Marvel’s Spider-Man: Miles Morales similar games & best alternatives
Marvel’s Spider-Man: Miles Morales
2022
Related articles
Quick resume
After the events of Marvel’s Spider-Man Remastered, teenage Miles Morales is adjusting to his new home while following in the footsteps of his mentor, Peter Parker, as a new Spider-Man. When a fierce power struggle threatens to destroy his home, Miles must take up the mantle of Spider-Man and own it
Global score
93/100
Genres
Action, Adventure, Hack and slash/Beat 'em up
Similar games
Pros
- Fluid and fun traversal mechanics
- Engaging combat with new venom powers
- Beautiful graphics and winter nyc setting
- Strong soundtrack and voice acting
- Quality of life improvements over predecessor
Cons
- Short story and overall game length
- Lack of dlc or extended content
- Some bugs and visual glitches reported
- Story and villains less impactful than first game
- Price perceived as high for content amount
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Value, Survival.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to explore NYC, choose missions and side activities, and use various combat and traversal abilities with personal style."
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Competence3
"Combat and traversal mechanics are skill-based and rewarding, with new venom powers adding depth, though some find it easy overall."
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Competition-4
"Focus is on single-player experience without competitive multiplayer or leaderboards; play is self-paced."
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Continuation2
"Some players report replayability for achievements and NG+, but overall the game is short and less content-heavy than predecessor."
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Cooperation-5
"Entirely single-player with no cooperative multiplayer or teamwork elements."
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Creativity3
"Players can customize suits and use unique venom powers; photo mode and side activities add creative expression."
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Domination-5
"No evidence of dominating others; gameplay is solo and cooperative social dominance is absent."
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Escapism4
"Immersive superhero fantasy with engaging story and open world provides strong escape from real life."
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Expectation-4
"Players engage voluntarily for enjoyment and interest; no indication of obligation or external pressure."
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Experimenting3
"Players can experiment with new combat moves, traversal tricks, and gadgets, though core gameplay is familiar."
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Exploration4
"Open world NYC with seasonal changes and collectibles encourages discovery and curiosity-driven play."
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Expression3
"Suit customization and photo mode allow personal expression; however, core character design is fixed."
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Fantasy5
"Strong superhero fantasy with bio-electric powers, web-swinging, and comic book style narrative."
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Fellowship-4
"Minimal social interaction; focus is on solo play and personal story experience."
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Growth3
"Skill acquisition through combat upgrades and traversal improvements; some learning curve in mastering moves."
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Health-5
"Sedentary gameplay typical of action-adventure games; no physical activity or health-related features."
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Idle-3
"Requires active engagement and focus; not designed for passive or background play."
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Intimacy-4
"Limited emotional connection through story but no social intimacy or relationship building with other players."
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Leadership-5
"No leadership or group management elements; purely single-player experience."
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Progression4
"Players accumulate upgrades, new abilities, suits, and collectibles, showing clear progression."
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Relaxation3
"Smooth traversal and fluid combat provide flow and enjoyment, though some tension in combat and boss fights."
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Sensation4
"Visually stunning with dynamic lighting, effects, and soundtrack that enhance emotional and sensory experience."
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Status-4
"No social status or recognition systems; achievements are personal and not publicly ranked."
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Story4
"Engaging narrative with character development and emotional beats, though shorter and less complex than predecessor."
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Strategy2
"Combat and stealth require some tactical thinking and planning, but generally accessible and straightforward."
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Thrill3
"Exciting combat and traversal moments provide thrills, though overall experience is balanced and not overly tense."
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Value-3
"Many players feel the game is overpriced for its short length and content; recommended to buy on sale."
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Violence3
"Combat involves fighting enemies with punches, venom attacks, and takedowns; action-oriented violence is central."
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Survival-3
"No survival mechanics; combat is forgiving and player rarely faces permanent failure or resource scarcity."
Last update: 29/04/2026