Ten Bells similar games & best alternatives

Ten Bells

PC (Microsoft Windows), Mac • 2024

Should you play it?

You're trapped in an old English pub. Unravel a chilling tale by identifying anomalies while trying to escape. Confront the horror as you survive the endless loop of Ten Bells.

What works
  • Engaging anomaly spotting gameplay
  • Strong atmosphere and sound design
  • Intriguing story with multiple endings
  • Good replayability and challenge
  • Smooth performance and visuals
Things to keep in mind
  • Short game length
  • Some subtle anomalies may be frustrating
  • Lack of social or cooperative features
  • No customization or expression options
  • Minor bugs reported

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • The Solus Project

  • Arid

  • Outer Wilds

  • Who's at the door?

  • Face It - A game to fight inner demons

  • Baby Steps

  • Idols of Ash

  • The Mortuary Assistant

  • Miasmata

Hidden Gems

Less popular games with surprisingly high similarity

  • Lethe - Episode One

  • Paragnosia

  • Nuclear Blaze

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Botany Manor

  • Competence

    Paragnosia

  • Escapism

    Nightmare House: The Original Mod

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Ten Bells: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. It leans lower than usual among comparable games on Violence, Expression, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely explore the manor, choose how to approach puzzles, and decide which clues to investigate next, indicating a strong sense of control over actions."

    Capsule for Botany Manor Botany Manor

    "Players freely explore the pub environment to spot anomalies and decide when to retreat or proceed, allowing control over their actions and decisions."

  • Competence

    Game with the same Competence vibe

    4

    "The game challenges players to spot subtle anomalies, requiring observation skills, memory, and quick reactions, with feedback via padlocks and progression."

    Capsule for Paragnosia Paragnosia

    "The game challenges players to spot subtle and obvious anomalies, testing observation skills and memory, with feedback through progression and story unlocking."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on individual play and personal progress without leaderboards or direct competition against others."

    Capsule for Honey, I Joined a Cult Honey, I Joined a Cult

    "Focus is on individual play and personal progress without leaderboards or direct comparison to others."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long play sessions, replayability through multiple endings and secrets, and habitual engagement."

    Capsule for 8Doors: Arum's Afterlife Adventure 8Doors: Arum's Afterlife Adventure

    "Players report high replayability, multiple endings, and desire to find all anomalies, encouraging habitual and repeated play sessions."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay is primarily a solo experience with limited social interaction; some players enjoy sharing the experience with friends but no cooperative mechanics."

    Capsule for I Expect You To Die I Expect You To Die

    "Gameplay is primarily solo with limited social interaction; some players stream or play with friends spectating but no cooperative mechanics."

  • Creativity

    Game with the same Creativity vibe

    3

    "Some creativity in spotting anomalies and using camera controls, but players work within a fixed environment and predefined anomalies."

    Capsule for Paragnosia Paragnosia

    "Players engage in anomaly spotting which requires creative observation and interpretation, though the environment and story are predefined."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are individual and respectful."

    Capsule for Car Mechanic Simulator 2021 Car Mechanic Simulator 2021

    "No evidence of exerting control or superiority over others; interactions are individual and respectful."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to escape reality, enjoy horror thrills, and immerse in a spooky atmosphere."

    Capsule for Nightmare House: The Original Mod Nightmare House: The Original Mod

    "Players use the game to immerse in a spooky, atmospheric environment, escaping real life through suspense and horror."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

    Capsule for Voids Vigil Voids Vigil

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore hidden areas and piece together ambiguous story elements, encouraging curiosity and experimentation."

    Capsule for Psychopomp Psychopomp

    "Players explore different anomalies and story elements, trying to discover new details and endings, showing curiosity and experimentation."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore multiple locations and perspectives, uncovering story elements and hidden tokens, supporting curiosity-driven discovery."

    Capsule for Parallel Experiment Parallel Experiment

    "Players repeatedly explore the pub environment to discover new anomalies and story clues, driven by curiosity."

  • Expression

    Game with the same Expression vibe

    -5

    "No character or environment customization; players experience a fixed setting and presentation."

    Capsule for Suite 776 Suite 776

    "No customization or personalization options; players experience a fixed environment and character presentation."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The game features psychological horror and supernatural elements, creating an imaginative fictional experience."

    Capsule for A Work of Art A Work of Art

    "The game features supernatural and horror elements in a fictional pub setting, providing an imaginative experience."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Minimal social connection; community interaction mostly through developer Discord but gameplay is solo."

    Capsule for Genome Guardian Genome Guardian

    "Minimal social connection; some community interaction via streaming and dev engagement, but gameplay is solo."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills and understanding of game mechanics and story through repeated play and reflection."

    Capsule for Press Any Button Press Any Button

    "Players develop observation skills and understanding of game mechanics and story through repeated play."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to spot anomalies; not suitable for passive or background play."

    Capsule for Hospital 666 Hospital 666

    "Requires focused attention to spot anomalies and progress; not suitable for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited social interaction and emotional connection; mostly individual experience with light social sharing."

    Capsule for I Expect You To Die I Expect You To Die

    "Limited social interaction and emotional sharing; mostly individual experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or management roles; players act independently."

    Capsule for House Flipper House Flipper

    "No leadership or management roles; players act independently."

  • Progression

    Game with the same Progression vibe

    4

    "Players progress through story, unlock multiple endings and achievements, showing accumulation of game milestones."

    Capsule for Aventura Copilului Albastru și Urât Aventura Copilului Albastru și Urât

    "Players accumulate progress by correctly identifying anomalies, unlocking story elements, endings, and achievements."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Game induces tension and suspense typical of survival horror, with moments of relief but overall sustained alertness."

    Capsule for Nightmare of Decay Nightmare of Decay

    "Tension and suspense are sustained throughout gameplay, with moments of relief after scares."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong sensory stimulation through atmospheric visuals, sound design, and jump scares."

    Capsule for Until Dawn™ Until Dawn™

    "Strong sensory stimulation through atmospheric visuals, sound design, and jump scares."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; focus is on personal achievement."

    Capsule for Wigmund Wigmund

    "No social status or recognition systems; focus is on personal achievement."

  • Story

    Game with the same Story vibe

    4

    "Narrative is fragmented and immersive, encouraging players to piece together lore through exploration."

    Capsule for 98xx 98xx

    "Narrative is woven into gameplay and environment, progressively revealed through anomalies and exploration."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must use mental challenge and problem solving to detect anomalies and decide when to turn back or proceed."

    Capsule for The Exit 8 The Exit 8

    "Players use observation, memory, and decision-making to identify anomalies and decide when to retreat or proceed."

  • Thrill

    Game with the same Thrill vibe

    4

    "Game builds suspense and tension with horror elements and jump scares, providing thrilling moments."

    Capsule for Apsulov: End of Gods Apsulov: End of Gods

    "The game delivers suspense, jump scares, and moments of relief, creating a thrilling horror experience."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for price with engaging gameplay and replayability."

    Capsule for Wildfire Wildfire

    "Players perceive good value for price with engaging gameplay, replayability, and quality production."

  • Violence

    Game with the same Violence vibe

    -4

    "No emphasis on combat or destruction; gameplay centers on observation and avoidance."

    Capsule for Anomaly Exit Anomaly Exit

    "No emphasis on combat or destruction; gameplay centers on observation and avoidance."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid failure by correctly identifying anomalies and escaping, managing risk and threats."

    Capsule for Anomaly Exit Anomaly Exit

    "Players must avoid failure by correctly spotting anomalies and escaping threats, managing risk within the loop."

Last update: 01/06/2026