megastore Simulator

  • Fantasy

    Doom & Destiny

  • Idle

    Crush Crush

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Shakes and Fidget: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. Here, the score leans higher than usual among comparable games on Idle, Fantasy, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose classes, customize skills, and build varied strategies."

    Capsule for Arena of Kings Arena of Kings

    "Players have freedom to choose class, stats, gear, and play style with many options and strategies."

  • Competence

    Game with the same Competence vibe

    2

    "Game involves skill allocation and strategic build choices, but combat and progression are largely automated and slow, with some grind."

    Capsule for Evitania Online - Idle RPG Evitania Online - Idle RPG

    "Game involves skill development and progression but combat is mostly automated and RNG-based."

  • Competition

    Game with the same Competition vibe

    3

    "Multiplayer modes with PvP and leaderboards encourage comparison and competition among players."

    Capsule for Nuclear Option Nuclear Option

    "PvP arena, guild wars, leaderboards encourage comparison and competition among players."

  • Continuation

    Game with the same Continuation vibe

    5

    "Highly addictive with many hours played, long-term progression, and frequent updates encouraging habitual play."

    Capsule for Megastore Simulator Megastore Simulator

    "Highly addictive with long playtimes, habitual daily play, and long-term progression."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Guild systems, group dungeon runs, community quests, and cooperative events encourage teamwork and social play."

    Capsule for Kathana Kathana

    "Guilds, guild wars, and cooperative raids promote teamwork and social play."

  • Creativity

    Game with the same Creativity vibe

    1

    "Limited character customization and skill choices, but no building or extensive modification; mostly predefined structures."

    Capsule for Baldur's Gate: Dark Alliance Baldur's Gate: Dark Alliance

    "Some customization of characters and fortress building, but mostly predefined structures."

  • Domination

    Game with the same Domination vibe

    2

    "Competitive PvP involves some power imbalance and toxic behavior, but shared decision-making and guild cooperation are also present."

    Capsule for Elsword Elsword

    "Competitive PvP and guild leadership involve exerting superiority, though balanced by cooperation."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a deep immersive distraction and stress relief, often playing for hours continuously."

    Capsule for Mad Games Tycoon 2 Mad Games Tycoon 2

    "Players use game as a stress relief and distraction, often playing for hours daily."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Most players engage voluntarily for fun and relaxation, not out of obligation."

    Capsule for Scratch Inc. Scratch Inc.

    "Most players engage voluntarily for fun and relaxation, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players try different gear builds and strategies but core gameplay is somewhat repetitive."

    Capsule for Spiral Knights Spiral Knights

    "Players try different classes, gear, and strategies, though core gameplay is repetitive."

  • Exploration

    Game with the same Exploration vibe

    2

    "Unlocking new building sets and environments provides some discovery, though gameplay areas are limited."

    Capsule for URBO URBO

    "Unlocking dungeons, fortress building, and pets add discovery elements."

  • Expression

    Game with the same Expression vibe

    2

    "Character customization and cosmetic options allow some self-expression."

    Capsule for Hellish Quart Hellish Quart

    "Character appearance customization and fortress design allow some self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with parody of RPG tropes, mythical creatures, and imaginative fiction."

    Capsule for Doom & Destiny Doom & Destiny

    "Strong fantasy theme with parody of RPG tropes, comic art style, and fictional quests."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Guild membership and community interaction foster a sense of belonging and shared identity."

    Capsule for Shop Titans Shop Titans

    "Guilds and community interactions foster a sense of belonging and social identity."

  • Growth

    Game with the same Growth vibe

    4

    "Continuous learning and personal development in strategy and game mechanics over long playtime."

    Capsule for My Lands: Black Gem Hunting My Lands: Black Gem Hunting

    "Continuous learning and character development through stats, gear, and game mechanics."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with long sessions and minimal physical activity"

    Capsule for Endless Sky Endless Sky

    "Sedentary gameplay with long sessions and minimal physical activity."

  • Idle

    Game with the same Idle vibe

    5

    "Designed as an idle game with offline progress and long waiting periods between active play."

    Capsule for Crush Crush Crush Crush

    "Designed as an idle game with asynchronous play and long waiting periods."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some social interaction via chat and guilds, but limited emotional closeness."

    Capsule for Mitos.is: The Game Mitos.is: The Game

    "Some social interaction in guilds but limited emotional closeness described."

  • Leadership

    Game with the same Leadership vibe

    3

    "Guild leaders and faction heads exert authority and guide group activities; leadership roles are important."

    Capsule for Kathana Kathana

    "Guild leaders manage groups and coordinate attacks, showing leadership roles."

  • Progression

    Game with the same Progression vibe

    5

    "Strong focus on accumulating upgrades, leveling weapons and characters, and unlocking new abilities and content."

    Capsule for Mycopunk Mycopunk

    "Strong focus on leveling, gear upgrades, fortress building, and unlocking content."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Game described as relaxing and satisfying, good for casual play and stress relief."

    Capsule for Click and Conquer Click and Conquer

    "Game is relaxing and casual, suitable for background play and stress relief."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visuals are simple and functional; sensory stimulation is minimal but gameplay is engaging."

    Capsule for Chess Evolved Online Chess Evolved Online

    "Visuals and humor provide mild sensory enjoyment but gameplay is simple and repetitive."

  • Status

    Game with the same Status vibe

    3

    "Leaderboards, guild ranks, and achievements provide social recognition."

    Capsule for Gems of War - Puzzle RPG Gems of War - Puzzle RPG

    "Leaderboards and guild rankings provide social recognition and status."

  • Story

    Game with the same Story vibe

    1

    "Light narrative and humorous flavor text provide some context but no deep story immersion."

    Capsule for Black Hole Fishing Black Hole Fishing

    "Humorous quest text and parody elements exist but no deep narrative immersion."

  • Strategy

    Game with the same Strategy vibe

    2

    "Some strategic elements in resource management, combat, and progression but overall straightforward gameplay."

    Capsule for Voyagers of Nera Voyagers of Nera

    "Some strategic choices in gear, stats, guild management, and fortress defense."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some challenge and excitement in combat and PvP, but mostly controlled and predictable gameplay."

    Capsule for Action Taimanin Action Taimanin

    "Some excitement from PvP and dungeon challenges but mostly predictable outcomes."

  • Value

    Game with the same Value vibe

    4

    "Free to play with no microtransactions; good value for a short casual experience."

    Capsule for Loot Grind Simulator Loot Grind Simulator

    "Free to play with optional microtransactions; good value for casual and long-term players."

  • Violence

    Game with the same Violence vibe

    1

    "Combat exists but is light and cartoonish, not focused on violence."

    Capsule for Forager Forager

    "Combat is present but cartoonish and not focused on graphic violence."

  • Survival

    Game with the same Survival vibe

    1

    "Some resource management and tactical defense elements, but low-risk environment overall."

    Capsule for Chroma: Bloom And Blight Chroma: Bloom And Blight

    "Some resource management and defense in fortress building but low risk overall."

Last update: 01/06/2026