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The Anomaly Project

PC (Microsoft Windows) • 2024

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Quick resume

Your goal is simple, spot anomalies to escape. Play alone or together with up to 8 players in online co-op. Make the right decisions to advance to the next level, or risk being reset to the beginning!

Global score

82/100

Genres

Action, Adventure, Casual, Indie, Strategy

Pros

  • Fun and engaging multiplayer experience
  • Creative and varied anomalies
  • Good replayability with multiple maps
  • Atmospheric psychological horror
  • Frequent updates and developer support

Cons

  • Limited content and short gameplay
  • Some maps less engaging or tedious
  • Microtransactions lock cosmetic options
  • Technical issues and optimization problems
  • Story mode and some updates underwhelming

Motivations

  • Autonomy
    4

    "Players have freedom to explore maps, spot anomalies, and decide collectively on progression; gameplay emphasizes player observation and decision-making rather than fixed routines."

  • Competence
    3

    "Players engage in skillful observation and memory challenges with feedback through progression or reset; some anomalies are subtle requiring attention to detail."

  • Competition
    -3

    "Focus is on cooperative play and personal/group discovery rather than ranked or competitive modes; no evidence of leaderboards or direct competition."

  • Continuation
    3

    "Players report replayability due to many anomalies and new maps; some desire for more content to maintain engagement."

  • Cooperation
    5

    "Strong emphasis on multiplayer cooperation with up to 8 players working together to spot anomalies and make group decisions."

  • Creativity
    4

    "Creative anomaly design ranging from subtle environmental changes to surreal horror elements; players appreciate novel and imaginative anomalies."

  • Domination
    -4

    "Gameplay centers on equal participation and collaboration; no evidence of power dynamics or dominance over others."

  • Escapism
    4

    "Players use the game to experience psychological horror and surreal environments, providing distraction and immersion away from real life."

  • Expectation
    -4

    "Players engage voluntarily for fun and social experience; no indication of obligation or pressure to play."

  • Experimenting
    3

    "Players explore different anomalies and maps, experimenting with observation and strategies to identify subtle changes."

  • Exploration
    3

    "Players explore multiple unique maps with different environments and anomalies, discovering new details each run."

  • Expression
    -2

    "Customization options exist but are minimal and cosmetic only, locked behind paywall; limited player self-expression."

  • Fantasy
    3

    "Game features surreal, liminal, and psychological horror themes with imaginative anomalies beyond realistic scenarios."

  • Fellowship
    4

    "Strong community and social interaction through multiplayer; players share experiences and collaborate."

  • Growth
    3

    "Players develop observation skills and memory through repeated play; some learning curve in spotting subtle anomalies."

  • Health
    -5

    "No physical activity involved; purely sedentary gameplay."

  • Idle
    -3

    "Requires active attention and focus to spot anomalies; not designed for passive or background play."

  • Intimacy
    2

    "Players form social bonds and enjoy shared experiences with friends; some emotional sharing through cooperative play."

  • Leadership
    -2

    "No explicit leadership roles; decisions are group-based and collaborative."

  • Progression
    2

    "Progression through levels and unlocking new maps; cosmetic items available but not essential."

  • Relaxation
    1

    "Game balances tension and flow with psychological horror and cooperative gameplay; some players find it relaxing, others find it tense."

  • Sensation
    3

    "Atmospheric visuals, sound design, and jump scares provide sensory stimulation and emotional engagement."

  • Status
    -3

    "No social status or ranking systems; focus is on shared experience rather than recognition."

  • Story
    1

    "Some narrative elements and story mode exist but are minimal; main gameplay is context-light anomaly spotting."

  • Strategy
    2

    "Players use reasoning and memory to identify anomalies and decide on progression; some strategic communication involved."

  • Thrill
    3

    "Jump scares and suspenseful moments create thrill and tension; players enjoy unpredictability."

  • Value
    4

    "Players feel they receive good value for price with frequent updates, replayability, and multiplayer fun."

  • Violence
    -2

    "Violence is minimal and mostly implied through horror elements; gameplay focuses on observation rather than combat."

  • Survival
    1

    "Some survival elements in avoiding failure and resets; not a core survival game but players must avoid mistakes."

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    Last update: 06/03/2026