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Shakes and Fidget similar games & best alternatives

Shakes and Fidget

PC (Microsoft Windows), iOS, Web browser, Android • 2016

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Quick resume

Shakes & Fidget is a hilarious fantasy role-playing satire and at the same time, an award-winning RPG! Sounds crazy? With over 50 million enthusiastic players, it ranks among the most celebrated online role-playing games worldwide!

Global score

92/100

Genres

Adventure, Casual, Indie, Massively Multiplayer, Role-playing (RPG), Strategy, Free To Play

Similar games

    Pros

    • Free to play
    • Addictive idle gameplay
    • Humorous fantasy style
    • Strong social guild features
    • Frequent updates and events

    Cons

    • Pay to win elements
    • Repetitive gameplay
    • Slow progression without spending
    • Limited deep narrative
    • Requires long-term commitment

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Idle, Fantasy, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose class, stats, gear, and play style with many options and strategies."

    • Competence
      2

      "Game involves skill development and progression but combat is mostly automated and RNG-based."

    • Competition
      3

      "PvP arena, guild wars, leaderboards encourage comparison and competition among players."

    • Continuation
      5

      "Highly addictive with long playtimes, habitual daily play, and long-term progression."

    • Cooperation
      4

      "Guilds, guild wars, and cooperative raids promote teamwork and social play."

    • Creativity
      1

      "Some customization of characters and fortress building, but mostly predefined structures."

    • Domination
      2

      "Competitive PvP and guild leadership involve exerting superiority, though balanced by cooperation."

    • Escapism
      4

      "Players use game as a stress relief and distraction, often playing for hours daily."

    • Expectation
      -3

      "Most players engage voluntarily for fun and relaxation, not out of obligation."

    • Experimenting
      2

      "Players try different classes, gear, and strategies, though core gameplay is repetitive."

    • Exploration
      2

      "Unlocking dungeons, fortress building, and pets add discovery elements."

    • Expression
      2

      "Character appearance customization and fortress design allow some self-expression."

    • Fantasy
      5

      "Strong fantasy theme with parody of RPG tropes, comic art style, and fictional quests."

    • Fellowship
      4

      "Guilds and community interactions foster a sense of belonging and social identity."

    • Growth
      4

      "Continuous learning and character development through stats, gear, and game mechanics."

    • Health
      -4

      "Sedentary gameplay with long sessions and minimal physical activity."

    • Idle
      5

      "Designed as an idle game with asynchronous play and long waiting periods."

    • Intimacy
      1

      "Some social interaction in guilds but limited emotional closeness described."

    • Leadership
      3

      "Guild leaders manage groups and coordinate attacks, showing leadership roles."

    • Progression
      5

      "Strong focus on leveling, gear upgrades, fortress building, and unlocking content."

    • Relaxation
      3

      "Game is relaxing and casual, suitable for background play and stress relief."

    • Sensation
      1

      "Visuals and humor provide mild sensory enjoyment but gameplay is simple and repetitive."

    • Status
      3

      "Leaderboards and guild rankings provide social recognition and status."

    • Story
      1

      "Humorous quest text and parody elements exist but no deep narrative immersion."

    • Strategy
      2

      "Some strategic choices in gear, stats, guild management, and fortress defense."

    • Thrill
      1

      "Some excitement from PvP and dungeon challenges but mostly predictable outcomes."

    • Value
      4

      "Free to play with optional microtransactions; good value for casual and long-term players."

    • Violence
      1

      "Combat is present but cartoonish and not focused on graphic violence."

    • Survival
      1

      "Some resource management and defense in fortress building but low risk overall."

    Last update: 29/04/2026