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Antihero

iOS, Android, PC (Microsoft Windows), Mac • 2017

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Quick resume

Run a Thieves Guild in a gas-lit Victorian city! Antihero is a fast-paced digital board game with an (Oliver) Twist. Recruit street urchins, hire thugs, start a gang, upgrade your guild, steal everything... and bribe, blackmail, and assassinate your way to victory.

Global score

88/100

Genres

Indie, Strategy, Turn-based strategy (TBS)

Pros

  • Engaging turn-based strategy with multiple victory paths
  • Asynchronous and live multiplayer modes
  • Charming victorian thief guild theme and art style
  • Short matches suitable for casual play
  • Good tutorial and campaign for learning mechanics

Cons

  • Short single player campaign
  • Limited map variety and multiplayer playerbase
  • Some balance issues and late game stalemates
  • No controller support or keybinding customization
  • Minimal social interaction beyond competition

Motivations

  • Autonomy
    4

    "Players have freedom to choose strategies, upgrade paths, and actions each turn with multiple approaches to victory."

  • Competence
    4

    "Game offers tactical depth and strategic challenges, rewarding skillful planning and execution."

  • Competition
    5

    "Strong focus on multiplayer PvP modes with ranked and casual matches emphasizing player vs player competition."

  • Continuation
    3

    "Players engage in multiple short matches and asynchronous multiplayer encourages habitual play over days."

  • Cooperation
    -4

    "Game is primarily 1v1 competitive with minimal cooperative or team-based gameplay."

  • Creativity
    2

    "Players can customize strategies and upgrade paths but limited map and unit customization options."

  • Domination
    3

    "Competitive multiplayer involves outsmarting and overpowering opponents to control the map."

  • Escapism
    3

    "Players enjoy immersive Victorian thief guild theme and distraction from real life through strategic gameplay."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge, no indication of obligation or pressure."

  • Experimenting
    3

    "Game encourages trying different strategies, upgrade paths, and adapting to randomized maps."

  • Exploration
    3

    "Fog of war and scouting mechanics encourage discovering new map areas and adapting play accordingly."

  • Expression
    2

    "Some avatar and character skin customization available, but mostly standardized presentation."

  • Fantasy
    4

    "Set in a stylized Victorian-era world with imaginative thief guild theme and characters."

  • Fellowship
    2

    "Community exists around multiplayer but interaction is limited; social connection mostly through competition."

  • Growth
    3

    "Players learn strategic depth and improve skills over time, especially in multiplayer."

  • Health
    -5

    "Typical sedentary computer gameplay with no physical activity involved."

  • Idle
    3

    "Asynchronous multiplayer allows players to take turns at their own pace, fitting into daily routines."

  • Intimacy
    -4

    "Social interactions are minimal and surface-level, focused on competition rather than close relationships."

  • Leadership
    2

    "Players lead their own guild and units but no group leadership or team management beyond 1v1."

  • Progression
    4

    "Players accumulate resources, unlock upgrades, and recruit units to gain advantage."

  • Relaxation
    3

    "Turn-based pace and charming art style provide a relaxing yet engaging experience."

  • Sensation
    3

    "Enjoyable audiovisual presentation with stylized graphics, animations, and sound effects."

  • Status
    3

    "Ranked multiplayer and leaderboards provide social recognition and status among players."

  • Story
    2

    "Campaign provides light narrative context but main focus is on gameplay rather than story immersion."

  • Strategy
    5

    "Core gameplay revolves around strategic planning, resource management, and tactical decision making."

  • Thrill
    3

    "Tension builds during matches with suspenseful mind games and risk of losing control."

  • Value
    3

    "Good value for price especially with multiplayer modes and replayability; campaign is short."

  • Violence
    2

    "Includes combat and assassination mechanics but stylized and not graphic; violence is part of theme."

  • Survival
    3

    "Players must manage resources and avoid losing territory to survive and win."

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    Last update: 06/03/2026