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FEZ

Xbox 360, PlayStation 3, Nintendo Switch, PlayStation Vita, PC (Microsoft Windows), Linux, iOS, Mac, PlayStation 4 • 2013

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Quick resume

Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives.

Global score

93/100

Genres

Indie, Puzzle, Platform, Adventure

Pros

  • Innovative 2d/3d rotation mechanic
  • Challenging and creative puzzles
  • Beautiful pixel art and soundtrack
  • Deep exploration and secrets
  • Relaxing yet mentally engaging

Cons

  • Some puzzles are extremely obscure
  • Lack of fast travel causes backtracking
  • Minimal narrative and story depth
  • Keyboard controls less optimal than controller
  • Technical issues reported by some players

Motivations

  • Autonomy
    4

    "Players have freedom to explore the large interconnected world at their own pace, choose which puzzles to solve and in what order, and experiment with rotating the world to discover new paths."

  • Competence
    4

    "The game offers challenging puzzles that require skillful observation, cryptography, and logical thinking, rewarding players with a strong sense of accomplishment."

  • Competition
    -4

    "FEZ is a single-player experience focused on personal exploration and puzzle solving without competitive elements or leaderboards."

  • Continuation
    3

    "Many players report long play sessions and a desire to fully explore and solve all puzzles, including difficult post-game content, indicating habitual engagement."

  • Cooperation
    -5

    "The game is designed for solo play with no multiplayer or cooperative mechanics."

  • Creativity
    5

    "Highly creative design with unique 2D/3D rotation mechanics, original puzzles, custom languages, and cryptographic challenges."

  • Domination
    -5

    "No elements of exerting control or superiority over others; the experience is personal and introspective."

  • Escapism
    4

    "Players describe FEZ as a relaxing, immersive experience that provides a mental escape through exploration and puzzle solving."

  • Expectation
    -4

    "Players engage voluntarily driven by intrinsic interest and curiosity rather than obligation or external pressure."

  • Experimenting
    5

    "The core mechanic encourages players to experiment with world rotation and perspective shifts to discover new paths and solve puzzles."

  • Exploration
    5

    "Exploration is central, with a vast world full of secrets, hidden rooms, and puzzles requiring thorough investigation."

  • Expression
    2

    "Some customization of gameplay approach and puzzle solving style, but limited character or environment personalization."

  • Fantasy
    3

    "The game features a whimsical, imaginative world with abstract puzzles and a surreal narrative, though grounded in puzzle mechanics."

  • Fellowship
    -4

    "FEZ is a solitary experience with minimal social interaction or community features within the game."

  • Growth
    5

    "Players develop problem-solving skills, cryptographic knowledge, and spatial reasoning through progressively complex puzzles."

  • Health
    -5

    "Primarily a sedentary, screen-based experience with no physical activity components."

  • Idle
    -4

    "Requires focused attention and active problem solving; not suited for casual or background play."

  • Intimacy
    -5

    "No close social or emotional relationships formed within the game; experience is individual and introspective."

  • Leadership
    -5

    "No leadership or group management elements; purely single-player."

  • Progression
    4

    "Progression through collecting cubes and anticubes unlocks new areas and endings, providing clear goals and rewards."

  • Relaxation
    3

    "The game is described as calming and soothing, though some puzzles can be mentally taxing."

  • Sensation
    3

    "Enjoyable pixel art visuals and chiptune soundtrack provide pleasant sensory stimulation."

  • Status
    -4

    "Achievements and completion are personal with minimal social recognition or status elements."

  • Story
    2

    "Minimal explicit narrative; story is cryptic and mostly inferred through environmental clues and player interpretation."

  • Strategy
    4

    "Puzzles require logical reasoning, pattern recognition, and strategic use of perspective shifts."

  • Thrill
    -2

    "The game lacks suspense or risk; it is more contemplative than thrilling."

  • Value
    5

    "Highly praised for its depth, creativity, and replay value relative to its price."

  • Violence
    -5

    "No violence or combat; gameplay focuses on exploration and puzzle solving."

  • Survival
    -5

    "No survival or threat mechanics; the game is low risk and forgiving."

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    Last update: 06/03/2026