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The Last Starship

PC (Microsoft Windows), Mac • 2026

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Quick resume

The Last Starship is a 2D space construction game where you design and upgrade your starship. Choose your path: pirate hunter, miner, engineer, spacebus driver, and more, whilst exploring vibrant star systems. Enjoy a growing sandbox world, with regular free updates. Your cosmic adventure awaits!

Global score

76/100

Genres

Indie, Simulator, Strategy

Pros

  • Deep ship building and customization
  • Engaging resource management and combat
  • Active developer support and frequent updates
  • Strong community and modding support
  • Multiple gameplay modes and strategies

Cons

  • Early access with bugs and incomplete features
  • Limited multiplayer and cooperation
  • Some ui and tutorial shortcomings
  • Combat can be frustrating or simplistic
  • Content depth still developing

Motivations

  • Autonomy
    5

    "Players have full control over ship design, crew management, and play style, with freedom to build and operate ships as they wish."

  • Competence
    3

    "The game involves skillful ship design, resource management, and combat tactics, though some tasks can be repetitive or simple."

  • Competition
    3

    "Includes competitive elements such as 1v1 combat tournaments and leaderboards, but also supports solo and casual play."

  • Continuation
    4

    "Players report long play sessions, habitual engagement, and investing hundreds of hours, indicating strong desire to continue playing."

  • Cooperation
    -3

    "Focus is primarily on individual ship and fleet management; multiplayer or cooperative modes are not yet implemented."

  • Creativity
    5

    "Strong emphasis on creative ship building, customization, and designing unique fleets and production lines."

  • Domination
    -2

    "While combat exists, player interactions are generally balanced; no strong evidence of domination or toxic behavior."

  • Escapism
    4

    "Players use the game as a relaxing, immersive space adventure and distraction from real life."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, often supporting development through early access."

  • Experimenting
    4

    "Players experiment with ship designs, strategies, and resource management, exploring different approaches."

  • Exploration
    3

    "Players explore star systems, discover resources, and engage with missions, though some maps are limited in scope."

  • Expression
    4

    "Customization of ships and fleets allows for personal expression and unique creations."

  • Fantasy
    3

    "The game features sci-fi space fantasy elements with imaginative ship designs and space combat."

  • Fellowship
    2

    "There is a small but active community sharing ships and participating in tournaments, though social play is limited."

  • Growth
    3

    "Players learn ship building, resource management, and combat tactics, improving skills over time."

  • Health
    -5

    "The game is a sedentary computer game with no physical activity elements."

  • Idle
    -3

    "Requires active attention and micromanagement; not designed for idle or background play."

  • Intimacy
    -4

    "Social interactions are limited to surface-level community engagement; no close relationships or emotional sharing."

  • Leadership
    -2

    "Players manage their own ships but there is little evidence of leading others or group management."

  • Progression
    4

    "Strong progression through acquiring resources, upgrading ships, and unlocking new missions and technologies."

  • Relaxation
    3

    "Many players find the game relaxing and enjoyable, though some report frustration with bugs and combat."

  • Sensation
    2

    "Visual and auditory feedback is enjoyable but not highly stimulating; gameplay is more strategic than sensory."

  • Status
    2

    "Recognition through community tournaments and workshop ship sharing provides some social status."

  • Story
    2

    "Some narrative missions and story elements exist but are limited; much gameplay is sandbox oriented."

  • Strategy
    4

    "Game requires planning, problem solving, and tactical decision making in ship design and combat."

  • Thrill
    2

    "Combat and survival elements provide some excitement and tension, but overall experience is moderate in thrill."

  • Value
    3

    "Players feel they get good value for time invested, especially given ongoing updates and community engagement."

  • Violence
    2

    "Combat and ship destruction are present and enjoyed by some players, but not the main focus for all."

  • Survival
    3

    "Survival elements exist with resource management and avoiding threats, though some modes are more relaxed."

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    Last update: 06/03/2026