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[Chilla's Art] The Caregiver | 終焉介護

PC (Microsoft Windows) • 2021

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Quick resume

The Caregiver | 終焉介護 is a psychological Japanese horror adventure game about a caregiver.

Global score

81/100

Genres

Action, Adventure, Casual, Indie, Simulator, Strategy

Pros

  • Strong atmospheric horror and suspense
  • Engaging narrative with japanese folklore elements
  • Short and focused gameplay
  • Unique vhs-style visuals
  • Collectible items add exploration incentive

Cons

  • Technical bugs and glitches affecting gameplay
  • Frustrating chase and puzzle sequences
  • Limited replay value due to single ending
  • Some controls and ui clunky
  • Performance issues reported

Motivations

  • Autonomy
    3

    "Players have freedom to explore the environment and solve puzzles, though the game is somewhat linear with clear objectives."

  • Competence
    2

    "The game involves puzzle solving and some skill in navigation and timing, especially during chase sequences, but overall puzzles are not very difficult."

  • Competition
    -5

    "No evidence of competitive elements; focus is on individual experience and story progression."

  • Continuation
    -2

    "Short game (~1.5-2 hours) with some players not inclined to replay; bugs and frustrating sections reduce desire for extended play."

  • Cooperation
    -5

    "Primarily a single-player experience with no cooperative gameplay elements."

  • Creativity
    1

    "Some exploration and item collection, but mostly following predefined paths and puzzle solutions."

  • Domination
    -5

    "No elements of exerting control or superiority over others; experience is personal and narrative-driven."

  • Escapism
    4

    "Players use the game to immerse themselves in a psychological horror atmosphere, escaping real life through suspense and story."

  • Expectation
    -4

    "Players engage voluntarily out of interest in horror and story; no pressure or obligation reported."

  • Experimenting
    1

    "Some exploration and puzzle solving encourage trying different approaches, though mostly within set gameplay routines."

  • Exploration
    3

    "Players explore a somewhat open environment with hidden collectibles and secrets, though the world is limited in size."

  • Expression
    -5

    "No customization or self-expression features; game uses fixed characters and environments."

  • Fantasy
    4

    "Strong elements of supernatural horror and Japanese folklore create an imaginative, fictional experience."

  • Fellowship
    -5

    "Minimal social interaction; primarily a solo experience."

  • Growth
    2

    "Players develop skills in puzzle solving and navigation, though learning curve is moderate and gameplay is simple."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires player attention and focus; some slow pacing but generally continuous engagement."

  • Intimacy
    -5

    "No close social relationships or emotional sharing; experience is solitary."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    3

    "Players collect items and unlock story progression; some achievements linked to collectibles."

  • Relaxation
    -2

    "Atmosphere is tense and unsettling, with moments of stress especially during chase and puzzle sequences."

  • Sensation
    3

    "Strong sensory atmosphere through visuals and sound design, creating suspense and emotional tension."

  • Status
    -5

    "No social recognition or status systems; focus is on personal experience."

  • Story
    4

    "Narrative-driven with a clear plot, character development, and a climactic ending."

  • Strategy
    2

    "Requires some problem solving and planning, especially in puzzles and evading threats."

  • Thrill
    4

    "Game builds suspense and tension, culminating in chase sequences that provide thrills."

  • Value
    3

    "Generally considered good value for price due to atmosphere and story, though some frustration with bugs."

  • Violence
    3

    "Includes horror violence such as being chased and attacked, contributing to the fear factor."

  • Survival
    3

    "Players must avoid threats and manage limited safe opportunities, especially during chase and puzzle sections."

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    Last update: 06/03/2026