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Taiko no Tatsujin: Rhythm Festival

PlayStation 5, Nintendo Switch, Xbox Series X|S, PC (Microsoft Windows) • 2024

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Quick resume

Taiko no Tatsujin: Rhythm Festival is a drum-based rhythm game featuring songs from genres such as Anime and VOCALOID™, and also a variety of game modes! Have fun playing solo or online!

Global score

85/100

Genres

Casual, Music

Pros

  • Smooth and responsive gameplay
  • Large song library with subscription
  • Multiple game modes including multiplayer
  • Good training and progression systems
  • Strong community and customization options

Cons

  • High initial price and ongoing subscription
  • Limited base game song selection
  • Online multiplayer population low
  • Some ui and menu navigation issues
  • Subscription model controversial

Motivations

  • Autonomy
    4

    "Players can freely choose songs, difficulty levels, and customize characters; multiple game modes and control options available."

  • Competence
    4

    "High skill ceiling with challenging rhythm gameplay; training mode helps players improve; feedback on performance is clear."

  • Competition
    2

    "Includes online multiplayer and ranked modes, though ranked is reported as mostly dead; some players enjoy competing with others."

  • Continuation
    4

    "Players report long sessions, addiction, and habitual play; subscription model encourages ongoing engagement."

  • Cooperation
    3

    "Local and online multiplayer modes exist including co-op and party modes; some modes require teamwork."

  • Creativity
    3

    "Customization of characters, outfits, and instruments; players can build toy decks in party modes."

  • Domination
    -3

    "Interactions appear balanced and respectful; no reports of trash talk or dominance; multiplayer is cooperative or casual."

  • Escapism
    4

    "Players use the game for stress relief, distraction, and immersive rhythm experience; described as fun and mood-lifting."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and love for the series; no reports of obligation or pressure."

  • Experimenting
    3

    "Players explore different songs, difficulties, game modes, and control setups; modding community adds variety."

  • Exploration
    2

    "Players discover new songs and unlockables; some exploration of story and modes, but mostly familiar rhythm game environments."

  • Expression
    3

    "Character customization and cosmetic unlocks allow self-expression; multiple outfits and colors available."

  • Fantasy
    3

    "Cartoonish, colorful characters and story elements provide a light fantasy setting; not realistic but not heavily fictional."

  • Fellowship
    3

    "Community and multiplayer modes foster social connection; some players enjoy playing with friends and online groups."

  • Growth
    4

    "Training mode and skill progression encourage learning and personal development in rhythm skills."

  • Health
    -2

    "Primarily sedentary gameplay; some physical activity if using drum controllers but no emphasis on exercise or rehab."

  • Idle
    -3

    "Requires focused attention and timing; not suited for passive or background play."

  • Intimacy
    1

    "Some social interaction in multiplayer and local co-op; limited evidence of close emotional connections."

  • Leadership
    -2

    "No strong leadership roles; multiplayer is cooperative or competitive without authoritative dynamics."

  • Progression
    4

    "Players unlock songs, costumes, and levels; subscription and DLC add to progression and content accumulation."

  • Relaxation
    3

    "Players experience flow and catharsis through rhythm gameplay; some tension in harder songs but overall enjoyable."

  • Sensation
    4

    "Vibrant visuals, rhythmic audio feedback, and satisfying drum hits provide strong sensory stimulation."

  • Status
    2

    "Online multiplayer and ranked modes offer some social recognition; cosmetic unlocks contribute to visibility."

  • Story
    1

    "Includes light story and progression elements, but main focus is on rhythm gameplay rather than narrative immersion."

  • Strategy
    2

    "Requires planning and timing for complex rhythms; some strategic elements in party modes and toy deck building."

  • Thrill
    3

    "Players enjoy suspense and excitement from challenging songs and achieving combos; some tension and relief cycles."

  • Value
    -2

    "Many players feel base game is expensive and subscription model adds ongoing cost; mixed opinions on value for money."

  • Violence
    -4

    "Gameplay focuses on constructive rhythm drumming; no combat or destructive elements."

  • Survival
    -3

    "No survival or threat avoidance mechanics; stable, low-risk gameplay environment."

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    Last update: 06/03/2026