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Marvel’s Spider-Man: Miles Morales

PlayStation 5, PlayStation 4, PC (Microsoft Windows) • 2022

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Quick resume

After the events of Marvel’s Spider-Man Remastered, teenage Miles Morales is adjusting to his new home while following in the footsteps of his mentor, Peter Parker, as a new Spider-Man. When a fierce power struggle threatens to destroy his home, Miles must take up the mantle of Spider-Man and own it

Global score

93/100

Genres

Action, Adventure, Hack and slash/Beat 'em up

Pros

  • Fluid and fun traversal mechanics
  • Engaging combat with new venom powers
  • Beautiful graphics and winter nyc setting
  • Strong soundtrack and voice acting
  • Quality of life improvements over predecessor

Cons

  • Short story and overall game length
  • Lack of dlc or extended content
  • Some bugs and visual glitches reported
  • Story and villains less impactful than first game
  • Price perceived as high for content amount

Motivations

  • Autonomy
    4

    "Players have freedom to explore NYC, choose missions and side activities, and use various combat and traversal abilities with personal style."

  • Competence
    3

    "Combat and traversal mechanics are skill-based and rewarding, with new venom powers adding depth, though some find it easy overall."

  • Competition
    -4

    "Focus is on single-player experience without competitive multiplayer or leaderboards; play is self-paced."

  • Continuation
    2

    "Some players report replayability for achievements and NG+, but overall the game is short and less content-heavy than predecessor."

  • Cooperation
    -5

    "Entirely single-player with no cooperative multiplayer or teamwork elements."

  • Creativity
    3

    "Players can customize suits and use unique venom powers; photo mode and side activities add creative expression."

  • Domination
    -5

    "No evidence of dominating others; gameplay is solo and cooperative social dominance is absent."

  • Escapism
    4

    "Immersive superhero fantasy with engaging story and open world provides strong escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and interest; no indication of obligation or external pressure."

  • Experimenting
    3

    "Players can experiment with new combat moves, traversal tricks, and gadgets, though core gameplay is familiar."

  • Exploration
    4

    "Open world NYC with seasonal changes and collectibles encourages discovery and curiosity-driven play."

  • Expression
    3

    "Suit customization and photo mode allow personal expression; however, core character design is fixed."

  • Fantasy
    5

    "Strong superhero fantasy with bio-electric powers, web-swinging, and comic book style narrative."

  • Fellowship
    -4

    "Minimal social interaction; focus is on solo play and personal story experience."

  • Growth
    3

    "Skill acquisition through combat upgrades and traversal improvements; some learning curve in mastering moves."

  • Health
    -5

    "Sedentary gameplay typical of action-adventure games; no physical activity or health-related features."

  • Idle
    -3

    "Requires active engagement and focus; not designed for passive or background play."

  • Intimacy
    -4

    "Limited emotional connection through story but no social intimacy or relationship building with other players."

  • Leadership
    -5

    "No leadership or group management elements; purely single-player experience."

  • Progression
    4

    "Players accumulate upgrades, new abilities, suits, and collectibles, showing clear progression."

  • Relaxation
    3

    "Smooth traversal and fluid combat provide flow and enjoyment, though some tension in combat and boss fights."

  • Sensation
    4

    "Visually stunning with dynamic lighting, effects, and soundtrack that enhance emotional and sensory experience."

  • Status
    -4

    "No social status or recognition systems; achievements are personal and not publicly ranked."

  • Story
    4

    "Engaging narrative with character development and emotional beats, though shorter and less complex than predecessor."

  • Strategy
    2

    "Combat and stealth require some tactical thinking and planning, but generally accessible and straightforward."

  • Thrill
    3

    "Exciting combat and traversal moments provide thrills, though overall experience is balanced and not overly tense."

  • Value
    -3

    "Many players feel the game is overpriced for its short length and content; recommended to buy on sale."

  • Violence
    3

    "Combat involves fighting enemies with punches, venom attacks, and takedowns; action-oriented violence is central."

  • Survival
    -3

    "No survival mechanics; combat is forgiving and player rarely faces permanent failure or resource scarcity."

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    Last update: 06/03/2026