SUPERHOT: MIND CONTROL DELETE similar games & best alternatives
SUPERHOT: MIND CONTROL DELETE
2020
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Quick resume
The long-awaited third game in the groundbreaking SUPERHOT franchise - MIND CONTROL DELETE gives you more insight into the world of SUPERHOT, more story, more signature gameplay. Keep dancing the slow-motion ballet of destruction for so much longer than ever before.
Global score
84/100
Genres
Action, Indie, Shooter, Puzzle
Similar games
Pros
- Innovative slow-motion combat
- Variety of abilities and weapons
- Challenging gameplay with strategic depth
- High replayability with roguelike elements
- Polished visuals and sound design
Cons
- Repetitive level design and enemy encounters
- Minimal and weak story
- Tedious and pretentious ending sequence
- Randomness can cause frustrating difficulty spikes
- No multiplayer or social features
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Exploration, Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to choose abilities (hacks), weapons, and playstyles, mixing and matching cores and perks to create unique builds."
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Competence4
"The game is challenging with a high skill ceiling, requiring strategic planning and mastery of mechanics; players receive clear feedback on performance."
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Competition-3
"Focus is on personal progression and skill mastery without emphasis on leaderboards or direct competition with others."
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Continuation3
"Many players report long playtimes and habitual engagement, though some find the repetition tiring and disengage after extended sessions."
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Cooperation-5
"The game is a single-player experience with no cooperative or multiplayer elements."
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Creativity3
"Players experiment with different ability combinations and weapon uses, though levels are reused and somewhat repetitive."
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Domination-5
"No evidence of exerting control over others; gameplay is individual and self-directed."
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Escapism4
"Players use the game as a stress-relieving, immersive experience to escape reality through its unique slow-motion combat and atmosphere."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and desire for the gameplay experience, not out of obligation."
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Experimenting4
"The variety of hacks and abilities encourages players to try new strategies and experiment with different builds."
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Exploration-2
"The game features repeated use of a limited set of levels with randomized enemy spawns, limiting novel exploration."
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Expression2
"Some self-expression through choice of abilities and weapons, but limited character or environment customization."
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Fantasy3
"The game features a surreal, meta-fictional narrative and stylized combat that departs from realistic scenarios."
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Fellowship-5
"No social or community features; strictly single-player."
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Growth3
"Players develop skills and learn to master complex mechanics and enemy types over time."
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Health-5
"No physical activity or health-related gameplay elements; typical sedentary gaming."
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Idle-3
"Requires focused attention and strategic thinking; not suited for casual or background play."
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Intimacy-5
"No social or emotional relationship-building features."
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Leadership-5
"No leadership or group management mechanics."
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Progression4
"Players accumulate upgrades, abilities, and unlock new content as they progress through nodes and levels."
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Relaxation2
"Some players find the slow-motion gameplay relaxing and flow-inducing, though others find repetition tiring."
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Sensation3
"Stylized visuals, sound design, and satisfying combat provide sensory stimulation and excitement."
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Status-4
"No social recognition or status systems present."
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Story1
"Minimal narrative with some meta and lore elements; story is not a major focus and considered weak by many."
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Strategy4
"Requires planning, tactical decision-making, and problem solving to overcome enemies and challenges."
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Thrill3
"The game offers suspense and excitement through tense combat and challenging encounters."
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Value2
"Generally considered worth the price especially on sale; some complaints about repetition and length."
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Violence4
"Core gameplay revolves around combat, shooting, and destruction of enemies."
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Survival3
"Players must manage health and avoid death to progress, with increasing difficulty and threats."
Last update: 29/04/2026