Miasma Chronicles similar games & best alternatives

Miasma Chronicles

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2023

Should you play it?

From the creators of Mutant Year Zero: Road to Eden comes a beautifully crafted tactical adventure you won’t forget. Embark on a quest across a post-apocalyptic wasteland torn apart by a savage force known only as the ‘Miasma’.

What works
  • Challenging and rewarding tactical combat
  • Immersive post-apocalyptic world and story
  • Customizable skills and weapons
  • Long playtime with replayability
  • Polished graphics and sound design
Things to keep in mind
  • Some bugs and technical issues
  • Story and characters sometimes weak or clichéd
  • Limited squad size and character variety
  • Linear exploration with limited replay incentives
  • Ui and control quirks reported

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Mutant Year Zero: Road to Eden

  • Langrisser I & II

  • Rogue Waters

  • Convoy

  • Sandwalkers

  • Reverse Collapse: Code Name Bakery

  • Tactics Ogre: Reborn

  • Darkest Dungeon® II

  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos

Hidden Gems

Less popular games with surprisingly high similarity

  • Sandwalkers

  • UFO: Aftermath

  • The Hand of Merlin

If you liked…

Recommendations by what you enjoyed most

  • Strategy

    Shardpunk

  • Autonomy

    Secrets of Grindea

  • Competence

    SteamWorld Heist

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Miasma Chronicles: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Leadership, Cooperation. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to customize characters, choose skills and builds, respec anytime, and decide playstyle."

    Capsule for Secrets of Grindea Secrets of Grindea

    "Players have freedom to customize characters, respec skills anytime, and choose stealth or combat approaches."

  • Competence

    Game with the same Competence vibe

    4

    "Challenging tactical combat requiring skillful aiming, positioning, and strategic planning with feedback on performance."

    Capsule for SteamWorld Heist SteamWorld Heist

    "Challenging tactical combat requiring skillful planning and execution, with meaningful feedback and progression."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player experience with no mention of competitive multiplayer or leaderboards."

    Capsule for Touhou Luna Nights Touhou Luna Nights

    "Focus is on single-player experience with no mention of competitive multiplayer or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long play sessions, replayability through challenges and higher difficulties, and desire for sequels."

    Capsule for Soulstice Soulstice

    "Players report long playtimes, replayability with different difficulties, and desire for DLC/sequels."

  • Cooperation

    Game with the same Cooperation vibe

    -2

    "Gameplay centers on controlling a small squad independently; multiplayer or cooperative modes are absent."

    Capsule for XCOM®: Chimera Squad XCOM®: Chimera Squad

    "Gameplay centers on controlling a small squad with no multiplayer or cooperative modes."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can customize skills and equipment, and craft items, but within predefined systems."

    Capsule for Ys SEVEN Ys SEVEN

    "Players can customize skills, weapons, and tactics, but within predefined game structures."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are balanced within the squad; no evidence of exerting control or superiority over others."

    Capsule for Mutant Year Zero: Road to Eden Mutant Year Zero: Road to Eden

    "Interactions are balanced within squad; no evidence of exerting superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive post-apocalyptic setting and narrative provide strong escapism and distraction from real life."

    Capsule for Convoy Convoy

    "Immersive post-apocalyptic world and story provide strong distraction and engagement."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, not obligation."

    Capsule for Marvel’s Spider-Man Remastered Marvel’s Spider-Man Remastered

    "Players engage voluntarily out of interest and enjoyment, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different weapons, tactics, stealth vs combat approaches, and skill builds."

    Capsule for Generation Zero® Generation Zero®

    "Players experiment with stealth tactics, skill builds, and weapon mods to optimize combat."

  • Exploration

    Game with the same Exploration vibe

    3

    "Game features multiple towns and areas with secrets, collectibles, and side quests encouraging exploration within a mostly linear structure."

    Capsule for Lost in Random™ Lost in Random™

    "Game features linear but detailed zones with loot, secrets, and side quests encouraging exploration."

