Soul Dossier similar games & best alternatives

Soul Dossier

PC (Microsoft Windows) • 2021

Should you play it?

Soul Dossier is a multiplayer game based on Oriental culture (5vS1). The game is based on a variety of traditional Oriental cultures, including five elements, eight diagrams and folklore.

What works
  • Unique oriental horror theme and folklore
  • Engaging asymmetric 5v1 multiplayer gameplay
  • Free-to-play with cosmetic customization
  • Active developer support and updates
  • Detailed maps and character variety
Things to keep in mind
  • Poor english translation and language barrier
  • Server lag and stability issues
  • Unbalanced killer power and gameplay frustration
  • Clunky animations and controls
  • High system requirements and optimization problems

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Conqueror's Blade

  • Marvel Rivals

  • STALCRAFT: X

  • SMITE®

  • V Rising

  • CRSED: Cuisine Royale

  • Blood Strike

  • Continent of the Ninth Seal

  • EVE Online

Hidden Gems

Less popular games with surprisingly high similarity

  • Retail Royale

  • SHRAPNEL

  • Meridian 59

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Senren*Banka

  • Competition

    Age of Empires II (Retired)

  • Cooperation

    Damned

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Soul Dossier: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. Here, the score leans higher than usual among comparable games on Fantasy, Domination, Cooperation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players can choose from multiple characters with unique combos and roles, and can direct their own playstyle and team strategy."

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  • Competence

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    "Game requires skill in hiding, seeking, and using abilities effectively; players report learning curve and skill mastery."

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  • Competition

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    "Strong multiplayer focus with ranked matches, leaderboards, and competitive community; players enjoy testing skills against others."

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    "Strong competitive 5v1 multiplayer focus with ranked and casual matches, player vs player skill testing."

  • Continuation

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    "Some players report long playtimes and habitual engagement, though bugs and lack of updates reduce ongoing attachment."

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  • Cooperation

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    "Survivors must work together to find keys and escape; teamwork and communication are emphasized for success."

    Capsule for Damned Damned

    "Teamwork is essential for survivors to complete objectives and coordinate against the killer."

  • Creativity

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    "Customization of characters and builds allows for creative playstyles."

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    "Customization of characters and use of various props and elemental mechanics offer some creative play."

  • Domination

    Game with the same Domination vibe

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    "Killers often exert control and power over survivors, with some toxic behaviors reported; however, balanced interactions and mutual respect also occur."

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    "Killers exert control and power over survivors; some frustration expressed over killer dominance."

  • Escapism

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    "Players use the game as a fun distraction and nostalgic escape into a horror universe, enjoying stress relief and entertainment."

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    "Players use the game as distraction and stress relief, enjoying the horror and fantasy elements."

  • Expectation

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    "Most players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

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    "Most players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

  • Experimenting

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    "Players try different characters, skills, and strategies, exploring varied gameplay mechanics."

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    "Players try different characters, abilities, and strategies; some exploration of game mechanics."

  • Exploration

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    "Maps offer different environments and layouts, encouraging discovery, though gameplay is focused on objectives."

    Capsule for DEVOUR DEVOUR

    "Maps are detailed and offer some discovery, but gameplay is mostly focused on known objectives."

  • Expression

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    "Character customization and cosmetic options allow for player self-expression."

    Capsule for Red Eclipse Red Eclipse

    "Character customization and cosmetic outfits allow for player self-expression."

  • Fantasy

    Game with the same Fantasy vibe

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    "Strong fantasy elements with supernatural themes, spirits, and Japanese folklore."

    Capsule for Senren*Banka Senren*Banka

    "Strong fantasy theme with supernatural elements, ghosts, and oriental folklore."

  • Fellowship

    Game with the same Fellowship vibe

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    "Community interaction and socializing are important, though language barriers exist."

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    "Community forming around the game; some social interaction though language barriers exist."

  • Growth

    Game with the same Growth vibe

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    "Players develop skills and improve over time; learning curve noted."

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    "Players report learning curve and skill improvement over time."

  • Health

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    "Typical sedentary gaming experience with no physical activity involved."

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  • Idle

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    "Requires focused attention during matches; not suited for casual background play."

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    "Requires active attention during matches; not suited for casual background play."

  • Intimacy

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    "Some social interaction and friendships form, but emotional closeness is limited; mostly surface-level connections."

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    "Some social interaction and friendship formation, but language barriers limit deeper connections."

  • Leadership

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    "Some players lead teams or coordinate tactics; no strong evidence of formal leadership roles."

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    "Some players take lead roles in team coordination, but no strong evidence of formal leadership."

  • Progression

    Game with the same Progression vibe

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    "Players collect loot crates, unlock cosmetics, and progress through levels and game modes."

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    "Players collect items, cosmetics, and upgrades through gameplay and loot boxes."

  • Relaxation

    Game with the same Relaxation vibe

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    "Game is tense and challenging, with moments of flow but also frequent pressure."

    Capsule for Codename CURE Codename CURE

    "Game can be tense and frustrating due to lag and killer power, but also offers moments of flow."

  • Sensation

    Game with the same Sensation vibe

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    "Visuals, sound, and animations provide stimulating sensory experiences and excitement."

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    "Visuals, character models, and effects provide sensory stimulation and excitement."

  • Status

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    "Some social recognition through achievements and cosmetic unlocks, but limited broader status."

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    "Some social recognition through achievements and cosmetics, but limited by language and community size."

  • Story

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    "Some lore and narrative elements exist but story is minimal and not a primary focus."

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    "Some narrative elements and lore exist, but story is minimal and not a primary focus."

  • Strategy

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    "Game emphasizes tactical planning, positioning, and problem solving in both single and multiplayer."

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    "Game involves planning, tactics, and problem solving in asymmetric multiplayer matches."

  • Thrill

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    "Suspenseful chases and risk-reward gameplay create thrilling moments."

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    "Tense chases, suspense, and risk create thrilling gameplay moments."

  • Value

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    "Free-to-play with cosmetic purchases; players perceive good value for time invested."

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    "Free-to-play with cosmetic purchases; players feel reasonable value despite some expensive items."

  • Violence

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    "Combat and destruction are central gameplay elements with fantasy violence."

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  • Survival

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    "Human players must avoid death and complete objectives under threat, emphasizing survival mechanics."

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    "Survivors must avoid death and complete objectives under threat from killers."

Last update: 01/06/2026