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LOCKDOWN Protocol

PC (Microsoft Windows) • 2025

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Quick resume

A first person social deduction game, combining real time action and communication, 3 to 8 players. While most players will do their best to complete objectives and ensure victory, a small portion of dissidents will try to stop them at all costs, without getting caught.

Global score

86/100

Genres

Action, Casual, Indie, Strategy, Shooter

Pros

  • Fun and engaging social deduction gameplay
  • Excellent proximity voice chat
  • Good task design with strategic depth
  • Strong community and friend group play
  • Polished and smooth early access experience

Cons

  • Limited map variety leading to repetition
  • Some bugs and occasional crashes
  • Presence of hackers and toxic players
  • Lack of character customization
  • Dlc pricing concerns during early access

Motivations

  • Autonomy
    4

    "Players have freedom to choose roles, weapons, and strategies; gameplay involves personal decision-making and adapting to dynamic social situations."

  • Competence
    3

    "Tasks require skill and understanding; shooting mechanics and sabotage add technical challenge; some learning curve noted."

  • Competition
    2

    "Competitive elements exist in player vs player combat and social deduction, but emphasis is on group play and chaotic fun rather than strict ranking."

  • Continuation
    3

    "Players report long sessions and repeated play with friends; some mention boredom due to limited maps but overall attachment is strong."

  • Cooperation
    3

    "Teamwork is needed to complete tasks and identify dissidents; social deduction and group dynamics are core gameplay elements."

  • Creativity
    2

    "Some player creativity in social manipulation and sabotage; limited character customization currently but players desire more."

  • Domination
    2

    "Players enjoy exerting power via weapons and sabotage; some toxic behavior reported but game design encourages chaotic power struggles rather than strict dominance."

  • Escapism
    4

    "Players use the game for fun, stress relief, and social interaction; immersive voice chat and tense gameplay provide escape from real life."

  • Expectation
    -3

    "Players engage voluntarily for fun and social reasons; no indication of obligation or pressure to play."

  • Experimenting
    3

    "Players explore different strategies, roles, and sabotage methods; some desire for more maps and mechanics to increase novelty."

  • Exploration
    1

    "Limited map variety currently; some exploration of tasks and environment but mostly familiar settings."

  • Expression
    1

    "Minimal character customization so far; players request more cosmetic options for self-expression."

  • Fantasy
    1

    "Game has a fictional sci-fi setting with social deduction and sabotage; not heavily fantasy but imaginative elements present."

  • Fellowship
    4

    "Strong emphasis on playing with friends and community; social voice chat and group dynamics foster connection."

  • Growth
    2

    "Players learn tasks, improve shooting and social deduction skills; some learning curve but mostly casual skill development."

  • Health
    -4

    "Sedentary gameplay with no physical activity; some complaints about stamina mechanics but no physical engagement."

  • Idle
    -3

    "Requires active attention and continuous engagement; fast-paced gameplay with little downtime."

  • Intimacy
    2

    "Social interaction is key; players form friendships and enjoy close group play, though some toxicity reported."

  • Leadership
    1

    "Some players take initiative in group strategy and communication; no formal leadership roles but informal guidance occurs."

  • Progression
    1

    "Limited progression systems; some item collection and weapon acquisition but no deep upgrade or leveling mechanics."

  • Relaxation
    -2

    "Gameplay is tense and fast-paced with paranoia and social pressure; not primarily relaxing."

  • Sensation
    3

    "Good audio design and immersive voice chat provide sensory stimulation; visual style is appealing and engaging."

  • Status
    0

    "No clear evidence of social status or ranking systems; focus is on casual social play."

  • Story
    -4

    "No narrative or lore focus; gameplay is context-free social deduction and tasks."

  • Strategy
    3

    "Players use reasoning, deception, and planning to succeed; social deduction and sabotage require strategic thinking."

  • Thrill
    4

    "High tension and suspense from social deception, combat, and proximity voice chat; players enjoy adrenaline rushes."

  • Value
    3

    "Players feel the game offers good value for price, especially with friends; some complaints about DLC pricing."

  • Violence
    3

    "Combat and killing are core mechanics; players enjoy chaotic violence and sabotage."

  • Survival
    3

    "Avoiding death and managing stamina/health are important; players must survive threats from others."

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    Last update: 06/03/2026