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Ten Bells

PC (Microsoft Windows), Mac • 2024

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Quick resume

You're trapped in an old English pub. Unravel a chilling tale by identifying anomalies while trying to escape. Confront the horror as you survive the endless loop of Ten Bells.

Global score

97/100

Genres

Action, Adventure, Indie, Simulator

Pros

  • Engaging anomaly spotting gameplay
  • Strong atmosphere and sound design
  • Intriguing story with multiple endings
  • Good replayability and challenge
  • Smooth performance and visuals

Cons

  • Short game length
  • Some subtle anomalies may be frustrating
  • Lack of social or cooperative features
  • No customization or expression options
  • Minor bugs reported

Motivations

  • Autonomy
    4

    "Players freely explore the pub environment to spot anomalies and decide when to retreat or proceed, allowing control over their actions and decisions."

  • Competence
    4

    "The game challenges players to spot subtle and obvious anomalies, testing observation skills and memory, with feedback through progression and story unlocking."

  • Competition
    -4

    "Focus is on individual play and personal progress without leaderboards or direct comparison to others."

  • Continuation
    3

    "Players report high replayability, multiple endings, and desire to find all anomalies, encouraging habitual and repeated play sessions."

  • Cooperation
    -4

    "Gameplay is primarily solo with limited social interaction; some players stream or play with friends spectating but no cooperative mechanics."

  • Creativity
    3

    "Players engage in anomaly spotting which requires creative observation and interpretation, though the environment and story are predefined."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are individual and respectful."

  • Escapism
    4

    "Players use the game to immerse in a spooky, atmospheric environment, escaping real life through suspense and horror."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

  • Experimenting
    3

    "Players explore different anomalies and story elements, trying to discover new details and endings, showing curiosity and experimentation."

  • Exploration
    3

    "Players repeatedly explore the pub environment to discover new anomalies and story clues, driven by curiosity."

  • Expression
    -5

    "No customization or personalization options; players experience a fixed environment and character presentation."

  • Fantasy
    3

    "The game features supernatural and horror elements in a fictional pub setting, providing an imaginative experience."

  • Fellowship
    -3

    "Minimal social connection; some community interaction via streaming and dev engagement, but gameplay is solo."

  • Growth
    3

    "Players develop observation skills and understanding of game mechanics and story through repeated play."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention to spot anomalies and progress; not suitable for passive or background play."

  • Intimacy
    -4

    "Limited social interaction and emotional sharing; mostly individual experience."

  • Leadership
    -5

    "No leadership or management roles; players act independently."

  • Progression
    4

    "Players accumulate progress by correctly identifying anomalies, unlocking story elements, endings, and achievements."

  • Relaxation
    -2

    "Tension and suspense are sustained throughout gameplay, with moments of relief after scares."

  • Sensation
    3

    "Strong sensory stimulation through atmospheric visuals, sound design, and jump scares."

  • Status
    -4

    "No social status or recognition systems; focus is on personal achievement."

  • Story
    4

    "Narrative is woven into gameplay and environment, progressively revealed through anomalies and exploration."

  • Strategy
    3

    "Players use observation, memory, and decision-making to identify anomalies and decide when to retreat or proceed."

  • Thrill
    4

    "The game delivers suspense, jump scares, and moments of relief, creating a thrilling horror experience."

  • Value
    4

    "Players perceive good value for price with engaging gameplay, replayability, and quality production."

  • Violence
    -4

    "No emphasis on combat or destruction; gameplay centers on observation and avoidance."

  • Survival
    3

    "Players must avoid failure by correctly spotting anomalies and escaping threats, managing risk within the loop."

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    Last update: 06/03/2026