Zenless Zone Zero similar games & best alternatives

Zenless Zone Zero

Xbox Series X|S, Android, PC (Microsoft Windows), iOS, PlayStation 5 • 2026

Should you play it?

Zenless Zone Zero is HoYoverse’s brand-new urban fantasy ARPG. Players act as "Proxies" who explore Hollows alongside a wide range of unique Agents, fighting enemies, and completing commissions on their journey to unveil the mysteries behind New Eridu.

What works
  • Engaging combat
  • Stylish visuals
  • Diverse character designs
  • Generous free-to-play model
  • Interesting story
Things to keep in mind
  • Gacha mechanics
  • Power creep
  • Some characters feel underdeveloped
  • Story pacing issues
  • Optimization problems

What to play next

Top picks

Games that feel the closest overall

  • Black Desert

  • Where Winds Meet

  • Farever

  • Magical Princess

  • Bit Heroes Quest

  • Gems of War - Puzzle RPG

  • Summoners War: Chronicles

  • Tiny Tina's Wonderlands

  • Dead as Disco

Hidden Gems

Less popular games with surprisingly high similarity

  • KUNAI

  • #BLUD

  • Infinite Veil

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Farever

  • Continuation

    Super Sus

  • Creativity

    Chrono Ark

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Zenless Zone Zero: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Idle, Intimacy. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose different characters with unique abilities and strategies, but gameplay follows set roles and objectives."

    Capsule for Soul Dossier Soul Dossier

    "Players can choose characters and strategies, but some gameplay elements are predetermined."

  • Competence

    Game with the same Competence vibe

    4

    "Players feel effective in combat with skill-based mechanics."

    Capsule for Farever Farever

    "Players feel effective in combat, with a high skill ceiling."

  • Competition

    Game with the same Competition vibe

    3

    "Competitive elements exist through social deduction and combat against other players, but focus is also on teamwork and deception."

    Capsule for Klaus Veen's Treason Klaus Veen's Treason

    "There are competitive elements, but the focus is more on personal achievement."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players express a desire to keep playing due to engaging gameplay."

    Capsule for Super Sus Super Sus

    "Players express a desire to keep playing and engaging with the game."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Includes cooperative elements like companions and online base defense, but largely focused on individual play."

    Capsule for METAL GEAR SOLID V: THE PHANTOM PAIN METAL GEAR SOLID V: THE PHANTOM PAIN

    "There are some cooperative elements, but the game primarily focuses on individual play."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players experiment with many characters, builds, and team synergies."

    Capsule for Chrono Ark Chrono Ark

    "Players can experiment with character builds and team compositions."

  • Domination

    Game with the same Domination vibe

    2

    "Some players enjoy exerting control through roles, but it's not the main focus."

    Capsule for Super Sus Super Sus

    "While there is some competitive aspect, it is not the main focus."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a distraction and immersion into a dystopian alternate reality, escaping real life."

    Capsule for Not Tonight Not Tonight

    "Players often mention the game as a way to escape reality."

  • Expectation

    Game with the same Expectation vibe

    -2

    "Players engage from personal desire rather than obligation."

    Capsule for Deliver At All Costs Deliver At All Costs

    "Players engage from personal desire rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players enjoy trying new strategies and tools."

    Capsule for Burglin' Gnomes Burglin' Gnomes

    "Players enjoy trying new characters and strategies."

  • Exploration

    Game with the same Exploration vibe

    3

    "Exploration of random maps, magic sites, and lore is part of gameplay, though not the primary focus."

    Capsule for Dominions 4: Thrones of Ascension Dominions 4: Thrones of Ascension

    "The game has exploration elements, but they are not the main focus."

  • Expression

    Game with the same Expression vibe

    4

    "Players enjoy customizing their characters and expressing themselves through gameplay."

    Capsule for Gamble With Your Friends Gamble With Your Friends

    "Players enjoy character customization and expressing themselves through character choices."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The game features fantasy-themed characters, enemies, and lore, though presented in a stylized, abstract manner."

    Capsule for Slay the Spire Slay the Spire

    "The game has fantasy elements, but it also incorporates modern themes."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Players feel part of a community and share experiences, though gameplay is single-player."

    Capsule for DELTARUNE DELTARUNE

    "Players feel part of a community, but the game is primarily single-player."

  • Growth

    Game with the same Growth vibe

    4

    "Players experience personal development through skill acquisition."

    Capsule for Subnautica 2 Subnautica 2

    "Players experience personal development through skill acquisition."

  • Health
    Insufficient data

    No nearest game available

  • Idle

    Game with the same Idle vibe

    3

    "The game allows for casual play but also requires engagement."

    Capsule for Creatures of Ava Creatures of Ava

    "The game allows for casual play, but also requires engagement."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Players form emotional connections with characters through deep, personal conversations."

    Capsule for Night Call Night Call

    "Players form connections with characters, but it's not deeply personal."

  • Leadership
    Insufficient data

    No nearest game available

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate upgrades, items, and experience points to improve characters and ships."

    Capsule for PULSAR: Lost Colony PULSAR: Lost Colony

    "Players enjoy accumulating characters and upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "The game can be relaxing but has moments of frustration."

    Capsule for Tiny Tina's Wonderlands Tiny Tina's Wonderlands

    "The game can be relaxing, but also has intense moments."

  • Sensation

    Game with the same Sensation vibe

    4

    "The game provides sensory stimulation through visuals and sounds."

    Capsule for Subnautica 2 Subnautica 2

    "The game provides sensory stimulation through visuals and sound."

  • Status

    Game with the same Status vibe

    2

    "Recognition occurs within community leagues and multiplayer modes, though not a primary motivator for most players."

    Capsule for Out of the Park Baseball 26 Out of the Park Baseball 26

    "Players may seek recognition, but it's not a primary motivator."

  • Story

    Game with the same Story vibe

    3

    "The story is engaging but could use more depth and development."

    Capsule for Dead as Disco Dead as Disco

    "The story has ups and downs, but is generally engaging."

  • Strategy

    Game with the same Strategy vibe

    4

    "High strategic depth in team composition, combo execution, and match tactics; players must plan and adapt."

    Capsule for ULTIMATE MARVEL VS. CAPCOM 3 ULTIMATE MARVEL VS. CAPCOM 3

    "Players need to strategize for optimal team compositions."

  • Thrill

    Game with the same Thrill vibe

    3

    "The game has thrilling moments, especially during boss fights."

    Capsule for Mina the Hollower Mina the Hollower

    "The game has thrilling moments, especially in combat."

  • Value

    Game with the same Value vibe

    4

    "Players feel they get good value for their time and money."

    Capsule for Gambonanza Gambonanza

    "Players feel they get good value for their time and money."

  • Violence

    Game with the same Violence vibe

    2

    "Combat is present but not overly violent."

    Capsule for KUNAI KUNAI

    "There are combat elements, but it is not overly violent."

  • Survival
    Insufficient data

    No nearest game available

Last update: 06/07/2026