Antihero similar games & best alternatives
Antihero
2017
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Quick resume
Run a Thieves Guild in a gas-lit Victorian city! Antihero is a fast-paced digital board game with an (Oliver) Twist. Recruit street urchins, hire thugs, start a gang, upgrade your guild, steal everything... and bribe, blackmail, and assassinate your way to victory.
Global score
88/100
Genres
Indie, Strategy, Turn-based strategy (TBS)
Pros
- Engaging turn-based strategy with multiple victory paths
- Asynchronous and live multiplayer modes
- Charming victorian thief guild theme and art style
- Short matches suitable for casual play
- Good tutorial and campaign for learning mechanics
Cons
- Short single player campaign
- Limited map variety and multiplayer playerbase
- Some balance issues and late game stalemates
- No controller support or keybinding customization
- Minimal social interaction beyond competition
Motivations
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Autonomy4
"Players have freedom to choose strategies, upgrade paths, and actions each turn with multiple approaches to victory."
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Competence4
"Game offers tactical depth and strategic challenges, rewarding skillful planning and execution."
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Competition5
"Strong focus on multiplayer PvP modes with ranked and casual matches emphasizing player vs player competition."
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Continuation3
"Players engage in multiple short matches and asynchronous multiplayer encourages habitual play over days."
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Cooperation-4
"Game is primarily 1v1 competitive with minimal cooperative or team-based gameplay."
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Creativity2
"Players can customize strategies and upgrade paths but limited map and unit customization options."
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Domination3
"Competitive multiplayer involves outsmarting and overpowering opponents to control the map."
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Escapism3
"Players enjoy immersive Victorian thief guild theme and distraction from real life through strategic gameplay."
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Expectation-4
"Players engage voluntarily for fun and challenge, no indication of obligation or pressure."
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Experimenting3
"Game encourages trying different strategies, upgrade paths, and adapting to randomized maps."
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Exploration3
"Fog of war and scouting mechanics encourage discovering new map areas and adapting play accordingly."
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Expression2
"Some avatar and character skin customization available, but mostly standardized presentation."
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Fantasy4
"Set in a stylized Victorian-era world with imaginative thief guild theme and characters."
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Fellowship2
"Community exists around multiplayer but interaction is limited; social connection mostly through competition."
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Growth3
"Players learn strategic depth and improve skills over time, especially in multiplayer."
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Health-5
"Typical sedentary computer gameplay with no physical activity involved."
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Idle3
"Asynchronous multiplayer allows players to take turns at their own pace, fitting into daily routines."
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Intimacy-4
"Social interactions are minimal and surface-level, focused on competition rather than close relationships."
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Leadership2
"Players lead their own guild and units but no group leadership or team management beyond 1v1."
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Progression4
"Players accumulate resources, unlock upgrades, and recruit units to gain advantage."
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Relaxation3
"Turn-based pace and charming art style provide a relaxing yet engaging experience."
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Sensation3
"Enjoyable audiovisual presentation with stylized graphics, animations, and sound effects."
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Status3
"Ranked multiplayer and leaderboards provide social recognition and status among players."
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Story2
"Campaign provides light narrative context but main focus is on gameplay rather than story immersion."
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Strategy5
"Core gameplay revolves around strategic planning, resource management, and tactical decision making."
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Thrill3
"Tension builds during matches with suspenseful mind games and risk of losing control."
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Value3
"Good value for price especially with multiplayer modes and replayability; campaign is short."
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Violence2
"Includes combat and assassination mechanics but stylized and not graphic; violence is part of theme."
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Survival3
"Players must manage resources and avoid losing territory to survive and win."
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Last update: 06/03/2026