Antihero similar games & best alternatives
Antihero
2017
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Quick resume
Run a Thieves Guild in a gas-lit Victorian city! Antihero is a fast-paced digital board game with an (Oliver) Twist. Recruit street urchins, hire thugs, start a gang, upgrade your guild, steal everything... and bribe, blackmail, and assassinate your way to victory.
Global score
88/100
Genres
Indie, Strategy, Turn-based strategy (TBS)
Similar games
Pros
- Engaging turn-based strategy with multiple victory paths
- Asynchronous and live multiplayer modes
- Charming victorian thief guild theme and art style
- Short matches suitable for casual play
- Good tutorial and campaign for learning mechanics
Cons
- Short single player campaign
- Limited map variety and multiplayer playerbase
- Some balance issues and late game stalemates
- No controller support or keybinding customization
- Minimal social interaction beyond competition
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Idle. It leans lower than usual among comparable games on Cooperation, Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to choose strategies, upgrade paths, and actions each turn with multiple approaches to victory."
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Competence4
"Game offers tactical depth and strategic challenges, rewarding skillful planning and execution."
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Competition5
"Strong focus on multiplayer PvP modes with ranked and casual matches emphasizing player vs player competition."
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Continuation3
"Players engage in multiple short matches and asynchronous multiplayer encourages habitual play over days."
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Cooperation-4
"Game is primarily 1v1 competitive with minimal cooperative or team-based gameplay."
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Creativity2
"Players can customize strategies and upgrade paths but limited map and unit customization options."
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Domination3
"Competitive multiplayer involves outsmarting and overpowering opponents to control the map."
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Escapism3
"Players enjoy immersive Victorian thief guild theme and distraction from real life through strategic gameplay."
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Expectation-4
"Players engage voluntarily for fun and challenge, no indication of obligation or pressure."
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Experimenting3
"Game encourages trying different strategies, upgrade paths, and adapting to randomized maps."
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Exploration3
"Fog of war and scouting mechanics encourage discovering new map areas and adapting play accordingly."
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Expression2
"Some avatar and character skin customization available, but mostly standardized presentation."
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Fantasy4
"Set in a stylized Victorian-era world with imaginative thief guild theme and characters."
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Fellowship2
"Community exists around multiplayer but interaction is limited; social connection mostly through competition."
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Growth3
"Players learn strategic depth and improve skills over time, especially in multiplayer."
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Health-5
"Typical sedentary computer gameplay with no physical activity involved."
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Idle3
"Asynchronous multiplayer allows players to take turns at their own pace, fitting into daily routines."
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Intimacy-4
"Social interactions are minimal and surface-level, focused on competition rather than close relationships."
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Leadership2
"Players lead their own guild and units but no group leadership or team management beyond 1v1."
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Progression4
"Players accumulate resources, unlock upgrades, and recruit units to gain advantage."
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Relaxation3
"Turn-based pace and charming art style provide a relaxing yet engaging experience."
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Sensation3
"Enjoyable audiovisual presentation with stylized graphics, animations, and sound effects."
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Status3
"Ranked multiplayer and leaderboards provide social recognition and status among players."
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Story2
"Campaign provides light narrative context but main focus is on gameplay rather than story immersion."
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Strategy5
"Core gameplay revolves around strategic planning, resource management, and tactical decision making."
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Thrill3
"Tension builds during matches with suspenseful mind games and risk of losing control."
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Value3
"Good value for price especially with multiplayer modes and replayability; campaign is short."
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Violence2
"Includes combat and assassination mechanics but stylized and not graphic; violence is part of theme."
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Survival3
"Players must manage resources and avoid losing territory to survive and win."
Last update: 29/04/2026