  • Expression

    Game with the same Expression vibe

    1

    "Some character and gear customization exists but limited compared to full self-expression."

    Capsule for ARC Raiders ARC Raiders

    "Some character customization and gear choices allow limited self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a post-apocalyptic robot world with imaginative characters and narrative."

    Capsule for RAM: Random Access Mayhem RAM: Random Access Mayhem

    "Set in a post-apocalyptic sci-fi world with miasma powers and robot companions, emphasizing imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Primarily a solo experience with minimal social or community interaction."

    Capsule for Detroit: Become Human Detroit: Become Human

    "Primarily a solo experience with minimal social or community interaction."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn mechanics, and improve through challenging combat and character progression."

    Capsule for Vampire: The Masquerade - Redemption Vampire: The Masquerade - Redemption

    "Players develop skills, learn combat strategies, and improve through progression and replay."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity elements."

    Capsule for Dungreed Dungreed

    "Sedentary gameplay with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and strategic planning during combat and exploration."

    Capsule for Baldur's Gate: Enhanced Edition Baldur's Gate: Enhanced Edition

    "Requires focused attention and strategic planning during combat and exploration."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Limited to narrative relationships and character interactions; no real social bonding or emotional sharing with others."

    Capsule for Raging Loop Raging Loop

    "Limited to character interactions within squad; no close social relationships or emotional sharing beyond story."

  • Leadership

    Game with the same Leadership vibe

    3

    "Player leads and manages a squad, making strategic decisions and directing actions."

    Capsule for Halfway Halfway

    "Player leads and manages a small squad, making tactical decisions and directing actions."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on leveling up, upgrading weapons, unlocking skills, and collecting items."

    Capsule for Ys: Memories of Celceta Ys: Memories of Celceta

    "Strong emphasis on leveling up, acquiring weapons, upgrades, and skill customization."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Gameplay can be tense and challenging, requiring careful planning and resource management."

    Capsule for Wasteland 2: Director's Cut Wasteland 2: Director's Cut

    "Gameplay can be tense and challenging, requiring careful planning and resource management."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visuals, sound design, and atmospheric effects provide sensory engagement."

    Capsule for Arid Arid

    "Enjoyable visuals, sound design, and atmospheric effects contribute to sensory engagement."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; focus is on individual experience."

    Capsule for DEEEER Simulator: Your Average Everyday Deer Game DEEEER Simulator: Your Average Everyday Deer Game

    "No social recognition or ranking systems; focus is on individual experience."

  • Story

    Game with the same Story vibe

    3

    "Narrative driven with voice acting and cutscenes, though story is short and incomplete."

    Capsule for Jivana Jivana

    "Narrative-driven with voiced characters, cutscenes, and lore, though story quality is mixed."

  • Strategy

    Game with the same Strategy vibe

    5

    "Core gameplay revolves around tactical planning, positioning, and resource management."

    Capsule for Shardpunk Shardpunk

    "Core gameplay revolves around tactical planning, stealth, positioning, and resource management."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tense stealth and combat encounters provide suspense and excitement."

    Capsule for Mutant Year Zero: Road to Eden Mutant Year Zero: Road to Eden

    "Tense combat encounters and stealth mechanics provide suspense and excitement."

  • Value

    Game with the same Value vibe

    2

    "Generally considered good value especially when purchased on sale; provides hours of entertainment."

    Capsule for Leisure Suit Larry - Wet Dreams Don't Dry Leisure Suit Larry - Wet Dreams Don't Dry

    "Generally considered good value for time and money, especially on sale; some complaints about price."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves tactical battles with firearms, melee, and artillery, including destruction of enemy units."

    Capsule for Banner of the Maid Banner of the Maid

    "Combat involves tactical use of weapons and destruction of enemies."

  • Survival

    Game with the same Survival vibe

    4

    "Players must manage resources, avoid threats, and survive hostile environments."

    Capsule for Into the Radius 2 Into the Radius 2

    "Players must manage resources, avoid failure, and overcome threats in a hostile environment."

Last update: 01/06/2026