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Clone Drone in the Hyperdome

SteamVR, Meta Quest 3, PC (Microsoft Windows), Meta Quest 2 • 2024

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Quick resume

Cut robots apart in VR. Feel your sword disintegrate their metal bodies. Now you live and die in the Crashloop, a roguelike tournament to the death. Lock swords! Shoot shurikens from your wrist! This is CLONE DRONE... in the HYPERDOME!!!

Global score

91/100

Genres

Action, Indie, Fighting

Pros

  • Satisfying physics-based vr combat
  • Innovative weapon and ability combinations
  • Polished gameplay and controls
  • Engaging character interactions and voice acting
  • Good replayability through roguelike loops

Cons

  • Short story and limited content
  • Lack of multiplayer or cooperative modes
  • Some weapons feel similar or underused
  • Repetitive arenas and enemy variety
  • Two-handed weapons feel clunky

Motivations

  • Autonomy
    4

    "Players have freedom to choose weapons, abilities, and combat strategies; the game encourages experimentation and personal playstyle."

  • Competence
    3

    "Combat is skill-based with responsive blocking, parrying, and physics-driven swordplay; some players find it easy but it requires attention and timing."

  • Competition
    1

    "Some competitive elements exist in boss fights and leaderboards, but mostly players focus on personal progression and self-improvement."

  • Continuation
    2

    "Players report habitual play and replayability due to roguelike loops and upgrades, though some note the game is short and can become repetitive."

  • Cooperation
    -4

    "The game is primarily single-player with no multiplayer or cooperative modes; interaction is with AI characters only."

  • Creativity
    3

    "Players can combine different weapons and power-up gloves, experimenting with loadouts and combat styles."

  • Domination
    -3

    "Interactions with other characters are based on reputation and dialogue, emphasizing mutual respect rather than dominance."

  • Escapism
    4

    "Players use the game as a fun, immersive VR experience to escape reality and enjoy satisfying combat."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, with no sense of obligation or pressure."

  • Experimenting
    4

    "The game encourages trying new weapons, power-up combinations, and combat tactics."

  • Exploration
    1

    "Some exploration of different arenas and rooms occurs, but environments are somewhat repetitive and limited."

  • Expression
    2

    "Players customize their combat style and abilities, though character customization is limited."

  • Fantasy
    3

    "The game features imaginative robotic gladiators, special powers, and a sci-fi narrative."

  • Fellowship
    -3

    "Social interaction is limited to AI characters; no multiplayer or community features."

  • Growth
    3

    "Players develop skills in combat and learn enemy patterns; progression through upgrades and abilities."

  • Health
    -4

    "Requires seated or standing VR play with physical arm movement but no explicit physical exercise or rehab focus."

  • Idle
    -3

    "Requires active attention and continuous engagement during combat; not suited for passive or background play."

  • Intimacy
    -4

    "Limited to superficial interactions with AI characters; no close social relationships."

  • Leadership
    -4

    "No leadership or group management elements; player acts independently."

  • Progression
    3

    "Players accumulate upgrades, new weapons, and abilities through runs and boss fights."

  • Relaxation
    2

    "Combat is satisfying and fun, though some tension exists due to one-hit kills and enemy threats."

  • Sensation
    4

    "Strong sensory feedback from physics-based combat, voxel destruction, and immersive VR visuals and audio."

  • Status
    0

    "No strong emphasis on social recognition or leaderboards in reviews; neutral."

  • Story
    2

    "Narrative and character interactions add context and personality, though story is short and secondary to gameplay."

  • Strategy
    3

    "Players plan weapon and ability combinations and use tactical combat decisions to survive."

  • Thrill
    3

    "One-hit kills and fast-paced combat create suspense and excitement."

  • Value
    3

    "Generally considered worth the price with solid gameplay and polish, though some note limited content."

  • Violence
    4

    "Enjoyment of combat and destruction is central, with limb dismemberment and physics-based slicing."

  • Survival
    3

    "Players must avoid death and manage limited lives in a roguelike format."

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    Last update: 06/03/2026