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Amnesia: Rebirth

Xbox One, PlayStation 5, PC (Microsoft Windows), Linux, Xbox Series X|S, PlayStation 4 • 2020

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Quick resume

A first-person horror adventure. Uncover your past and survive the Algerian desert. Fear is your enemy; stay calm to not succumb to an illness threatening you and your loved one. Avoid darkness, hide from monsters and solve puzzles. Adventure Mode available for a less scary experience.

Global score

77/100

Genres

Adventure, Indie, Puzzle

Pros

  • Immersive story and atmosphere
  • Strong sound design and voice acting
  • Engaging puzzles and exploration
  • Multiple endings and lore depth
  • Well-optimized and visually detailed

Cons

  • Linear gameplay with limited player freedom
  • Some pacing issues and predictable monster encounters
  • Fear mechanic reduces penalty for failure
  • Pregnancy mechanic divisive for some players
  • Not as scary or challenging as earlier series entries

Motivations

  • Autonomy
    3

    "Players have freedom to explore, solve puzzles, and make some story choices, though the game is mostly linear with guided progression."

  • Competence
    2

    "Puzzles require observation and some problem solving, but are generally not very difficult; gameplay includes stealth and resource management."

  • Competition
    -5

    "Single-player experience focused on personal story and survival without any competitive elements."

  • Continuation
    3

    "Players report engaging story and atmosphere that encourage extended play sessions and replay for multiple endings."

  • Cooperation
    -5

    "Entirely single-player with no multiplayer or cooperative gameplay."

  • Creativity
    2

    "Players engage in exploration and puzzle solving with some freedom in approach, but within predefined game environments and mechanics."

  • Domination
    -5

    "No social or multiplayer dominance; gameplay is solitary and narrative-driven."

  • Escapism
    4

    "Strong immersion in a dark, atmospheric horror world provides escape from reality and emotional engagement."

  • Expectation
    -4

    "Players engage voluntarily out of interest in horror and story; no external pressure or obligation."

  • Experimenting
    2

    "Encourages exploration and puzzle experimentation, though within a linear narrative framework."

  • Exploration
    3

    "Players explore diverse environments including desert ruins and alien worlds, uncovering lore and secrets."

  • Expression
    -5

    "No character customization or player-driven aesthetic expression."

  • Fantasy
    4

    "Strong Lovecraftian and cosmic horror themes with supernatural and sci-fi elements."

  • Fellowship
    -5

    "Solo experience with minimal social interaction or community involvement."

  • Growth
    2

    "Players develop problem-solving skills and learn game mechanics through puzzle solving and survival strategies."

  • Health
    -5

    "Sedentary gameplay typical of narrative-driven horror games."

  • Idle
    -3

    "Requires focused attention and continuous engagement; not designed for idle or background play."

  • Intimacy
    1

    "Emotional connection to protagonist and story, but no social or interpersonal relationship building."

  • Leadership
    -5

    "No leadership or group management elements; single-player narrative."

  • Progression
    3

    "Players collect items like matches and oil, and unlock multiple endings based on choices."

  • Relaxation
    -2

    "Tense and suspenseful atmosphere with moments of calm, but overall maintains player alertness and stress."

  • Sensation
    3

    "Strong sensory immersion through sound design, visuals, and atmospheric effects."

  • Status
    -5

    "No social status or recognition mechanics; individual experience."

  • Story
    5

    "Narrative-driven game with rich lore, character development, and multiple endings."

  • Strategy
    2

    "Requires planning resource use and stealth tactics, but puzzles and encounters are straightforward."

  • Thrill
    4

    "Creates suspense and fear through monster encounters and dark environments."

  • Value
    3

    "Players report good value for time spent, especially on sale; engaging story and atmosphere."

  • Violence
    -3

    "Limited combat; focus on evasion and survival rather than destruction."

  • Survival
    3

    "Resource management and fear mechanics require players to avoid threats and manage limited supplies."

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    Last update: 06/03/2026