HOLE similar games & best alternatives

HOLE

PC (Microsoft Windows) • 2024

Should you play it?

Casual & Hard FPS. Be careful with jam.

What works
  • Addictive and tense gunplay
  • Unique weapon jamming and heat mechanics
  • Engaging progression and customization
  • Eerie and surreal atmosphere
  • Excellent value for price
Things to keep in mind
  • Poor optimization and performance issues
  • Limited content and short length
  • Clunky leaning and movement controls
  • Minimal narrative and story
  • No multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • HROT

  • Hands of Necromancy

  • ADACA

  • Forgive Me Father 2

  • Beyond Hanwell

  • Anger Foot

  • Nightmare of Decay

  • The spy who shot me™

  • Shadow Warrior Classic Redux

Hidden Gems

Less popular games with surprisingly high similarity

  • Hands of Necromancy

  • ADACA

  • Beyond Hanwell

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Serious Sam HD: The First Encounter

  • Competence

    VAIL

  • Escapism

    Boogeyman

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

HOLE: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Relaxation, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose weapons, tactics, and exploration paths; gameplay encourages personal skill and decision-making."

    Capsule for Serious Sam HD: The First Encounter Serious Sam HD: The First Encounter

    "Players have freedom to choose weapons, customize guns, and decide tactics in combat; gameplay loop supports self-directed play and exploration."

  • Competence

    Game with the same Competence vibe

    4

    "The game features challenging gunplay, skill-based mechanics, and a steep learning curve praised by many players."

    Capsule for VAIL VAIL

    "Game features challenging gunplay with mechanics like weapon jamming, heat management, and stamina; skillful play rewarded and learning curve present."

  • Competition

    Game with the same Competition vibe

    -4

    "Single-player focused with no multiplayer or ranked modes; players focus on personal progression and builds without direct comparison."

    Capsule for The Rangers In The South The Rangers In The South

    "Single-player focused with no multiplayer or ranked modes; emphasis on personal progression and self-set goals rather than comparison with others."

  • Continuation

    Game with the same Continuation vibe

    3

    "Addictive gameplay loop with meta-progression encourages repeated runs and continued play despite short run lengths."

    Capsule for Tyrant's Realm Tyrant's Realm

    "Players report addictive gameplay loop and desire to keep playing despite short length; progression system encourages repeated runs."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative multiplayer or teamwork elements."

    Capsule for Wolfenstein: The New Order Wolfenstein: The New Order

    "Entirely single-player experience with no cooperative multiplayer or teamwork elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Customization of guns and attachments allows some creative expression, but within predefined structures and limited map creation tools."

    Capsule for World of Shooting World of Shooting

    "Gun customization and weapon attachment unlocking allow some player creativity; map design is fixed and limited."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over other players; interactions are with AI enemies only."

    Capsule for CARRION CARRION

    "No social or multiplayer dominance; interactions are against AI with no power over other players."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a tense horror experience to escape real life, with immersive atmosphere and scares."

    Capsule for Boogeyman Boogeyman

    "Players describe the game as tense, eerie, and immersive with surreal and horror elements providing strong real-life escape."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and interest; no obligation or external pressure reported."

    Capsule for Buggos 2 Buggos 2

    "Players engage voluntarily for fun and intrinsic interest; no obligation or external pressure reported."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different weapons, vehicles, and tactics; game encourages exploration of mechanics."

    Capsule for Yasuke Simulator Yasuke Simulator

    "Game encourages experimenting with weapon attachments, ammo types, and combat tactics; some players enjoy discovering mechanics."

  • Exploration

    Game with the same Exploration vibe

    3

    "Maps have secrets, hidden rooms, and lore encouraging discovery beyond routine paths."

    Capsule for Demonologist Demonologist

    "Maps are maze-like and surreal, encouraging exploration and discovery of objectives and secrets."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character customization but some self-expression through weapon and spell choices."

    Capsule for Unsung Warriors - Prologue Unsung Warriors - Prologue

    "Limited character customization but some self-expression through weapon customization and attachments."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The game features surreal and psychological horror elements with a fictional narrative and eerie atmosphere."

    Capsule for The Windows Are Gone The Windows Are Gone

    "Surreal and paranormal elements combined with tactical shooter gameplay create an imaginative and eerie experience."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No multiplayer or social community features; strictly solo play."

    Capsule for Crysis Remastered Crysis Remastered

    "No multiplayer or social community features; strictly solo play."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, unlock abilities, and upgrade equipment, showing clear progression and learning."

    Capsule for Warhammer 40,000: Chaos Gate - Daemonhunters Warhammer 40,000: Chaos Gate - Daemonhunters

    "Progression through unlocking weapons, upgrades, and skills; players report learning curve and skill development."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay; sedentary play only."

    Capsule for Aooni Aooni

    "No physical activity or health-related gameplay; sedentary play only."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and exploration; not designed for passive or background play."

    Capsule for Sea of Stars Sea of Stars

    "Requires focused attention during combat and exploration; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional connections formed; purely individual experience."

    Capsule for APE OUT APE OUT

    "No social or emotional connections formed; purely individual experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; solo gameplay only."

    Capsule for Star of Providence Star of Providence

    "No leadership or group management roles; solo gameplay only."

  • Progression

    Game with the same Progression vibe

    4

    "Leveling up, skill points, and weapon upgrades provide clear progression system."

    Capsule for RUINER RUINER

    "Clear progression system with unlocking weapons, attachments, upgrades, and base improvements."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Gameplay is tense and challenging with moments of anxiety, not primarily focused on relaxation."

    Capsule for Darkwater Darkwater

    "Gameplay is tense and challenging with moments of anxiety; not primarily designed for relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Engaging gunplay, sound effects, and tense atmosphere provide sensory stimulation and excitement."

    Capsule for Alpha Response Alpha Response

    "Engaging gunplay, sound design, and eerie atmosphere provide sensory stimulation and emotional excitement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements and progress are personal and not publicly visible."

    Capsule for SkyIsland SkyIsland

    "No social recognition or status systems; achievements and progress are personal and not publicly visible."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative with some environmental storytelling and atmosphere, but no complex plot."

    Capsule for Clawfish Clawfish

    "Minimal narrative with environmental storytelling and atmosphere; no explicit plot or character interaction."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat and resource management require tactical thinking and planning."

    Capsule for Resident Evil Revelations Resident Evil Revelations

    "Combat requires tactical thinking, managing weapon heat and jams, positioning, and resource use."

  • Thrill

    Game with the same Thrill vibe

    4

    "High suspense, tension, and fear from horror elements and enemy encounters."

    Capsule for Total Chaos Total Chaos

    "High tension and suspense from combat mechanics, enemy encounters, and eerie environment."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers excellent value for its low price and quality gameplay."

    Capsule for Pseudoregalia Pseudoregalia

    "Players widely agree the game offers excellent value for its low price with satisfying gameplay."

  • Violence

    Game with the same Violence vibe

    4

    "Core gameplay involves combat, shooting, and killing enemies aggressively."

    Capsule for They Killed Your Cat They Killed Your Cat

    "Core gameplay involves lethal combat, shooting enemies, and tactical gunfights."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid death and manage resources to survive waves of enemies and complete missions."

    Capsule for Mecha Knights: Nightmare Mecha Knights: Nightmare

    "Players must avoid death and manage resources to survive waves of enemies and extract successfully."

Last update: 01/06/2026