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Skydance's BEHEMOTH similar games & best alternatives

Skydance's BEHEMOTH

PC (Microsoft Windows), SteamVR, Meta Quest 3, PlayStation VR2, Meta Quest 2 • 2024

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Quick resume

Skydance’s BEHEMOTH is an original story set in the Forsaken Lands, a fallen kingdom haunted by tragedy. Play as an outland warrior, Wren the Hunter (the player), and embark on a perilous quest to save yourself and your village. Your only hope is to slay the unslayable, the monstrous Behemoths.

Global score

75/100

Genres

Action, Adventure, Role-playing (RPG)

Similar games

    Pros

    • Immersive vr scale and environments
    • Engaging and skill-based combat
    • Fun grappling hook mechanics
    • Varied boss fights with behemoths
    • Good performance and graphics optimization

    Cons

    • Combat can feel clunky or buggy at times
    • Limited number of behemoth fights
    • Some technical bugs and glitches reported
    • Linear level design with limited exploration
    • Lack of accessibility options like left-handed mode

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Violence, Continuation, Competence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have freedom to choose weapons, combat style, and use grappling hook creatively, though the game is mostly linear in progression."

    • Competence
      4

      "Combat requires skill development, parrying, timing, and mastering mechanics; players report a learning curve and satisfaction from improving."

    • Competition
      -4

      "Focus is on single-player experience and personal mastery rather than competing against others."

    • Continuation
      3

      "Players report engaging gameplay and desire to continue playing, though some mention limited replay value after completion."

    • Cooperation
      -5

      "Entirely single-player with no cooperative multiplayer or teamwork elements."

    • Creativity
      2

      "Players can experiment with different weapons, combat tactics, and use environment creatively, but within predefined game structures."

    • Domination
      -5

      "No evidence of exerting control or superiority over other players; game is single-player focused."

    • Escapism
      4

      "Players describe immersive VR experience with awe-inspiring environments and engaging combat that provides strong real-life escape."

    • Expectation
      -4

      "Players express intrinsic interest and excitement to play; no indication of obligation or external pressure."

    • Experimenting
      3

      "Players try different combat approaches, weapons, and grapple mechanics, exploring game mechanics and limits."

    • Exploration
      3

      "Game features scenic environments and some optional areas encouraging exploration, though overall linear."

    • Expression
      -3

      "Limited customization options; no mention of avatar personalization or cosmetic modifications."

    • Fantasy
      5

      "Strong fantasy setting with giant monsters, heroic combat, and dark-fantasy narrative."

    • Fellowship
      -5

      "No social or community features; purely solo experience."

    • Growth
      3

      "Players develop combat skills and learn enemy patterns; some progression through upgrades."

    • Health
      Insufficient data
    • Idle
      -3

      "Requires focused attention and active engagement; not a casual or background game."

    • Intimacy
      -5

      "No evidence of forming close relationships or emotional social interactions."

    • Leadership
      -5

      "No leadership or group management roles; single-player experience."

    • Progression
      3

      "Players collect weapons, upgrades, and unlock abilities as they progress through the game."

    • Relaxation
      2

      "Some players find immersive and awe-inspiring moments relaxing, though combat can be tense and challenging."

    • Sensation
      4

      "Strong sensory stimulation from visuals, sound design, and immersive VR scale."

    • Status
      -5

      "No social recognition or status systems present."

    • Story
      3

      "Narrative is present and engaging enough to motivate play, though not deeply complex."

    • Strategy
      3

      "Combat requires timing, parrying, and tactical use of environment and weapons."

    • Thrill
      3

      "Boss fights and combat provide suspense and excitement, though some players find difficulty curve uneven."

    • Value
      2

      "Players generally feel the game offers good value for time and money, especially on sale."

    • Violence
      4

      "Combat involves visceral melee fighting, blood effects, and destruction of enemies."

    • Survival
      2

      "Combat and boss fights require avoiding damage and managing stamina, though not hardcore survival."

    Last update: 29/04/2026