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Still Wakes the Deep similar games & best alternatives

Still Wakes the Deep

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2024

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Quick resume

1975. Disaster strikes the Beira D oil rig off the coast of Scotland. Navigate the collapsing rig to save your crew from an otherworldly horror on the edge of all logic and reality.

Global score

88/100

Genres

Action, Adventure, Indie

Similar games

    Pros

    • Strong narrative and voice acting
    • Immersive atmosphere and setting
    • Unique oil rig environment
    • Effective horror and suspense
    • Well-optimized ue5 graphics

    Cons

    • Short game length
    • Linear and on-rails gameplay
    • Limited gameplay variety
    • Some minor bugs and performance issues
    • Price perceived as high for content

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Survival, Violence. It leans lower than usual among comparable games on Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      -3

      "The game is largely linear and on-rails with preset paths and limited exploration, indicating less player freedom and more following established routines."

    • Competence
      1

      "Gameplay involves simple stealth, QTEs, and platforming with low difficulty, providing some skill challenge but mostly predictable tasks."

    • Competition
      -5

      "No evidence of competitive modes or player comparison; focus is on personal narrative experience."

    • Continuation
      2

      "Players report immersive story and atmosphere driving them to finish in one sitting, but game length is short and replay value limited."

    • Cooperation
      -5

      "Single-player experience with no multiplayer or cooperative elements."

    • Creativity
      1

      "Some light platforming and interaction mechanics, but mostly following predefined paths and scripted events."

    • Domination
      -5

      "No social dominance or power over others; experience is solitary and narrative-driven."

    • Escapism
      4

      "Strong immersion in atmospheric horror and narrative provides escape from real life stresses."

    • Expectation
      -4

      "Players engage voluntarily for intrinsic interest in story, atmosphere, and horror experience."

    • Experimenting
      -2

      "Limited gameplay variety and linear progression reduce opportunities for experimentation."

    • Exploration
      -3

      "Exploration is minimal and mostly confined to known paths with some minor side areas."

    • Expression
      -4

      "No character customization or player-driven expression; presentation is standardized."

    • Fantasy
      4

      "Engages players in cosmic horror and supernatural eldritch themes, a strong imaginative fiction experience."

    • Fellowship
      -5

      "No social or community features; single-player narrative focus."

    • Growth
      1

      "Some character development and story progression, but limited learning or skill growth in gameplay."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -3

      "Requires focused attention during play; not designed for casual or background gaming."

    • Intimacy
      2

      "Emotional connection to characters and story creates some depth of feeling, though no social interaction."

    • Leadership
      -5

      "No leadership or group management elements; purely single-player."

    • Progression
      2

      "Narrative and story progression drive experience; no item collection or upgrades."

    • Relaxation
      -1

      "Atmosphere is tense and suspenseful rather than relaxing."

    • Sensation
      3

      "Strong sensory stimulation through visuals, sound design, and emotional voice acting."

    • Status
      -5

      "No social recognition or status systems present."

    • Story
      5

      "Highly narrative-driven with strong voice acting and emotional engagement."

    • Strategy
      -2

      "Gameplay is straightforward with limited strategic depth."

    • Thrill
      3

      "Tense chases and horror elements create suspense and thrill."

    • Value
      -1

      "Mixed opinions on price versus length; some feel short length reduces value."

    • Violence
      2

      "Includes horror combat avoidance and monster encounters but no direct combat or destruction."

    • Survival
      3

      "Focus on evading threats and surviving on a collapsing oil rig."

    Last update: 29/04/2026