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Strange Jigsaws

PC (Microsoft Windows) • 2025

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Quick resume

A game of strange jigsaws.

Global score

99/100

Genres

Adventure, Casual, Indie, Puzzle

Similar games

    Pros

    • Creative and unique puzzles
    • Charming and emotional storytelling
    • Accessible with thoughtful design
    • Short but satisfying experience
    • Good value for price

    Cons

    • Some puzzles can be obtuse or vague
    • Short length may leave wanting more
    • Minor interface issues reported
    • Lack of multiplayer or social features
    • Some reliance on word puzzles may frustrate

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Creativity, Experimenting. It leans lower than usual among comparable games on Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players solve puzzles at their own pace with freedom to explore different puzzle mechanics and approaches."

    • Competence
      3

      "Puzzles require lateral thinking and problem solving, providing satisfying skill challenges and rewarding clever solutions."

    • Competition
      -4

      "Focus is on individual puzzle solving without comparison or competitive elements."

    • Continuation
      2

      "Players engage in a short but immersive experience with some desire to continue exploring puzzles and meta-elements."

    • Cooperation
      -5

      "The game is a single-player puzzle experience with no cooperative gameplay."

    • Creativity
      5

      "Highly creative and unique puzzle designs that challenge traditional jigsaw concepts and encourage out-of-the-box thinking."

    • Domination
      -5

      "No elements of exerting control or superiority over others; experience is personal and introspective."

    • Escapism
      3

      "Players use the game as a mental escape through engaging and whimsical puzzles and storytelling."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and appreciation for creative puzzles."

    • Experimenting
      4

      "Game encourages trying new puzzle mechanics and exploring novel solutions."

    • Exploration
      3

      "Players discover new puzzle types and meta-narrative elements throughout the game."

    • Expression
      -2

      "Limited customization; focus is on puzzle solving rather than avatar or environment personalization."

    • Fantasy
      2

      "Contains imaginative and surreal puzzle elements and storytelling, though grounded in puzzle logic."

    • Fellowship
      -4

      "Primarily a solitary experience with minimal social interaction."

    • Growth
      3

      "Players develop problem-solving skills and learn new puzzle mechanics."

    • Health
      -5

      "Sedentary gameplay typical of puzzle games with no physical activity."

    • Idle
      -3

      "Requires focused attention and active problem solving rather than passive or background play."

    • Intimacy
      -4

      "Minimal social or emotional connections beyond personal engagement with the game."

    • Leadership
      -5

      "No leadership or group management elements; purely single-player."

    • Progression
      3

      "Progression through unlocking and completing increasingly complex puzzles."

    • Relaxation
      3

      "Provides a balanced challenge with moments of flow and emotional engagement."

    • Sensation
      2

      "Pleasant visual and auditory design with some emotional impact, but not intense sensory stimulation."

    • Status
      -5

      "No social status or recognition systems present."

    • Story
      3

      "Contains a subtle meta-narrative and emotional storytelling woven through puzzles."

    • Strategy
      3

      "Requires logical thinking, reasoning, and planning to solve puzzles."

    • Thrill
      -2

      "Low risk and suspense; focus is on thoughtful puzzle solving rather than excitement or tension."

    • Value
      4

      "Players perceive good value for the price given the creativity and quality of the experience."

    • Violence
      -5

      "No combat or destructive elements; gameplay is constructive and thoughtful."

    • Survival
      -5

      "No survival or threat avoidance mechanics; stable and safe puzzle environment."

    Last update: 29/04/2026