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Skydance's BEHEMOTH

PC (Microsoft Windows), Meta Quest 2, Meta Quest 3, SteamVR, PlayStation VR2 • 2024

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Quick resume

Skydance’s BEHEMOTH is an original story set in the Forsaken Lands, a fallen kingdom haunted by tragedy. Play as an outland warrior, Wren the Hunter (the player), and embark on a perilous quest to save yourself and your village. Your only hope is to slay the unslayable, the monstrous Behemoths.

Global score

75/100

Genres

Action, Adventure, Role-playing (RPG)

Pros

  • Immersive vr scale and environments
  • Engaging and skill-based combat
  • Fun grappling hook mechanics
  • Varied boss fights with behemoths
  • Good performance and graphics optimization

Cons

  • Combat can feel clunky or buggy at times
  • Limited number of behemoth fights
  • Some technical bugs and glitches reported
  • Linear level design with limited exploration
  • Lack of accessibility options like left-handed mode

Motivations

  • Autonomy
    3

    "Players have freedom to choose weapons, combat style, and use grappling hook creatively, though the game is mostly linear in progression."

  • Competence
    4

    "Combat requires skill development, parrying, timing, and mastering mechanics; players report a learning curve and satisfaction from improving."

  • Competition
    -4

    "Focus is on single-player experience and personal mastery rather than competing against others."

  • Continuation
    3

    "Players report engaging gameplay and desire to continue playing, though some mention limited replay value after completion."

  • Cooperation
    -5

    "Entirely single-player with no cooperative multiplayer or teamwork elements."

  • Creativity
    2

    "Players can experiment with different weapons, combat tactics, and use environment creatively, but within predefined game structures."

  • Domination
    -5

    "No evidence of exerting control or superiority over other players; game is single-player focused."

  • Escapism
    4

    "Players describe immersive VR experience with awe-inspiring environments and engaging combat that provides strong real-life escape."

  • Expectation
    -4

    "Players express intrinsic interest and excitement to play; no indication of obligation or external pressure."

  • Experimenting
    3

    "Players try different combat approaches, weapons, and grapple mechanics, exploring game mechanics and limits."

  • Exploration
    3

    "Game features scenic environments and some optional areas encouraging exploration, though overall linear."

  • Expression
    -3

    "Limited customization options; no mention of avatar personalization or cosmetic modifications."

  • Fantasy
    5

    "Strong fantasy setting with giant monsters, heroic combat, and dark-fantasy narrative."

  • Fellowship
    -5

    "No social or community features; purely solo experience."

  • Growth
    3

    "Players develop combat skills and learn enemy patterns; some progression through upgrades."

  • Health
    Insufficient data
  • Idle
    -3

    "Requires focused attention and active engagement; not a casual or background game."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional social interactions."

  • Leadership
    -5

    "No leadership or group management roles; single-player experience."

  • Progression
    3

    "Players collect weapons, upgrades, and unlock abilities as they progress through the game."

  • Relaxation
    2

    "Some players find immersive and awe-inspiring moments relaxing, though combat can be tense and challenging."

  • Sensation
    4

    "Strong sensory stimulation from visuals, sound design, and immersive VR scale."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    3

    "Narrative is present and engaging enough to motivate play, though not deeply complex."

  • Strategy
    3

    "Combat requires timing, parrying, and tactical use of environment and weapons."

  • Thrill
    3

    "Boss fights and combat provide suspense and excitement, though some players find difficulty curve uneven."

  • Value
    2

    "Players generally feel the game offers good value for time and money, especially on sale."

  • Violence
    4

    "Combat involves visceral melee fighting, blood effects, and destruction of enemies."

  • Survival
    2

    "Combat and boss fights require avoiding damage and managing stamina, though not hardcore survival."

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    Last update: 06/03/2026